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EUTM file information

018673946

Aera by Onefootball


March 17, 2022

Trademark Summary

The trademark application Aera by Onefootball was filed by Onefootball GmbH, a corporation established under the laws of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on January 7, 2024, and it was registered by office on April 15, 2024 without any oppositions.

The application was filed in German (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software
    2. Application software
    3. Interactive game software
    4. Digital collectibles software using blockchain-based software technology and smart contracts featuring players, games, records, statistics, information, photographs, images, game footage, highlights, and experiences in the field of sport
    5. Software for producing and trading cryptocurrency and blockchain-based non-fungible assets, including non-fungible tokens
    6. Non-fungible, blockchain-based assets, namely, Virtual goods, namely, And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headwear, Hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Sporting bags, Pouches bags, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, foot balls, Bags for footballs, Balls for sport, balls for play, Beverage ware
    7. Non-fungible, blockchain-based assets, namely, Digital excerpts in multimedia files from sporting events, videos and multimedia files relating to players, games, recordings, statistics, information, photos, images, game scenes, sports and entertainment highlights and experiences, digital images of athletes, digital images of teams from the field of sports, to authenticate the following goods: real goods purchased in the metaverse, namely, And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headwear, Hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Sporting bags, Pouches bags, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, foot balls, Bags for footballs, Balls for sport, balls for play, Beverage ware
    8. Virtual goods authenticated by non-fungible tokens [blockchain-based], namely, And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headwear, Hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Sporting bags, Pouches bags, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, foot balls, Bags for footballs, Balls for sport, balls for play, Beverage ware
    9. Digital excerpts in multimedia files authenticated by non-fungible tokens [blockchain-based] of sports events, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, highlights and experiences in the field of sport and entertainment, digital images of athletes, digital images of teams in the field of sport, for authentication of the following goods: real goods purchased in the metaverse, namely And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headwear, Hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Sporting bags, Pouches bags, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, foot balls, Bags for footballs, Balls for sport, balls for play, Beverage ware, Digital collectibles [blockchain-based], namely, Virtual goods, namely, And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headwear, Hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Sporting bags, Pouches bags, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, foot balls, Bags for footballs, Balls for sport, balls for play, Beverage ware
    10. Digital collectibles [blockchain-based], namely Digital excerpts in multimedia files from sporting events, videos and multimedia files relating to players, games, recordings, statistics, information, photos, images, game scenes, sports and entertainment highlights and experiences, digital images of athletes, digital images of teams from the field of sports, to authenticate the following goods: real goods purchased in the metaverse, namely, And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headwear, Hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Sporting bags, Pouches bags, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, foot balls, Bags for footballs, Balls for sport, balls for play, Beverage ware
    11. Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles relating to players, games, records, statistics, information, photographs, game footage, highlights, and experiences in the field of sport
    12. Interactive computer game programs
    13. Decentralised, blockchain-based software
    14. Virtual collector's photographs
    15. Computer game programs with artificial intelligence
    16. Hardware for digital cryptocurrency wallets
    17. Digital wallet hardware for non-fungible assets authenticated by non-fungible tokens
    18. Downloadable software for generating cryptographic keys for receiving and spending cryptocurrency
    19. Computer software platforms, recorded or downloadable
    20. Computer software for use in the encryption and decryption of digital files, including audio, video, text, binary, still images, graphics and multimedia files
    21. Downloadable multimedia file containing artwork, text, audio, video, games, and internet web links relating to sports
    22. Downloadable films and television programs featuring sports content provided via a video-on-demand service
    23. Computer application software for mobile phones, portable media players and handheld computers, namely, software for streaming, broadcasting and transmitting audiovisual content in the field of sports
    24. Computer software for use as an application programming interface (API)
    25. Software development kits (SDKs) consisting of computer software development tools
    26. Computer software enabling content, visual works, audio works, audiovisual works, data and files to be downloaded to and accessed on a computer or other portable consumer electronic devices
