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EUTM file information

018683093

KEVIN THE MONKEY


April 5, 2022

Trademark Summary

The trademark application KEVIN THE MONKEY was filed by Songchain Ltd, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on October 13, 2022, and it was registered by office on January 20, 2023 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and address of the trademark registration was recorded on July 27, 2022. Change of name and professional address of the trademark registration was recorded on May 19, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Application software
    2. Platform software
    3. CD ROMs
    4. Vinyl records
    5. Vinyl pressed records
    6. Podcasts
    7. Downloadable podcasts
    8. Apparatus for recording, transmission or reproduction of sound or images
    9. Magnetic data carriers, recording discs
    10. Compact discs, DVDs and other digital recording media
    11. Pre-recorded discs
    12. Cash registers, calculating machines, data processing equipment, computers
    13. Computer software
    14. Downloadable software for processing electronic payments and for transferring funds to and from others
    15. Downloadable software for use with cryptocurrency, virtual goods authenticated by meta tokens, digital collectibles, crypto-collectibles and non-fungible tokens, namely CDs, vinyl records, clothing, headgear and footwear
    16. Downloadable software for use in managing portfolios of cryptocurrency, virtual goods authenticated by meta tokens, digital collectibles, crypto-collectibles and non-fungible tokens, namely CDs, vinyl records, clothing, headgear and footwear
    17. Digital currency wallet and storage services software
    18. Downloadable software for digital currency payment and exchange transactions
    19. Downloadable software for implementing and recording financial transactions
    20. Downloadable computer software for managing digital and virtual blockchain-based cryptocurrency, virtual goods authenticated by meta tokens, digital collectibles, crypto-collectibles and non-fungible tokens, namely CDs, vinyl records, clothing, headgear and footwear
    21. Security tokens [encryption devices]
    22. Cryptocurrency hardware wallets
    23. Exchange software for cryptocurrency, virtual goods authenticated by meta tokens, digital collectibles, crypto-collectibles and non-fungible tokens, namely CDs, vinyl records, clothing, headgear and footwear
    24. Downloadable cryptographic keys for receiving and spending cryptocurrency, virtual goods authenticated by meta tokens, digital collectibles, crypto-collectibles and non-fungible tokens, namely CDs, vinyl records, clothing, headgear and footwear
    25. Software for blockchain technology and cryptocurrency, virtual goods authenticated by meta tokens, digital collectibles, crypto-collectibles and non-fungible tokens, namely CDs, vinyl records, clothing, headgear and footwear
    26. Downloadable virtual goods, namely computer programs featuring artwork, text, interactive media, information, photos, images, videos, video clips, visual effects, recorded footage, highlights, music, data, digital files, cryptocurrency, virtual goods authenticated by digital collectibles, crypto-collectibles, meta tokens and non-fungible tokens, namely CDs, vinyl records, clothing, headgear and footwear
    27. Calculators
    28. Music, sounds, images, text, signals, software, information, data and code provided by telecommunications networks, by online delivery and by way of the Internet and the world wide web
    29. Downloadable virtual goods, namely, computer programs featuring shirts, t-shirts, hoodies, trousers, jeans, shorts, sports shorts, swimwear, beachwear, bikinis, swimming costumes, beach cover-ups, underwear, lingerie, boxer shorts, teddies, slips, camisoles, chemises, negligees, sleepwear, robes, pyjamas, pyjama sets, baby doll nightdresses, nightdresses, bras, sport bras, bralets, bustiers, girdles
    30. Downloadable virtual goods, namely, tracksuits, articles of outerwear, coats, jackets, jumpers and cardigans, pullovers, twinsets, knitwear, leggings, neckties, waistcoats, headbands and wristbands, skirts, wraps, jerseys, blouses, dresses, sweatshirts, bibs, stockings, ties, shawls, blazers, wristbands, overalls, dungarees, halter tops, tank tops, crop tops, sweaters, dresses, blazers, blouses, slacks, suits, vests, sweatpants, socks and hosiery, stockings, pantyhose, tights
    31. Downloadable virtual goods, namely, leotards, saris, sarongs, ties and belts, scarves, shawls, gloves, mittens, belts (being articles of clothing), aprons, footwear, namely, boots, shoes, slippers, sandals, trainers, booties, workout shoes and running shoes, beach shoes, soles for footwear, headgear, namely, headbands, hats, caps, berets, earmuffs, top hats, visors, baseball caps, headbands, beanies, swimwear and costumes, fancy dress costumes, waterproof clothing, footwear and headgear
    32. Virtual, augmented and mixed reality hardware, software and computer games software
    33. Virtual, augmented and mixed reality headsets
    34. Headsets for playing video games
    35. Audiovisual headsets for playing video games
