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EUTM file information

018667864

THISISAROBOT


March 7, 2022

Trademark Summary

The trademark application THISISAROBOT was filed by This is a Robot B.V., a corporation established under the laws of the Kingdom of the Netherlands (the "Applicant"). The application was published for oppositions on April 26, 2022, and it was registered by office on August 3, 2022 without any oppositions.

The application was filed in Dutch (English was selected as the second language).

The application claimed as seniority of "BX" trademark 1245824 registered on August 9, 2012 and filed on April 15, 2012 which was accepted by the office.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software
    2. Games software
    3. Games software
    4. Games software
    5. Downloadable computer games
    6. Data storage media
    7. Information carriers (media) containing data, images and/or sound
    8. Animated cartoons
    9. Apparatus for recording, transmission or reproduction of sound or images
    10. Digital storage media
    11. Downloadable digital photos
    12. Downloadable interactive computer software for playing video games
    13. Artificial intelligence and machine learning software
    14. Humanoid robots with artificial intelligence for use in scientific research
    15. Robotic Process Automation [RPA] software
    16. Authentication server software
    17. Downloadable computer software for blockchain technology
    18. Authentication tokens and Authentication software
    19. Computer software for use with non-fungible tokens (NFTs) and cryptocurrencies using blockchain technology
    20. Computer software for managing and verifying cryptocurrency and nonfungible tokens (NFTs) transactions on a blockchain
    21. Computer software platforms, recorded or downloadable
    22. Security tokens [encryption devices]
    23. Authentication tokens
    24. Downloadable cryptographic keys for receiving and spending cryptocurrency
    25. Downloadable computer programs featuring digital tokens and non-fungible tokens (NFTs) for use in online virtual worlds and computer games
    26. Downloadable e-wallets
    27. Electronic publications, downloadable, relating to games and gaming
    28. Electronic downloadable publications in the field of video games
    29. Downloadable media
    30. Digital books downloadable from the Internet.
  • The mark was filed in class 28 with following description of goods:
    1. Toys
    2. Games
    3. Apparatus for games
    4. Dolls
    5. Plush stuffed animals
    6. Vehicle toys
    7. Building blocks [toys]
    8. Board games
    9. Playing cards.