The trademark application Aera by Onefootball was filed by Onefootball GmbH, a corporation established under the laws of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on January 7, 2024, and it was registered by office on April 15, 2024 without any oppositions.
The application was filed in German (English was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Software
Application software
Interactive game software
Digital collectibles software using blockchain-based software technology and smart contracts featuring players, games, records, statistics, information, photographs, images, game footage, highlights, and experiences in the field of sport
Software for producing and trading cryptocurrency and blockchain-based non-fungible assets, including non-fungible tokens
Non-fungible, blockchain-based assets, namely, Virtual goods, namely, And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headwear, Hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Sporting bags, Pouches bags, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, foot balls, Bags for footballs, Balls for sport, balls for play, Beverage ware
Non-fungible, blockchain-based assets, namely, Digital excerpts in multimedia files from sporting events, videos and multimedia files relating to players, games, recordings, statistics, information, photos, images, game scenes, sports and entertainment highlights and experiences, digital images of athletes, digital images of teams from the field of sports, to authenticate the following goods: real goods purchased in the metaverse, namely, And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headwear, Hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Sporting bags, Pouches bags, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, foot balls, Bags for footballs, Balls for sport, balls for play, Beverage ware
Virtual goods authenticated by non-fungible tokens [blockchain-based], namely, And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headwear, Hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Sporting bags, Pouches bags, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, foot balls, Bags for footballs, Balls for sport, balls for play, Beverage ware
Digital excerpts in multimedia files authenticated by non-fungible tokens [blockchain-based] of sports events, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, highlights and experiences in the field of sport and entertainment, digital images of athletes, digital images of teams in the field of sport, for authentication of the following goods: real goods purchased in the metaverse, namely And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headwear, Hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Sporting bags, Pouches bags, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, foot balls, Bags for footballs, Balls for sport, balls for play, Beverage ware, Digital collectibles [blockchain-based], namely, Virtual goods, namely, And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headwear, Hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Sporting bags, Pouches bags, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, foot balls, Bags for footballs, Balls for sport, balls for play, Beverage ware
Digital collectibles [blockchain-based], namely Digital excerpts in multimedia files from sporting events, videos and multimedia files relating to players, games, recordings, statistics, information, photos, images, game scenes, sports and entertainment highlights and experiences, digital images of athletes, digital images of teams from the field of sports, to authenticate the following goods: real goods purchased in the metaverse, namely, And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headwear, Hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Sporting bags, Pouches bags, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, foot balls, Bags for footballs, Balls for sport, balls for play, Beverage ware
Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles relating to players, games, records, statistics, information, photographs, game footage, highlights, and experiences in the field of sport
Interactive computer game programs
Decentralised, blockchain-based software
Virtual collector's photographs
Computer game programs with artificial intelligence
Hardware for digital cryptocurrency wallets
Digital wallet hardware for non-fungible assets authenticated by non-fungible tokens
Downloadable software for generating cryptographic keys for receiving and spending cryptocurrency
Computer software platforms, recorded or downloadable
Computer software for use in the encryption and decryption of digital files, including audio, video, text, binary, still images, graphics and multimedia files
Downloadable multimedia file containing artwork, text, audio, video, games, and internet web links relating to sports
Downloadable films and television programs featuring sports content provided via a video-on-demand service
Computer application software for mobile phones, portable media players and handheld computers, namely, software for streaming, broadcasting and transmitting audiovisual content in the field of sports
Computer software for use as an application programming interface (API)
Software development kits (SDKs) consisting of computer software development tools
Computer software enabling content, visual works, audio works, audiovisual works, data and files to be downloaded to and accessed on a computer or other portable consumer electronic devices
Downloadable software for the management and transmission of information
Downloadable software for the management and transmission of data
Computer game programs downloadable via the Internet.
The mark was filed in class 25 with following description of goods:
Clothing
Shoes
Headgear.