    27. Downloadable software for the management and transmission of information
    28. Downloadable software for the management and transmission of data
    29. Computer game programs downloadable via the Internet.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Shoes
    3. Headgear.
  • The mark was filed in class 35 with following description of goods:
    1. Affiliate marketing
    2. Market campaigns
    3. Marketing in the framework of software publishing
    4. Providing and rental of advertising space on the internet
    5. Arranging and rental of advertising space in virtual worlds
    6. Dissemination of advertisements via the Internet
    7. Dissemination of advertising matter via virtual worlds
    8. Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Fan items in the field of sports, ie, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
    9. Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Virtual fan items in the field of sports, Namely garments, Headgear, Bags, rucksacks, Bedlinen, Drinkware
    10. Merchandising
    11. Agency services for the selling on commission of live transmissions of sporting events
    12. Retail services in relation to the following goods: Clothing, Shoes and headwear, Games and sporting goods
    13. Retail services in relation to the following goods: Fan merchandise, Namely garments, Headgear, Bags, rucksacks, Bedlinen, Drinkware, Online retail services in relation to the following goods: Virtual goods, ie, Clothing, Shoes, Headgear, Sporting goods, Games
    14. Online retail services in relation to the following goods: Virtual fan items, ie, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
    15. Online retail services in relation to the following goods: Clothing, Shoes and headwear, Games and sporting goods
    16. Online retail services in relation to the following goods: Fan merchandise, ie, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
    17. Management of virtual marketplaces on electronic media, in particular on the Internet and on mobile devices, for the supply of and demand for the following goods: Clothing, Footwear, headgear and headwear, Sporting goods and Games
    18. Management of virtual marketplaces for supply of and demand for fan items on electronic media, in particular on the internet and on mobile devices
    19. Promotion of sports competitions and events
    20. Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: crypto-collectibles, ie, Virtual goods, ie, Clothing, Footwear and headwear, Parts of clothing, footwear and headwear, Hoodies (hooded jumpers), Pullovers, T-shirts, Singlets, Socks, Bags, Luggage, Sport bags, Drawstring bags, Toilet bags, carry all bags, Travelling bags, gym bags, soccer balls, Soccer ball bags, balls for playing sports, Balls for games, Drinkware
    21. Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: crypto-collectibles, ie, Digital excerpts in multimedia files from sporting events, videos and multimedia files relating to players, games, recordings, statistics, information, photos, images, game scenes, sports and entertainment highlights and experiences, digital images of athletes, digital images of teams from the field of sports, to authenticate the following goods: real goods purchased in the metaverse, ie, Clothing, Footwear and headwear, Parts of clothing, footwear and headwear, Hoodies (hooded jumpers), Pullovers, T-shirts, Singlets, Socks, Bags, Luggage, Sport bags, Drawstring bags, Toilet bags, carry all bags, Travelling bags, gym bags, soccer balls, Soccer ball bags, balls for playing sports
    22. Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Non-fungible assets authenticated by non-fungible tokens [blockchain-based], ie, Virtual goods, ie, Clothing, Footwear and headwear, Parts of clothing, footwear and headwear, Hoodies (hooded jumpers), Pullovers, T-shirts, Singlets, Socks, Bags, Luggage, Sport bags, Drawstring bags, Toilet bags, carry all bags, Travelling bags, gym bags, soccer balls, Soccer ball bags, balls for playing sports, Balls for games, Drinkware