    36. Computer software for transmitting, sharing, broadcasting and using artwork, text, interactive media, information, photos, images, videos, video clips, visual effects, recorded footage, highlights, music, data, digital files, cryptocurrency, virtual goods authenticated by digital collectibles, crypto-collectibles, meta tokens and non-fungible tokens, namely CDs, vinyl records, clothing, headgear and footwear in virtual, augmented and mixed reality environments
    37. Multimedia apparatus and instruments
    38. Electronic publications (downloadable or streamable)
    39. Interactive computer software
    40. Apparatus for digital music (downloadable or streamable) provided from the Internet
    41. Digital music, downloadable or streamable
    42. Digital music (downloadable or streamable) provided from MP3 Internet web sites or from the internet
    43. Downloadable music files
    44. Computer games programmes
    45. Computer games software
    46. Downloadable computer games
    47. Downloadable computer game programs
    48. Downloadable video game programs
    49. Downloadable video game software
    50. Downloadable graphic design templates
    51. Downloadable publications in electronic form
    52. Streamable sound recordings
    53. Streamable videos
    54. Media streaming software
    55. Computer application software for streaming audio-visual media content via the Internet
    56. Downloadable computer software
    57. Downloadable application software
    58. Downloadable video files
    59. Downloadable computer graphics
    60. Downloadable multimedia files
    61. Downloadable educational media
    62. Downloadable image files
    63. Downloadable screensavers for phones and computers
    64. Downloadable wallpapers for phones and computers
    65. Downloadable electronic greetings cards
    66. Software for providing emoticons
    67. MP3 players
    68. Stereo headphones
    69. Radios
    70. Computer mouse pads
    71. Sunglasses, eyeglasses, sun visors [headwear], and cases and bags adapted therefore
    72. CD-ROM games
    73. Computer games
    74. Downloadable screensavers and ringtones
    75. Coin accumulators [totalisers]
    76. Coin change dispensers
    77. Computer e-commerce software
    78. Computer software for analysing market information
    79. Computer software for application and database integration
    80. Downloadable software for the creation of computer-generated imagery, graphics and content for use in game and non-game worlds, online universes, and metaverse environments
    81. Downloadable virtual reality software for providing metaverse experiences
    82. Computer software for encryption
    83. Computer software in the field of electronic publishing
    84. Credit screening software
    85. Software for optical character recognition
    86. Interactive entertainment software
    87. Computer software downloaded or downloadable
    88. Electronic publications
    89. Computer software publications downloaded
    90. Data recorded electronically from the Internet
    91. Data recorded in machine readable form from the Internet
    92. Software applications
    93. Website applications
    94. Software and apparatus for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, videographic and written data
    95. Downloadable software development kits (SDK)
    96. Computer software for use as an application programming interface (API)
    97. Computer software for gathering, processing, monitoring, analysing, managing and / or reporting information
    98. Computer software for gathering, processing, analysing, managing and reporting information concerning online, internet and web site activity
    99. Computer software for data mining, data query, data processing and data analysis
    100. Computer software for designing, developing, modifying and improving computer software, applications, websites and audio visual content and the marketing, promotion, sale, distribution, monetisation and operation of the foregoing
    101. Information stored on electronic, magnetic and/or by optical means
    102. Publications in electronic form supplied on-line from a database or from facilities provided on the Internet or other networks (including websites)
    103. Headsets for playing video games
    104. Audiovisual headsets for playing video games
    105. Virtual, augmented and mixed reality game services provided on-line from a computer network
    106. Interactive multimedia, computer and video game programs
    107. Computer game software for use with on-line interactive games
    108. Software featuring a virtual, augmented and mixed reality entertainment experience
    109. Software for use in creating, manipulating and participating in 3D virtual environments
    110. Downloadable virtual, augmented and mixed reality software for multi-user and multiplayer access to an online virtual, augmented and mixed reality environment
    111. Electronic notice boards
    112. Online database
    113. Sound, video and data recordings
    114. Sunglasses
    115. Records, discs, tapes, cassettes, cartridges, cards and other carriers bearing or for use in bearing sound recordings, video recordings, data, images, games, graphics, text, programs or information
