The trademark application G-STAR RAW was filed by TM25 Holding B.V., a corporation established under the laws of the Kingdom of the Netherlands (the "Applicant"). The application was published for oppositions on August 15, 2022, and it was registered by office on November 22, 2022 without any oppositions.
It was designated 'Basic Application' for International Application 1716223 at the World Intellectual Property Organization (WIPO).
The application was filed in English (German was selected as the second language).
Change of name and professional address of the trademark registration was recorded on February 25, 2024.
Goods And Services
The mark was filed in class 9 with following description of goods:
Downloadable virtual goods, namely, computer programs, digital multimedia files and non-fungible tokens (NFT's) in relation to clothing, footwear, headwear, eyewear, bags, backpacks, wallets, fashion accessories, art, toys, also for use in online environments, virtual online environments, and extended reality virtual environments
Downloadable virtual goods, namely, computer programs, digital multimedia files and clothing, footwear, headwear, eyewear, bags, backpacks, wallets, fashion accessories, art, toys, authenticated by non-fungible tokens (NFT's), also for use in online environments, virtual online environments, and extended reality virtual environments
Software for use in the fields of fashion and lifestyle, also for use in online environments, virtual online environments, and extended reality virtual environments
Software for use in connection with receiving fashion and style advice, purchasing of fashion products, selecting and compiling of fashion styles and preferences, creating virtual closets comprising outfits and fashion preferences, booking in-store style appointments, and accessing incentive award programs for customers for purchases of fashion goods and services through incentive programs, also for use in online environments, virtual online environments, and extended reality virtual environments
Downloadable digital multimedia content, namely, non-fungible tokens in relation to textual and graphic content
Computer software
Downloadable publications
Digital artworks
Digital video recordings
Digital images
Downloadable software for providing access to an online virtual environment
Downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments.
The mark was filed in class 35 with following description of goods:
Retail store and online retail stores services in relation to virtual goods, namely clothing, footwear, headwear, eyewear, bags, backpacks, wallets, fashion accessories, also for use in online environments, virtual online environments, and extended reality virtual environments
Retail store and online retail stores services in relation to downloadable virtual goods, namely, computer programs, digital multimedia files and non-fungible tokens (NFT's) in relation to clothing, footwear, headwear, eyewear, bags, backpacks, wallets, fashion accessories, art, toys, also for use in online environments, virtual online environments, and extended reality virtual environments
Retail store and online retail stores services in relation to downloadable virtual goods, namely digital graphic designs created with blockchain technology to represent a collectible item in relation to clothing, footwear, headwear, eyewear, bags, backpacks, wallets, fashion accessories, art, toys, authenticated by non-fungible tokens (NFT's), also for use in online environments, virtual online environments, and extended reality virtual environments
Retail store and online retail stores services in relation to software for use in the fields of fashion and lifestyle, software for use in connection with receiving fashion and style advice, purchasing of fashion products, selecting and compiling of fashion styles and preferences, creating virtual closets comprising outfits and fashion preferences, booking in-store style appointments
Retail store and online retail stores services in relation to software for use in the fields of accessing incentive award programs for customers for purchases of fashion goods and services through incentive programs, also for use in online environments, virtual online environments, and extended reality virtual environments
Retail store and online retail stores services in relation to Downloadable digital multimedia content, namely, textual and graphic content, computer software, downloadable publications, digital artworks, digital video recordings, digital images, authenticated by non-fungible tokens (NFT's), and downloadable software for providing access to an online virtual environment, also for use in online environments, virtual online environments, and extended reality virtual environments
Retail store and online retail stores services in relation to downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
Operating a virtual retail store in online environments, virtual online environments, and extended reality virtual environments, offering actual and virtual goods, namely (virtual) clothing, (virtual) footwear, (virtual) headwear, (virtual) eyewear, (virtual) bags, (virtual) backpacks, (virtual) wallets and (virtual) fashion accessories
Commercial information and advice for consumers in the choice of clothing, footwear, headwear, eyewear, bags, backpacks, wallets, fashion accessories, also in online environments, virtual online environments, and extended reality virtual environments
Providing a virtual fitting room for the fitting of clothing, footwear, headwear, eyewear, bags, backpacks, wallets, fashion accessories, for retail purposes, in online environments, virtual online environments, and extended reality virtual environments
Organization of exhibitions and fashion shows for commercial or advertising purposes, also in online environments, virtual online environments, and extended reality virtual environments
Presentation of actual and virtual goods namely (virtual) clothing, (virtual) footwear, (virtual) headwear, (virtual) eyewear, (virtual) bags, (virtual) backpacks, (virtual) wallets and (virtual) fashion accessories for retail purposes, also in online environments, virtual online environments, and extended reality virtual environments.
The mark was filed in class 41 with following description of goods:
Entertainment services, namely, providing on-line, downloadable and non-downloadable virtual clothing, footwear, headwear, eyewear, bags, backpacks, wallets, fashion accessories, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in online environments, virtual online environments, and extended reality virtual environments
Entertainment services, namely providing a virtual retail store operating in online environments, virtual online environments, and extended reality virtual environments, for entertainment purposes
Entertainment services, namely providing a virtual fitting room for fitting clothing, footwear, headwear, eyewear, bags, backpacks, wallets, fashion accessories, for entertainment purposes
Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
Entertainment services, namely, providing an online environment featuring streaming of content and live streaming of events for entertainment purposes
Entertainment services in the nature of organizing, arranging, and hosting virtual performances and virtual events for entertainment purposes
Entertainment services, namely, providing online downloadable and non-downloadable electronic media content in the nature of images, sound, and images with sound, videos, movies, pictures, images, text, photos, user-generated content, audio content, and related information via the Internet and other communications networks in the fields of fashion, lifestyle, cultural events, and entertainment via computer, mobile computer, and communications networks
Providing temporary use of non-downloadable virtual goods created with blockchain-based software technology and smart contracts, in the nature of clothing, footwear, headwear, eyewear, bags, backpacks, wallets and fashion accessories.
The mark was filed in class 42 with following description of goods:
Providing temporary use of non-downloadable digital media namely, digital assets, digital collectibles, digital tokens and non-fungible tokens (NFTs) in relation to clothing, footwear, headwear, eyewear, bags, backpacks, wallets, fashion accessories, art, toys
Providing temporary use of non-downloadable computer software for creating, managing, storing, accessing, sending, receiving, exchanging, validating and selling digital assets, digital collectibles, digital tokens and non-fungible tokens (NFTs) in relation to clothing, footwear, headwear, eyewear, bags, backpacks, wallets, fashion accessories, art, toys
Providing temporary use of non-downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
Software as a service [SaaS]
Provision of non-downloadable online software for the provision of advice and assistance on the buying and fitting of clothing, footwear, headwear, eyewear, bags, backpacks, wallets and fashion accessories
Provision of non-downloadable online software for testing, authentication, quality control and appraisal services for clothing, footwear, headwear, eyewear, bags, backpacks, wallets and fashion accessories
Developing and providing non-downloadable software for use in connection with receiving fashion and style advice, purchasing of fashion products, selecting and compiling of fashion styles and preferences, creating virtual closets comprising outfits and fashion preferences, booking in-store style appointments, and accessing incentive award programs for customers for purchases of fashion goods and services through incentive programs
Software as a service [SaaS], namely, creating online environments, virtual online environments, and extended reality virtual environments, for receiving fashion and style advice, purchasing of fashion products, selecting and compiling of fashion styles and preferences, creating virtual closets comprising outfits and fashion preferences, booking in-store style appointments, and accessing incentive award programs for customers for purchases of fashion goods and services through incentive programs.