    23. Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Non-fungible assets authenticated by non-fungible tokens [blockchain-based], ie, Digital excerpts in multimedia files from sporting events, videos and multimedia files relating to players, games, recordings, statistics, information, photos, images, game scenes, sports and entertainment highlights and experiences, digital images of athletes, digital images of teams from the field of sports, to authenticate the following goods: real goods purchased in the metaverse, ie, Clothing, Footwear and headwear, Parts of clothing, footwear and headwear, Hoodies (hooded jumpers), Pullovers, T-shirts, Singlets, Socks, Bags, Luggage, Sport bags, Drawstring bags, Toilet bags, carry all bags, Travelling bags, gym bags, soccer balls, Soccer ball bags, balls for playing sports, Balls for games, Drinkware
    24. Providing and management of a marketplace for in-game and in-app sales, namely for games and apps in the field of sport
    25. Providing and managing an online marketplace in relation to the following goods: crypto-collectibles and Blockchain-based non-fungible assets authenticated by non-fungible tokens [blockchain-based], ie, Virtual goods, ie, Clothing, Footwear and headwear, Parts of clothing, footwear and headwear, Hoodies (hooded jumpers), Pullovers, T-shirts, Singlets, Socks, Bags, Luggage, Sport bags, Drawstring bags, Toilet bags, carry all bags, Travelling bags, gym bags, soccer balls, Soccer ball bags, balls for playing sports, Balls for games, Drinkware
    26. Providing and managing an online marketplace in relation to the following goods: crypto-collectibles and Blockchain-based non-fungible assets authenticated by non-fungible tokens [blockchain-based], ie Digital excerpts in multimedia files from sporting events, videos and multimedia files relating to players, games, recordings, statistics, information, photos, images, game scenes, sports and entertainment highlights and experiences, digital images of athletes, digital images of teams from the field of sports, to authenticate the following goods: real goods purchased in the metaverse, Namely clothing, Footwear and headwear, Parts of clothing, footwear and headwear, Hoodies (hooded jumpers), Pullovers, T-shirts, Singlets, Socks, Bags, Luggage, Sport bags, Drawstring bags, Toilet bags, carry all bags, Travelling bags, gym bags, soccer balls, Soccer ball bags, balls for playing sports, Balls for games, Drinkware
    27. Retailing, wholesaling, mail order services of a virtual store, in relation to the following goods: Clothing, Shoes and headwear, Sporting goods, Games
    28. Retailing, wholesaling, mail order services of a virtual store, in relation to the following goods: Fan merchandise, ie, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
    29. Retailing, wholesaling, mail order services of a virtual store, in relation to the following goods: Virtual goods, ie, Clothing, Shoes, Headgear, Sporting goods, Games
    30. Retailing, wholesaling, mail order services of a virtual store, in relation to the following goods: Virtual fan items, ie, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
    31. Promoting the goods and services of others
    32. Compilation of information into computer databases, Computerized file management
    33. Arranging subscriptions to sports media packages
    34. Arranging subscriptions, in relation to the following fields: Sports broadcasting and streaming services with restricted-access for others
    35. Arranging subscriptions to restricted-access audiovisual content, multimedia content, television programmes, video recordings, audio-visual recordings, movies, music, publications, magazines, text, information and data, for the benefit of others
    36. Promotional management for sports personalities
    37. Advertising for sporting events
    38. Advisory, consultancy and information services relating to all of the aforesaid services.
  • The mark was filed in class 36 with Issuance and redemption of crypto tokens and blockchain-based virtual currencies and tokens and Cryptocurrency asset management..