    116. Memory carriers
    117. Pre-recorded video, audio and data recording media
    118. Data carriers
    119. Non-printed publications
    120. Parts and fittings for the aforesaid goods.
  • The mark was filed in class 16 with following description of goods:
    1. Printed matter, paper, cardboard
    2. Stickers
    3. Printed pages downloaded from the Internet
    4. Printed publications
    5. Books
    6. Annuals
    7. Publications
    8. Comics
    9. Magazines
    10. Redeemable vouchers and pre-paid cards, newsletters
    11. Newspapers
    12. Albums
    13. Periodicals
    14. Journals
    15. Catalogues
    16. Manuals
    17. Pamphlets
    18. Leaflets
    19. Posters
    20. Stationery
    21. Labels
    22. Address books
    23. Instructional and teaching materials (except apparatus)
    24. Drawings
    25. Paintings
    26. Photographs
    27. Prints
    28. Pictures
    29. Calendars
    30. Pens
    31. Pencils
    32. Pencil top ornaments
    33. Tags
    34. Note pads
    35. Decorative paper items
    36. Greetings cards
    37. Cards
    38. Collectible trading cards
    39. Trading cards
    40. Covers for chequebooks and passports
    41. Parts and fittings for all the aforesaid goods
    42. Coin albums
    43. Coin wrappers
    44. Computer software in printed form
    45. Computer software operating manuals
    46. Software programmes in printed form.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing, namely, shirts, t-shirts, hoodies, trousers, jeans, shorts, sports shorts, swimwear, beachwear, bikinis, swimming costumes, beach cover-ups, underwear, lingerie, boxer shorts, teddies, slips, camisoles, chemises, negligees, sleepwear, robes, pyjamas, pyjama sets, baby doll nightdresses, nightdresses, bras, sport bras, panties, boylegs, bikinis, briefs, garter belts, belts [clothing], braces for clothing, girdles, tracksuits, articles of outerwear, coats, jackets
    2. Clothing, namely, jumpers and cardigans, pullovers, twinsets, knitwear, leggings, neckties, waistcoats, headbands and wristbands, skirts, wraps, jerseys, blouses, dresses, sweatshirts, bibs, stockings, ties, shawls, blazers
    3. Clothing, namely, headbands and wristbands, overalls, dungarees, halter tops, tank tops, crop tops, sweaters, dresses, blazers, blouses, slacks, suits, vests
    4. Clothing, namely, sweatpants, sweatshirts, socks and hosiery, stockings, pantyhose, tights, leotards, clothing, namely, sarongs, ties and belts, scarves, shawls, gloves, mittens, belts (being articles of clothing), aprons
    5. Footwear, namely, boots, shoes, slippers, sandals, trainers, booties, workout shoes and running shoes, beach shoes, soles for footwear
    6. Headgear, namely, headbands, hats, caps, berets, earmuffs, top hats, visors, baseball caps, headbands, beanies
    7. Swimwear and costumes
    8. Fancy dress costumes
    9. Waterproof clothing, footwear and headgear.
  • The mark was filed in class 36 with following description of goods:
    1. Financial transactions via blockchain
    2. Electronic funds transfer provided by blockchain technology
    3. Cryptocurrency trading and exchange services, namely, providing a digital currency or digital token for use by members of an on-line community via a global computer network
    4. Blockchain services, namely, providing a cryptocurrency or non-fungible token for use by members of an online community via a global computer network
    5. Financial services, namely, providing a cryptocurrency, or non-fungible token for use by members in an online community via a global computer network
    6. Financial services, namely, providing electronic transfer of a cryptocurrency or non-fungible token for use by members of an online community via a global computer network
    7. Cryptocurrency trading and exchange services, relating to a digital currency or digital token, incorporating cryptographic protocols
    8. Issuing of tokens for value
    9. Issuance of cryptocurrency and virtual goods authenticated by non-fungible tokens, namely CDs, vinyl records, clothing, headgear and footwear used with blockchain technology
    10. Financial brokerage services for cryptocurrency, meta token, digital collectible, crypto-collectible and non-fungible token trading
    11. Organisation of collections
    12. Organisation of fund raising activities and events
    13. Banking services
    14. Credit, debit and charge card services
    15. Information, advisory and consultancy services relating to all the aforesaid, including the provision of online information, and advisory and consultancy services relating to all the aforesaid.
  • The mark was filed in class 38 with Providing an online community forum for users to share and stream artwork, text, interactive media, information, photos, images, videos, video clips, visual effects, recorded footage, highlights, virtual environments.
