The trademark application OL OLYMPIQUE LYONNAIS was filed by OLYMPIQUE LYONNAIS, a corporation established under the laws of the French Republic (the "Applicant"). The application was published for oppositions on November 10, 2022, and it was registered by office on February 17, 2023 without any oppositions.
The application was filed in English (French was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Downloadable computer programs featuring downloadable virtual footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories for use online and in online virtual worlds
Downloadable computer software used for electronic commerce, storing, sending, receiving, accepting and transmitting digital currencies, and managing digital currency payments and foreign exchange transactions
Digital goods, namely footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and clothing, sports and games accessories authenticated by non-fungible tokens used with private or public blockchain technology or distributed ledger technology
Digital goods, namely footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and clothing, sports and games accessories authenticated by non-fungible tokens (NFT) for enabling their authenticity, ownership, availability and trading
Digital collectibles, namely footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and clothing, sports and games accessories authenticated by non-fungible cryptographic tokens through a distributed blockchain and ledger network.
The mark was filed in class 35 with following description of goods:
Retail store services in relation to virtual goods, namely, footwear, clothing, headwear, eyewear, sports bags, backpacks, sports equipment, art, toys and clothing, sports and game accessories for use online
On-line retail store services in relation to virtual merchandise, namely, footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and clothing, sports and games accessories
Operation of an online marketplace in connection with non-fungible tokens
Commercial management of digital assets
Auction of non-fungible cryptographic downloadable digital files authenticated by non-fungible tokens used with private or public blockchain or distributed ledger technology
Auction on the internet
Auction services with non-fungible cryptographic downloadable digital files authenticated by non-fungible tokens used with private or public blockchain or distributed ledger technology
Provision of marketplaces for the electronic transfer of digital goods authenticated by non-fungible tokens
Provision of marketplaces for the electronic transfer of virtual goods authenticated by non-fungible tokens through blockchain technology.
The mark was filed in class 36 with following description of goods:
Financial and monetary services
Virtual currency services
Currency exchange services
Online and real-time currency trading
Cash management, i.e. facilitation of electronic cash equivalent transfers
Digital currency exchange services for transferable units of electronic cash equivalents with a cash value
Electronic funds transfer
Banking services and operations
Online banking
Financial and monetary transaction services
Financial information
Loans [financing]
Financial exchange of crypto assets
Electronic transfer of funds through blockchain technology.
The mark was filed in class 41 with following description of goods:
Providing online entertainment services, namely, providing on-line, non-downloadable virtual footwear, clothing, headwear, eyewear, bags, sports bags, backpacks, sports equipment, art, toys and accessories for use in virtual environments
Entertainment
Interactive online entertainment
Online digital publishing services
Provision of training in computer software
Training services in the field of computer software development
Interactive entertainment
Organization of entertainment events
Providing entertainment through video podcasts in the area of reality shows
Virtual reality game services provided on-line from a computer network
Provision of entertainment through movies, television and music videos via an interactive website
Providing entertainment information
Providing films, not downloadable, via video-on-demand services
Production of cinematographic films
Lease of scenery
Photography
Arranging of contests
Arranging and conducting of colloquiums
Arranging and conducting of conferences
Arranging and conducting of congresses
Arranging of exhibitions for cultural or educational purposes
Booking of seats for shows
Game services provided online from a computer network