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EUTM file information

018681419

ONEFOOTBALL


April 3, 2022

Trademark Summary

The trademark application ONEFOOTBALL was filed by Onefootball GmbH, a corporation established under the laws of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on January 22, 2023, and it was registered by office on May 1, 2023 without any oppositions.

The application was filed in German (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software
    2. Application software
    3. Interactive game software
    4. Digital collectibles software using blockchain-based software technology and smart contracts featuring players, games, records, statistics, information, photographs, images, game footage, highlights, and experiences in the field of sport
    5. Software for producing and trading cryptocurrency and blockchain-based non-fungible assets, including non-fungible tokens
    6. Non-fungible, blockchain-based assets, namely, Virtual goods, namely, And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headgear, hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Bags, Pocket wallets and Other carriers, Leather and imitations of leather, Sporting bags, Pouches bags, Travel garment covers, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, Umbrellas, foot balls, Bags for footballs, Balls for sport, balls for play
    7. Non-fungible, blockchain-based assets, namely digital excerpts contained in multimedia files of sports events, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the field of sport and entertainment, digital images of athletes, digital images of teams in the field of sport, for authentication of real goods purchased in the metaverse, namely clothing, headgear, footwear, parts of clothing, footwear and headgear, socks, bags, luggage, leather and imitations of leather, bags for sports, bucket bags, travel garment covers, wash bags, multi-purpose purses, travelling bags, soccer balls, bags for footballs, balls for sports, balls for games
    8. Non-fungible, blockchain-based tokens, namely, Virtual goods, namely, And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headgear, hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Bags, Pocket wallets and Other carriers, Leather and imitations of leather, Sporting bags, Pouches bags, Travel garment covers, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, Umbrellas, foot balls, Bags for footballs, Balls for sport, balls for play
    9. Non-fungible, blockchain-based assets, namely digital excerpts contained in multimedia files of sports events, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the field of sport and entertainment, digital images of athletes, digital images of teams in the field of sport, for authentication of real goods purchased in the metaverse, namely clothing, headgear, footwear, parts of clothing, footwear and headgear, socks, bags, luggage, leather and imitations of leather, bags for sports, bucket bags, travel garment covers, wash bags, multi-purpose purses, travelling bags, soccer balls, bags for footballs, balls for sports, balls for games
    10. Digital, blockchain-based collectibles, namely, Non-fungible assets, namely, Virtual goods, namely, And clothing, headgear, Footwear, clothing parts, Footwear parts, Parts of headgear, hooded pullovers, jumpers (pullovers), t-shirts, jerseys, socks, Bags, Articles of luggage, Bags, Pocket wallets and Other carriers, Leather and imitations of leather, Sporting bags, Pouches bags, Travel garment covers, Bags for toiletries, Multi-use bags, Travel pouches, gym bags, Umbrellas, foot balls, Bags for footballs, Balls for sport, balls for play
    11. Digital, blockchain-based collectibles, namely non-fungible assets, namely digital excerpts contained in multimedia files of sports events, videos and multimedia files relating to players, games, recordings, statistics, information, photographs, images, games scenes, high points and events in the field of sport and entertainment, digital images of athletes, digital images of teams in the field of sport, for authentication of real goods purchased in the metaverse, namely clothing, headgear, footwear, parts of clothing, footwear and headgear, socks, bags, luggage, leather and imitations of leather, bags for sports, bucket bags, travel garment covers, wash bags, multi-purpose purses, travelling bags, soccer balls, bags for footballs, balls for sports, balls for games
    12. Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles relating to players, games, records, statistics, information, photographs, game footage, highlights, and experiences in the field of sport
    13. Interactive computer game programs
    14. Decentralised, blockchain-based software
    15. Virtual collector's photographs
    16. Computer game programs with artificial intelligence
    17. Crypto currency hardware wallets
    18. Hardware wallets for non-fungible assets, including non-fungible tokens
    19. Downloadable software for generating cryptographic keys for receiving and spending cryptocurrency
    20. Computer software platforms, recorded or downloadable
    21. Computer software for use in the encryption and decryption of digital files, including audio, video, text, binary, still images, graphics and multimedia files
    22. Downloadable multimedia file containing artwork, text, audio, video, games, and internet web links relating to sports
    23. Downloadable films and television programs featuring sports content provided via a video-on-demand service
    24. Computer application software for mobile phones, portable media players and handheld computers, namely, software for streaming, broadcasting and transmitting audiovisual content in the field of sports
    25. Computer software for use as an application programming interface (API)
    26. Software development kits (SDKs) consisting of computer software development tools
    27. Computer software enabling content, visual works, audio works, audiovisual works, data and files to be downloaded to and accessed on a computer or other portable consumer electronic devices
    28. Downloadable software for the management and transmission of information
    29. Downloadable software for the management and transmission of data
    30. Computer game programmes downloadable via the Internet.
  • The mark was filed in class 18 with following description of goods:
    1. Bags
    2. Luggage, bags, wallets and other carriers
    3. Leather and imitations of leather
    4. Bags for sports
    5. Bucket bags
    6. Travel garment covers
    7. Toiletry bags
    8. Multi-purpose purses
    9. Travelling bags
    10. Gym bags
    11. Umbrellas.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Headgear
    3. Footwear
    4. Parts of clothing, footwear and headgear
    5. Hooded pullovers
    6. Sweaters
    7. Tee-shirts
    8. Sports jerseys
    9. Socks.
  • The mark was filed in class 28 with following description of goods:
    1. Soccer balls
    2. Soccer ball bags
    3. Sportballs
    4. Balls for games.
  • The mark was filed in class 35 with Retail services, in relation to the following goods: Ready-made clothing, Footwear, Headgear, Luggage, Bags, Wallets and other carriers, soccer balls.