  • The mark was filed in class 41 with following description of goods:
    1. Providing musical entertainment
    2. Entertainment services, namely, providing on-line, non-downloadable artwork, interactive media, photos, images, videos, video clips, visual effects, recorded footage, highlights, music, data, digital files, cryptocurrency, and virtual goods authenticated by non-fungible tokens, namely CDs, vinyl records, clothing, headgear and footwear for use online, in online virtual worlds, virtual, augmented and mixed reality environments
    3. Entertainment services, namely, metaverse experiences and providing an online virtual environment
    4. Entertainment services, namely, providing user experiences in online virtual worlds, virtual, augmented and mixed reality environments
    5. Organizing, conducting and arranging real world and virtual exhibitions for entertainment purposes
    6. Arranging and conducting stage events for virtual reality experiences
    7. Hospitality and Corporate hospitality services at real world and virtual exhibitions, concerts, sporting events, training workshops and conferences
    8. Providing recognition and incentives by the way of awards and contests
    9. Presentation of virtual exhibitions, concerts, sporting events, training workshops and conferences
    10. Ticket reservation for real world and virtual exhibitions, concerts, sporting events, training workshops and conferences
    11. Providing virtual facilities for leisure, recreation, amusement, cultural and sports events
    12. Presentation of works of visual art to the public for cultural, entertainment or educational purposes in online virtual worlds
    13. Virtual art exhibitions
    14. Art gallery services in online virtual worlds
    15. Education
    16. Developing, arranging, and conducting educational and business conferences
    17. Educational services, namely, developing, arranging and conducting classes, seminars, conferences, workshops, retreats, camps and field trips in the field of blockchains and distributed computing platforms, and distribution of training material in connection therewith
    18. Providing of training
    19. Entertainment
    20. Sporting and cultural activities
    21. Entertainment services
    22. Sound recording and video entertainment services
    23. Concert, musical and video performances
    24. Television and radio entertainment services
    25. Entertainment services by stage production and cabaret
    26. Production of video and/or sound recordings
    27. Presentation, production and performance of shows, musical shows, concerts, videos, multimedia videos and radio and television programmes
    28. Recording, film, music, video and television studio services
    29. Audio, film, video and television recording services
    30. Publishing
    31. Music publishing
    32. Sound recording, film and video production and distribution services
    33. Arranging and conducting of seminars, conferences and exhibitions
    34. Publication of books, magazines and other texts
    35. Digital music (not downloadable) provided from the Internet
    36. Organizing and presenting displays of entertainment relating to style and fashion
    37. Organizing and presenting displays of entertainment relating to music
    38. Entertainment by means of concerts
    39. Live music concerts, amusement and theme park services
    40. Selection and compilation of pre-recorded music for broadcasting by others
    41. Organisation of shows and concerts
    42. Music recording studio services
    43. Production of films, videos, radio and television programmes
    44. Booking agency services for performing artists
    45. Live band performances
    46. Audio and video recording services
    47. Education and training services relating to the music and entertainment industries
    48. Providing entertainment information via a website
    49. Online entertainment
    50. Providing a website featuring non-downloadable artwork, interactive media, photos, images, videos, video clips, visual effects, recorded footage, highlights, music, data, digital files, virtual environments, cryptocurrency, and virtual goods authenticated by nonfungible tokens, namely CDs, vinyl records, clothing, headgear and footwear
    51. Party planning [entertainment] for promotion events in relation to product launches
    52. Virtual, augmented and mixed reality game services provided on-line from a computer network.
  • The mark was filed in class 42 with following description of goods:
    1. Software development services
    2. Design, development and implementation of software for distributed computing platforms
    3. Design, development and implementation of software in the field of blockchains
    4. Research and development of computer software
    5. Software development and product development consulting in the field of distributed computing platforms
    6. Software development and product development consulting in the field of blockchains
    7. Computer services
    8. Software development, design, maintenance, programming, engineering, research and writing services
    9. Advisory and consultancy services relating to computer software and computer software development, design, maintenance, consultancy, programming, engineering, research and writing
    10. Computer software development, design, maintenance, consultancy, programming, engineering, research and writing
    11. Social network software and virtual worlds software development, hosting and management
    12. Services for gathering, processing, monitoring, analysing, managing and / or reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and computer based audio visual content
    13. Computer services for gathering, processing, analysing, managing and reporting information concerning online, internet and web site activity
    14. Computer services for data mining and data analysis
    15. Services for designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content
    16. Development of computer software that performs the above functions to others
    17. Software development, design, maintenance, software programming, engineering, research and writing in the field of computer and video games
    18. Advisory and consultancy services relating to computer and video games software
    19. Collection, analysis and reporting of data concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content
    20. Computerized data management service
    21. Technical information, advisory and consultancy services relating to use of computer software applications, computer and video, games, websites and audio visual content
    22. Information, advisory and consultancy services in relation to all the aforesaid services.