  • The mark was filed in class 38 with following description of goods:
    1. Providing of access to an electronic marketplace (portal)
    2. Access to Internet platforms
    3. Streaming of audiovisual content and multimedia content
    4. Transmission, broadcast, reception, delivery and conveyance of podcasts, video, video files, motion picture films, audio-visual recordings, still and moving images, graphics, voice, music, text, messages, news, information, data and podcasts by means of electronic communications systems, telephonic, telegraphic, cable and satellite transmissions and Internet protocol
    5. Webcasting services
    6. Podcasting
    7. Provision of access and links to computer databases and the Internet
    8. Leasing of access time to databases
    9. Message services
    10. Transmission of data, audio, video and multimedia files, including downloadable files and files streamed over a global communications network
    11. Over-the-top broadcasting, transmission and delivery of sports-related content
    12. Subscription television broadcasting
    13. Subscription over-the-top broadcasting
    14. On-line broadcasting of television services
    15. Computer-aided transmission of audiovisual broadcasts
    16. Interactive television broadcasting services
    17. Transmission, broadcast, reception, delivery and conveyance of audiovisual content, multimedia content, recorded programmes for television and radio, television shows, sporting broadcasts, sporting shows, live broadcasts of sporting events, recorded sporting events, documentaries, sporting commentaries
    18. Video-on-demand and near-video-on-demand streaming services
    19. Communication by online blogs.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Virtual entertainment services
    3. Organisation of virtual sporting events
    4. Arranging of virtual sports events, Conducting of virtual sports events
    5. Operation of a virtual sports facilities
    6. Production of virtual sports events
    7. Services in the field of entertainment, namely an ongoing multimedia program featuring sports distributed via various platforms across multiple forms of transmission media
    8. Entertainment services, namely, development, creation, production and post-production services of multimedia content
    9. Services in the field of entertainment, namely production and distribution of ongoing television programs in the field of sports
    10. Operation of a website that provides entertainment by streaming audio and video such as music, movies, television shows, music videos, news and sports webcasts
    11. Entertainment services in the nature of non-downloadable television shows and movies transmitted via the internet
    12. Online game services through mobile devices
    13. Providing non-downloadable games on the Internet
    14. Providing online entertainment in the nature of game tournaments, fantasy sports leagues and game shows
    15. Provision of information relating to sports
    16. Electronic games services, including provision of computer games on-line or by means of a global computer network
    17. Electronic games services provided via a global computer network
    18. Provision of non-downloadable films and television programmes via a video-on-demand service
    19. Electronic library services for the supply of electronic information (including archive information) in the form of audio and/or video information
    20. Writing services for blogs
    21. Assembling collections of non-fungible assets, including non-fungible tokens, The aforesaid services, In connection with the following goods: Virtual goods, namely, Articles of clothing, headgear and headwear, Foot wear, clothing pieces, Parts of footwear and headwear, Hooded pullovers, jumpers, Tee-shirts, Sports jerseys, Socks, Bags, Articles of luggage, Bags for sports, Bucket bags, Toiletry bags, Multi-purpose purses, travel holdalls, Gym bags, Football, Football bags, sports balls, balls for games, drinking vessels
    22. Assembling collections of fungible assets authenticated by non-fungible tokens, namely digital excerpts from sporting events, videos and multimedia files contained in multimedia files relating to players, games, recordings, statistics, information, photos, images, game scenes, highlights and experiences in the fields of sports and entertainment, digital images of athletes, digital images of sports teams
    23. Ticket reservation and booking for virtual entertainment events and sports events and activities.
  • The mark was filed in class 42 with following description of goods:
    1. Development of cryptographic technology
    2. Data cryptographic services
    3. Crypto mining
    4. Design of games
    5. Designing collections of non-fungible assets, including non-fungible tokens
    6. Platforms for gaming as software as a service [SaaS]
    7. Hosting of e-commerce platforms on the Internet
    8. Programming of software for e-commerce platforms
    9. Design of virtual sales rooms
    10. Software design and development
    11. Design and hosting of Internet portals
    12. Hosting of digital content, namely, on-line journals and blogs
    13. Design services
    14. Providing of a virtual online platform for trading non-downloadable digital collectibles relating to players, games, recordings, statistics, information, photographs, images, games scenes, highlights and experiences in the field of sport for use in a digital space produced by the interaction of virtual, augmented and physical reality, and a digital market for transactions created for entertainment purposes via a website, a start contract or distributed ledger/blockchain technology
    15. Providing of an online virtual platform for trading virtual collectibles, sports trading cards and coins, for entertainment purposes
    16. Issuing of non-fungible tokens (NFT's).