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EUTM file information

018674683

OL OLYMPIQUE LYONNAIS


March 17, 2022

Trademark Summary

The trademark application OL OLYMPIQUE LYONNAIS was filed by OLYMPIQUE LYONNAIS, a corporation established under the laws of the French Republic (the "Applicant"). The application was published for oppositions on November 10, 2022, and it was registered by office on February 17, 2023 without any oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable computer programs featuring downloadable virtual footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories for use online and in online virtual worlds
    2. Downloadable computer software used for electronic commerce, storing, sending, receiving, accepting and transmitting digital currencies, and managing digital currency payments and foreign exchange transactions
    3. Digital goods, namely footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and clothing, sports and games accessories authenticated by non-fungible tokens used with private or public blockchain technology or distributed ledger technology
    4. Digital goods, namely footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and clothing, sports and games accessories authenticated by non-fungible tokens (NFT) for enabling their authenticity, ownership, availability and trading
    5. Digital collectibles, namely footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and clothing, sports and games accessories authenticated by non-fungible cryptographic tokens through a distributed blockchain and ledger network.
  • The mark was filed in class 35 with following description of goods:
    1. Retail store services in relation to virtual goods, namely, footwear, clothing, headwear, eyewear, sports bags, backpacks, sports equipment, art, toys and clothing, sports and game accessories for use online
    2. On-line retail store services in relation to virtual merchandise, namely, footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and clothing, sports and games accessories
    3. Operation of an online marketplace in connection with non-fungible tokens
    4. Commercial management of digital assets
    5. Auction of non-fungible cryptographic downloadable digital files authenticated by non-fungible tokens used with private or public blockchain or distributed ledger technology
    6. Auction on the internet
    7. Auction services with non-fungible cryptographic downloadable digital files authenticated by non-fungible tokens used with private or public blockchain or distributed ledger technology
    8. Provision of marketplaces for the electronic transfer of digital goods authenticated by non-fungible tokens
    9. Provision of marketplaces for the electronic transfer of virtual goods authenticated by non-fungible tokens through blockchain technology.
  • The mark was filed in class 36 with following description of goods:
    1. Financial and monetary services
    2. Virtual currency services
    3. Currency exchange services
    4. Online and real-time currency trading
    5. Cash management, i.e. facilitation of electronic cash equivalent transfers
    6. Digital currency exchange services for transferable units of electronic cash equivalents with a cash value
    7. Electronic funds transfer
    8. Banking services and operations
    9. Online banking
    10. Financial and monetary transaction services
    11. Financial information
    12. Loans [financing]
    13. Financial exchange of crypto assets
    14. Electronic transfer of funds through blockchain technology.
  • The mark was filed in class 41 with following description of goods:
    1. Providing online entertainment services, namely, providing on-line, non-downloadable virtual footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories for use in virtual environments
    2. Entertainment
    3. Interactive online entertainment
    4. Online digital publishing services
    5. Provision of training in computer software
    6. Training services in the field of computer software development
    7. Interactive entertainment
    8. Organization of entertainment events
    9. Providing entertainment through video podcasts in the area of reality shows
    10. Virtual reality game services provided on-line from a computer network
    11. Provision of entertainment through movies, television and music videos via an interactive website
    12. Providing entertainment information
    13. Providing films, not downloadable, via video-on-demand services
    14. Production of cinematographic films
    15. Lease of scenery
    16. Photography
    17. Arranging of contests
    18. Arranging and conducting of colloquiums
    19. Arranging and conducting of conferences
    20. Arranging and conducting of congresses
    21. Arranging of exhibitions for cultural or educational purposes
    22. Booking of seats for shows
    23. Game services provided online from a computer network
    24. Gambling services.