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EUTM file information

018673387


March 16, 2022

Trademark Summary

The trademark was filed by PUMA SE, a corporation established under the laws of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on June 21, 2022, and received one opposition filed on September 17, 2022 by Jaguar Land Rover Limited on (a) Likelihood of confusion, (b) Unfair advantage and detriment to distinctiveness or repute. the opponent was represented by CMS CAMERON MCKENNA NABARRO OLSWANG POSNIAK I BEJM SP.K. and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued September 17, 2022

It was designated 'Basic Application' for International Application 1705299 at the World Intellectual Property Organization (WIPO).

The application was filed in English, and English was also language of all opposition proceedings (German was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on March 28, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable digital media, namely, digital collectibles created with blockchain-based software technology, in the nature of personalized photos, images, and videos, and virtual experiences in the field of footwear, clothing, headwear, eyewear, digital dressware, digital footware, digital headware, digital eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories
    2. Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology, featuring personalized information in the field of footwear, clothing, headwear, eyewear, digital dressware, digital footware, digital headware, digital eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories
    3. Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology for digital collectibles featuring information, photos, videos, and experiences in the field of footwear, clothing, headwear, eyewear, digital dressware, digital footware, digital headware, digital eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories
    4. Digital materials, namely, non-fungible tokens (NFT) featuring footwear, clothing, headwear, eyewear, digital dressware, digital footware, digital headware, digital eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories
    5. Digital materials, namely unique units of data each representing a unique creative work in the field of footwear, clothing, headwear, eyewear, digital dressware, digital footware, digital headware, digital eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories
    6. Non-fungible tokens, art and artworks, featuring footwear, clothing, headwear, eyewear, digital dressware, digital footware, digital headware, digital eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories
    7. Non-fungible tokens (NFT), enabling the trading of digital assets and creations on computer software platforms
    8. Virtual eyeware to be worn in virtual worlds and/or virtual environments
    9. Downloadable computer software for interactive games for use via a global computer network and through various wireless networks and electronic devices
    10. Downloadable software for engaging in social networking and interacting with online communities
    11. Downloadable software for accessing and streaming multimedia entertainment content
    12. Downloadable software for providing access to an online virtual environment
    13. Downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
    14. Virtual jewelry and watches
    15. All the above goods to be worn in virtual worlds and/or virtual environments
    16. Virtual art, in particular art to be seen in virtual worlds and/or virtual environments
    17. Virtual leather and virtual imitations of leather, and goods made from these materials, namely virtual luggage, virtual bags, virtual wallets and other carriers
    18. Virtual luggage, virtual bags, virtual wallets
    19. Virtual umbrellas, virtual parasols and virtual walking sticks
    20. All the above goods to be used in virtual worlds and/or virtual environments
    21. Virtual textile goods, in particular towels
    22. Virtual clothing
    23. Virtual dressware
    24. Virtual footware
    25. Virtual headware
    26. All the above goods to be worn in virtual worlds and/or virtual environments
    27. Virtual toys, virtual games and virtual playthings
    28. Virtual gymnastic and virtual sporting equipment, virtual gymnastic and virtual sporting articles
    29. All the above goods to be used in virtual worlds and/or virtual environments.
  • The mark was filed in class 35 with Online retail store services featuring physical and virtual clothing, footwear, headgear, eyewear, dressware, footware, headware, eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories.
  • The mark was filed in class 41 with following description of goods:
    1. Exhibition of digital art and creative works in the field of physical and virtual clothing, footwear, headgear, eyewear, dressware, footware, headware, eyeware, bags, sports bags, backpacks, sports equipment, art, toys, and accessories
    2. Entertainment services, namely, providing on-line, non-downloadable virtual footware, clothing, headware, eyeware, bags, sports bags, backpacks, sports equipment, art, toys, accessories, digital animated and nonanimated designs and characters, avatars, digital overlays, and skins for use in virtual environments
    3. Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices
    4. Entertainment services, namely, providing online non-downloadable game software and online video games
    5. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
    6. Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
    7. Entertainment services in the nature of organizing, arranging, and hosting virtual performances and social entertainment events
    8. Providing an interactive website and computer application software for virtual reality game services.
  • The mark was filed in class 42 with following description of goods:
    1. Software development, programming and implementation
    2. Footwear, clothing, headwear, eyewear, dressware, footware, headware, eyeware, textile design services and related consulting services
    3. Providing information about fashion design services
    4. Providing information about 3D fashion design services
    5. 3D design services for footwear, clothing, headwear, eyewear, digital dressware, digital footware, digital headware, digital eyeware, textiles
    6. Design of virtual fashion
    7. Providing temporary use of online non-downloadable software for use in electronically trading, storing, sending, receiving, accepting and transmitting digital currency, crypto-collectibles, non-fungible tokens and other application tokens, and managing digital transactions
    8. Software as a service (saas) and platform as a service (paas) featuring software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, non-fungible tokens and other application tokens, and non-fungible token marketplaces and auctions
    9. Providing online non-downloadable software for providing access to cryptocollectibles, non-fungible tokens and other application tokens
    10. Electronic storage of digital photographs and videos
    11. Providing a non-downloadable computer software for the creation, production and modification of digital animated and nonanimated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments.