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EUTM file information

018693601

VAMPIRE SURVIVORS


April 25, 2022

Trademark Summary

The trademark application VAMPIRE SURVIVORS was filed by Poncle Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on August 18, 2022, and it was registered by office on November 25, 2022 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on May 19, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer games
    2. Video games
    3. Computer software
    4. Computer and video games software
    5. Computer software downloaded or downloadable
    6. Electronic publications
    7. Computer software publications downloaded
    8. Interactive entertainment software
    9. Data recorded electronically from the Internet
    10. Data recorded in machine readable form from the Internet
    11. Discs, tapes, cartridges, CD-ROMs and other magnetic, electronic or optical media, all bearing computer games software or video games
    12. Downloadable publications relating to games
    13. Publications in electronic form supplied on-line from a database or from facilities provided on the Internet or other networks (including websites)
    14. Sound recordings
    15. Electronic notice boards
    16. Online database
    17. Non-fungible tokens (NFTs)
    18. Downloadable virtual goods, namely, non-fungible tokens (NFTs)
    19. Downloadable digital media files authenticate by non-fungible tokens
    20. Digital media, materials, or content, namely, non-fungible tokens (NFTs) featuring audiovisual works and collectible audiovisual works, audio-only works, visual graphic works, cartoons, image files, captured recordings, or still photography
    21. Mouse pads
    22. Parts and fittings for the aforementioned.
  • The mark was filed in class 16 with following description of goods:
    1. Books
    2. Books in the field of games and gaming
    3. Posters
    4. Comics
    5. Game guides
    6. Printed guides
    7. Strategy guidebooks and magazines for card, video and computer games
    8. Cards
    9. Booklets
    10. Booklets relating to games
    11. Newsletters in the fields of games and gaming
    12. Instructional and teaching material (except apparatus)
    13. Prints
    14. Stickers
    15. Printed matter including rule books and score cards for use with games
    16. Picture books
    17. Printed publications
    18. Christmas cards
    19. Gift vouchers
    20. Book marks
    21. Diaries
    22. Publications
    23. Photographs
    24. Paper bags
    25. Parts and fittings for the aforesaid goods.
  • The mark was filed in class 25 with Clothing, footwear and headgear.
  • The mark was filed in class 28 with following description of goods:
    1. Toys, games and playthings
    2. Handheld computer games
    3. Card games
    4. Collectable toy figures
    5. Electronic games apparatus
    6. Fantasy character toys
    7. Role playing games
    8. Tabletop games
    9. Toy figurines
    10. Toy vehicles
    11. Toy weapons
    12. Trading cards for games
    13. Game consoles
    14. Games and accessories for games
    15. Electronic games
    16. Playing cards
    17. Board games
    18. Costume masks
    19. Plush toys
    20. Gaming keypads
    21. Dolls
    22. Bags specially adapted for handheld video games.
  • The mark was filed in class 41 with following description of goods:
    1. Publishing of computer and video games and computer and video games software
    2. Publishing of interactive computer and video game software
    3. Entertainment services in the form of electronic, computer and video games provided by means of the Internet and other remote communications device
    4. Internet games (non downloadable)
    5. Organising of games
    6. Electronic games services provided via a global computer network
    7. Providing interactive entertainment services
    8. Education and entertainment services for the provision of information by computer networks, television, mobile telephone, cable and other electronic means
    9. Entertainment services in the form of electronic, computer and video games provided by means of the Internet, mobile telephone and other remote communications device
    10. Provision-of game player information, including information regarding a player's identity and the player's preferences
    11. Publishing of entertainment and educational software
    12. Electronic publishing services
    13. Digital video, audio and multimedia entertainment publishing services
    14. Film and video production, cinematic direction, artistic / creative direction and art direction consultancy
    15. Production of graphical cine-film clips
    16. Animation production services
    17. Electronic publishing services, namely in the form of publishing digital media of all kinds, in particular including virtual works of art, crypto-collectibles and blockchain-based non-fungible valuables
    18. Providing on-line non-downloadable virtual goods, namely, digital art with non-fungible tokens (NFTs) or other digital tokens based on blockchain technology
    19. Advisory and consultancy services in connection with the foregoing.