The mark was filed in class 35 with following description of goods:
Affiliate marketing
Market campaigns
Marketing in the framework of software publishing
Providing and rental of advertising space on the internet
Arranging and rental of advertising space in virtual worlds
Dissemination of advertisements via the Internet
Dissemination of advertising matter via virtual worlds
Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Fan items in the field of sports, ie, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Virtual fan items in the field of sports, Namely garments, Headgear, Bags, rucksacks, Bedlinen, Drinkware
Merchandising
Agency services for the selling on commission of live transmissions of sporting events
Retail services in relation to the following goods: Clothing, Shoes and headwear, Games and sporting goods
Retail services in relation to the following goods: Fan merchandise, Namely garments, Headgear, Bags, rucksacks, Bedlinen, Drinkware, Online retail services in relation to the following goods: Virtual goods, ie, Clothing, Shoes, Headgear, Sporting goods, Games
Online retail services in relation to the following goods: Virtual fan items, ie, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
Online retail services in relation to the following goods: Clothing, Shoes and headwear, Games and sporting goods
Online retail services in relation to the following goods: Fan merchandise, ie, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
Management of virtual marketplaces on electronic media, in particular on the Internet and on mobile devices, for the supply of and demand for the following goods: Clothing, Footwear, headgear and headwear, Sporting goods and Games
Management of virtual marketplaces for supply of and demand for fan items on electronic media, in particular on the internet and on mobile devices
Promotion of sports competitions and events
Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: crypto-collectibles, ie, Virtual goods, ie, Clothing, Footwear and headwear, Parts of clothing, footwear and headwear, Hoodies (hooded jumpers), Pullovers, T-shirts, Singlets, Socks, Bags, Luggage, Sport bags, Drawstring bags, Toilet bags, carry all bags, Travelling bags, gym bags, soccer balls, Soccer ball bags, balls for playing sports, Balls for games, Drinkware
Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: crypto-collectibles, ie, Digital excerpts in multimedia files from sporting events, videos and multimedia files relating to players, games, recordings, statistics, information, photos, images, game scenes, sports and entertainment highlights and experiences, digital images of athletes, digital images of teams from the field of sports, to authenticate the following goods: real goods purchased in the metaverse, ie, Clothing, Footwear and headwear, Parts of clothing, footwear and headwear, Hoodies (hooded jumpers), Pullovers, T-shirts, Singlets, Socks, Bags, Luggage, Sport bags, Drawstring bags, Toilet bags, carry all bags, Travelling bags, gym bags, soccer balls, Soccer ball bags, balls for playing sports
Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Non-fungible assets authenticated by non-fungible tokens [blockchain-based], ie, Virtual goods, ie, Clothing, Footwear and headwear, Parts of clothing, footwear and headwear, Hoodies (hooded jumpers), Pullovers, T-shirts, Singlets, Socks, Bags, Luggage, Sport bags, Drawstring bags, Toilet bags, carry all bags, Travelling bags, gym bags, soccer balls, Soccer ball bags, balls for playing sports, Balls for games, Drinkware
Providing and management of an online marketplace for buyers and sellers, in relation to the following goods: Non-fungible assets authenticated by non-fungible tokens [blockchain-based], ie, Digital excerpts in multimedia files from sporting events, videos and multimedia files relating to players, games, recordings, statistics, information, photos, images, game scenes, sports and entertainment highlights and experiences, digital images of athletes, digital images of teams from the field of sports, to authenticate the following goods: real goods purchased in the metaverse, ie, Clothing, Footwear and headwear, Parts of clothing, footwear and headwear, Hoodies (hooded jumpers), Pullovers, T-shirts, Singlets, Socks, Bags, Luggage, Sport bags, Drawstring bags, Toilet bags, carry all bags, Travelling bags, gym bags, soccer balls, Soccer ball bags, balls for playing sports, Balls for games, Drinkware
Providing and management of a marketplace for in-game and in-app sales, namely for games and apps in the field of sport
Providing and managing an online marketplace in relation to the following goods: crypto-collectibles and Blockchain-based non-fungible assets authenticated by non-fungible tokens [blockchain-based], ie, Virtual goods, ie, Clothing, Footwear and headwear, Parts of clothing, footwear and headwear, Hoodies (hooded jumpers), Pullovers, T-shirts, Singlets, Socks, Bags, Luggage, Sport bags, Drawstring bags, Toilet bags, carry all bags, Travelling bags, gym bags, soccer balls, Soccer ball bags, balls for playing sports, Balls for games, Drinkware
Providing and managing an online marketplace in relation to the following goods: crypto-collectibles and Blockchain-based non-fungible assets authenticated by non-fungible tokens [blockchain-based], ie Digital excerpts in multimedia files from sporting events, videos and multimedia files relating to players, games, recordings, statistics, information, photos, images, game scenes, sports and entertainment highlights and experiences, digital images of athletes, digital images of teams from the field of sports, to authenticate the following goods: real goods purchased in the metaverse, Namely clothing, Footwear and headwear, Parts of clothing, footwear and headwear, Hoodies (hooded jumpers), Pullovers, T-shirts, Singlets, Socks, Bags, Luggage, Sport bags, Drawstring bags, Toilet bags, carry all bags, Travelling bags, gym bags, soccer balls, Soccer ball bags, balls for playing sports, Balls for games, Drinkware
Retailing, wholesaling, mail order services of a virtual store, in relation to the following goods: Clothing, Shoes and headwear, Sporting goods, Games
Retailing, wholesaling, mail order services of a virtual store, in relation to the following goods: Fan merchandise, ie, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
Retailing, wholesaling, mail order services of a virtual store, in relation to the following goods: Virtual goods, ie, Clothing, Shoes, Headgear, Sporting goods, Games
Retailing, wholesaling, mail order services of a virtual store, in relation to the following goods: Virtual fan items, ie, Clothing, Headgear, Bags, rucksacks, Bedlinen, Drinkware
Promoting the goods and services of others
Compilation of information into computer databases, Computerized file management
Arranging subscriptions to sports media packages
Arranging subscriptions, in relation to the following fields: Sports broadcasting and streaming services with restricted-access for others
Arranging subscriptions to restricted-access audiovisual content, multimedia content, television programmes, video recordings, audio-visual recordings, movies, music, publications, magazines, text, information and data, for the benefit of others
Promotional management for sports personalities
Advertising for sporting events
Advisory, consultancy and information services relating to all of the aforesaid services.
