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EUTM file information

018666662

BARACUTA


March 2, 2022

Trademark Summary

The trademark application BARACUTA was filed by G. & G. S.r.l., a corporation established under the laws of the Italian Republic (the "Applicant"). The application was published for oppositions on May 17, 2022, and it was registered by office on August 24, 2022 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on January 3, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Virtual goods for use online, in virtual environments and in online virtual environments namely virtual clothing, virtual footwear, virtual headwear, virtual bags, virtual leather goods, virtual umbrellas and virtual eyewear
    2. Software for the creation and trade of digital collectibles
    3. Digital collectibles namely virtual clothing, virtual footwear, virtual headwear, virtual bags, virtual leather goods, virtual umbrellas and virtual eyewear for collection purposes
    4. Digital tokens, non-fungible tokens (NFTs) and digital art
    5. Computer software for interactive games
    6. Software for providing access to virtual environments and online virtual environments
    7. Software for the creation, production and modification of digital characters, avatars and skins for use in online environments, virtual environments, virtual online environments, extended reality environments, augmented reality environments and mixed reality environments
    8. Spectacles
    9. Smartglasses
    10. Snow goggles
    11. 3D spectacles
    12. Sunglasses
    13. Goggles for sports
    14. Tablet covers
    15. Covers for smartphones
    16. Covers for mobile phones
    17. Cases for portable multimedia players
    18. Cases for electronic diaries
    19. Virtual clothing, footwear and headgear to be worn in virtual worlds and/or virtual environments
    20. Clothing, footwear and headgear incorporating near field communication (NFC) technology.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing, footwear and headgear that embody electronic, technology and/or nanotechnology components
    2. Clothing, footwear and headgear that embody electric, electrochemical and optical sensors
    3. Clothing, footwear and headgear that connect wirelessly to a network and have the ability to transmit data.
  • The mark was filed in class 35 with Retail store services of clothing, footwear, headwear, bags, leather goods, umbrellas, and eyewear for use in virtual environments, online virtual worlds and virtual fashion shows and On-line retail store services in relation to clothing, footwear, headwear, bags, leather goods, umbrellas and eyewear for use in virtual worlds, online virtual worlds and virtual fashion shows..
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services consisting in providing on-line, non-downloadable virtual clothing, footwear, headwear, bags, leather goods, umbrellas and eyewear for use in virtual environments, online virtual environments and virtual fashion shows
    2. Entertainment services consisting in providing digital characters, avatars and skins for use in virtual environments and online virtual environments
    3. Virtual reality and interactive game services provided online
    4. Entertainment services consisting in providing virtual environments in which users can interact for recreational or entertainment purposes
    5. Organizing and hosting virtual performances, virtual events and virtual fashion shows.