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EUTM file information

018672555

EGO CLUB


March 14, 2022

Trademark Summary

The trademark application EGO CLUB was filed by EGONFT, S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on May 24, 2022, and it was registered by office on August 31, 2022 without any oppositions.

The application was filed in Spanish (English was selected as the second language).

Change of name and professional address of the trademark registration was recorded on September 27, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Apparatus for generating virtual images
    2. Virtual reality hardware
    3. Virtual reality models
    4. Computer program
    5. Software
    6. Virtual reality game software
    7. Virtual assistant software
    8. Downloadable software applications
    9. Computer programs, downloadable
    10. Downloadable image files
    11. Downloadable multimedia files
    12. Downloadable cryptographic keys for receiving and spending cryptocurrency
    13. Data sets, recorded or downloadable
    14. Downloadable animated cartoons
    15. Graphic elements and Downloadable emoticons For mobile phones
    16. Downloadable computer games
    17. Downloadable media
    18. Interactive multimedia computer game programs.
  • The mark was filed in class 35 with following description of goods:
    1. Customer club services, for commercial, promotional and/or advertising purposes
    2. Organisation, operation and supervision of loyalty schemes and incentive schemes
    3. Loyalty scheme services
    4. Loyalty, incentive and bonus program services
    5. Organization of trade fairs
    6. Online community management services
    7. Systemization of information into computer databases, Provision of commercial information from online databases
    8. Advertising
    9. Business management services business administration services, Retailing and wholesaling in shops and via global computer networks, in relation to the following fields: games
    10. Systemization of information into computer databases
    11. Provision of commercial information from online databases.
  • The mark was filed in class 38 with following description of goods:
    1. Telecommunication services
    2. Communication via virtual private networks
    3. Providing virtual facilities for real-time interaction among computer users
    4. Transmission of data, audio, video and multimedia files, including downloadable files and files streamed over a global computer network
    5. Providing online forums for communication in the field of electronic games
    6. Internet transmission, in relation to the following goods: video, movies, pictures, text, Photos, games
    7. User-generated content
    8. Audio content and Information content
    9. Streaming of data
    10. Providing access to platforms on the Internet
    11. Telecommunication services provided via platforms and portals on the Internet and other media
    12. Providing telecommunications connections to the internet or databases
    13. Provision of telecommunication access and links to computer databases and to the internet
    14. Providing access to databases.
  • The mark was filed in class 41 with following description of goods:
    1. Virtual reality game services provided on-line from a computer network
    2. On-line gaming services
    3. Game services provided online from a computer network
    4. Game services provided by means of communications by computer terminals or mobile telephone
    5. Virtual reality arcade services
    6. Providing interactive multi-player computer games via the internet and electronic communication networks
    7. Organization of electronic game competitions
    8. Organising of audience participative games
    9. Providing on-line video games
    10. Providing online electronic publications, not downloadable
    11. Providing online electronic publications, not downloadable
    12. Internet games (non-downloadable)
    13. Provision of non-downloadable films
    14. Games equipment rental
    15. Rental of video games
    16. Providing games
    17. Fan clubs
    18. Fan club organisation
    19. Provision of club entertainment services
    20. Fan club services
    21. Organisation and conducting of exhibitions and Arranging and conducting of events, For cultural or educational purposes
    22. Organization of meetings and Organization of events, in relation to the following fields: Entertainment
    23. Organisation of tournaments.
  • The mark was filed in class 42 with following description of goods:
    1. Providing virtual computer environments through cloud computing
    2. Video game development services
    3. Programming, In relation to the following goods: Computer games and computer apps.