The mark was filed in class 36 with Issuance and redemption of crypto tokens and blockchain-based virtual currencies and tokens and Cryptocurrency asset management..
The mark was filed in class 38 with following description of goods:
Providing of access to an electronic marketplace (portal)
Access to Internet platforms
Streaming of audiovisual content and multimedia content
Transmission, broadcast, reception, delivery and conveyance of podcasts, video, video files, motion picture films, audio-visual recordings, still and moving images, graphics, voice, music, text, messages, news, information, data and podcasts by means of electronic communications systems, telephonic, telegraphic, cable and satellite transmissions and Internet protocol
Webcasting services
Podcasting
Provision of access and links to computer databases and the Internet
Leasing of access time to databases
Message services
Transmission of data, audio, video and multimedia files, including downloadable files and files streamed over a global communications network
Over-the-top broadcasting, transmission and delivery of sports-related content
Subscription television broadcasting
Subscription over-the-top broadcasting
On-line broadcasting of television services
Computer-aided transmission of audiovisual broadcasts
Interactive television broadcasting services
Transmission, broadcast, reception, delivery and conveyance of audiovisual content, multimedia content, recorded programmes for television and radio, television shows, sporting broadcasts, sporting shows, live broadcasts of sporting events, recorded sporting events, documentaries, sporting commentaries
Video-on-demand and near-video-on-demand streaming services
Communication by online blogs.
The mark was filed in class 41 with following description of goods:
Entertainment services
Virtual entertainment services
Organisation of virtual sporting events
Arranging of virtual sports events, Conducting of virtual sports events
Operation of a virtual sports facilities
Production of virtual sports events
Services in the field of entertainment, namely an ongoing multimedia program featuring sports distributed via various platforms across multiple forms of transmission media
Entertainment services, namely, development, creation, production and post-production services of multimedia content
Services in the field of entertainment, namely production and distribution of ongoing television programs in the field of sports
Operation of a website that provides entertainment by streaming audio and video such as music, movies, television shows, music videos, news and sports webcasts
Entertainment services in the nature of non-downloadable television shows and movies transmitted via the internet
Online game services through mobile devices
Providing non-downloadable games on the Internet
Providing online entertainment in the nature of game tournaments, fantasy sports leagues and game shows
Provision of information relating to sports
Electronic games services, including provision of computer games on-line or by means of a global computer network
Electronic games services provided via a global computer network
Provision of non-downloadable films and television programmes via a video-on-demand service
Electronic library services for the supply of electronic information (including archive information) in the form of audio and/or video information
Writing services for blogs
Assembling collections of non-fungible assets, including non-fungible tokens, The aforesaid services, In connection with the following goods: Virtual goods, namely, Articles of clothing, headgear and headwear, Foot wear, clothing pieces, Parts of footwear and headwear, Hooded pullovers, jumpers, Tee-shirts, Sports jerseys, Socks, Bags, Articles of luggage, Bags for sports, Bucket bags, Toiletry bags, Multi-purpose purses, travel holdalls, Gym bags, Football, Football bags, sports balls, balls for games, drinking vessels
Assembling collections of fungible assets authenticated by non-fungible tokens, namely digital excerpts from sporting events, videos and multimedia files contained in multimedia files relating to players, games, recordings, statistics, information, photos, images, game scenes, highlights and experiences in the fields of sports and entertainment, digital images of athletes, digital images of sports teams
Ticket reservation and booking for virtual entertainment events and sports events and activities.
The mark was filed in class 42 with following description of goods:
Development of cryptographic technology
Data cryptographic services
Crypto mining
Design of games
Designing collections of non-fungible assets, including non-fungible tokens
Platforms for gaming as software as a service [SaaS]
Hosting of e-commerce platforms on the Internet
Programming of software for e-commerce platforms
Design of virtual sales rooms
Software design and development
Design and hosting of Internet portals
Hosting of digital content, namely, on-line journals and blogs
Design services
Providing of a virtual online platform for trading non-downloadable digital collectibles relating to players, games, recordings, statistics, information, photographs, images, games scenes, highlights and experiences in the field of sport for use in a digital space produced by the interaction of virtual, augmented and physical reality, and a digital market for transactions created for entertainment purposes via a website, a start contract or distributed ledger/blockchain technology
Providing of an online virtual platform for trading virtual collectibles, sports trading cards and coins, for entertainment purposes