The trademark application EGO CLUB was filed by EGONFT, S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on May 24, 2022, and it was registered by office on August 31, 2022 without any oppositions.
The application was filed in Spanish (English was selected as the second language).
Change of name and professional address of the trademark registration was recorded on September 27, 2023.
Goods And Services
The mark was filed in class 9 with following description of goods:
Apparatus for generating virtual images
Virtual reality hardware
Virtual reality models
Computer program
Software
Virtual reality game software
Virtual assistant software
Downloadable software applications
Computer programs, downloadable
Downloadable image files
Downloadable multimedia files
Downloadable cryptographic keys for receiving and spending cryptocurrency
Data sets, recorded or downloadable
Downloadable animated cartoons
Graphic elements and Downloadable emoticons For mobile phones
Downloadable computer games
Downloadable media
Interactive multimedia computer game programs.
The mark was filed in class 35 with following description of goods:
Customer club services, for commercial, promotional and/or advertising purposes
Organisation, operation and supervision of loyalty schemes and incentive schemes
Loyalty scheme services
Loyalty, incentive and bonus program services
Organization of trade fairs
Online community management services
Systemization of information into computer databases, Provision of commercial information from online databases
Advertising
Business management services business administration services, Retailing and wholesaling in shops and via global computer networks, in relation to the following fields: games
Systemization of information into computer databases
Provision of commercial information from online databases.
The mark was filed in class 38 with following description of goods:
Telecommunication services
Communication via virtual private networks
Providing virtual facilities for real-time interaction among computer users
Transmission of data, audio, video and multimedia files, including downloadable files and files streamed over a global computer network
Providing online forums for communication in the field of electronic games
Internet transmission, in relation to the following goods: video, movies, pictures, text, Photos, games
User-generated content
Audio content and Information content
Streaming of data
Providing access to platforms on the Internet
Telecommunication services provided via platforms and portals on the Internet and other media
Providing telecommunications connections to the internet or databases
Provision of telecommunication access and links to computer databases and to the internet
Providing access to databases.
The mark was filed in class 41 with following description of goods:
Virtual reality game services provided on-line from a computer network
On-line gaming services
Game services provided online from a computer network
Game services provided by means of communications by computer terminals or mobile telephone
Virtual reality arcade services
Providing interactive multi-player computer games via the internet and electronic communication networks
Organization of electronic game competitions
Organising of audience participative games
Providing on-line video games
Providing online electronic publications, not downloadable
Providing online electronic publications, not downloadable
Internet games (non-downloadable)
Provision of non-downloadable films
Games equipment rental
Rental of video games
Providing games
Fan clubs
Fan club organisation
Provision of club entertainment services
Fan club services
Organisation and conducting of exhibitions and Arranging and conducting of events, For cultural or educational purposes
Organization of meetings and Organization of events, in relation to the following fields: Entertainment
Organisation of tournaments.
The mark was filed in class 42 with following description of goods:
Providing virtual computer environments through cloud computing
Video game development services
Programming, In relation to the following goods: Computer games and computer apps.