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EUTM file information

018696067

PRIMARK


April 28, 2022

Trademark Summary

The trademark application PRIMARK was filed by Primark Limited, a corporation established under the laws of Ireland (the "Applicant"). The application was published for oppositions on October 17, 2022, and it was registered by office on January 24, 2023 without any oppositions.

The application was filed in English (Spanish was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable virtual goods, namely, computer programs in relation to clothing, footwear, headgear, lingerie, nightwear, babywear, sportswear, cosmetics, jewellery, crockery and furniture, home furnishings, soaps, perfumery, essential oils, hair lotions, eyewear, sunglasses, watches, yarns, threads, carpets, rugs, mats, baby wipes, candles and air fresheners and hair accessories for use online and in online virtual worlds
    2. Downloadable virtual goods, namely, computer programs in relation to furniture, mirrors, picture frames, small portable domestic utensils and containers, combs and sponges, glassware, porcelain and earthenware, trunks and travelling bags, umbrellas, walking sticks, luggage, beach bags, beach umbrellas, parasols, handbags, purses, wallets, belts, bags, cases, backpacks, briefcases, satchels, suitcases, duffle bags and holdalls for use online and in online virtual worlds
    3. Downloadable virtual goods, namely, computer programs in relation t, rucksacks, belt bags, vanity cases, briefcases, attaché cases, textiles and textile goods, bed and table covers, bed and table linen, towels, sewing accessories, gloves, underclothing, lingerie, underwear, brassieres, swimwear, bikinis, swimming costumes, bags, beachwear, sandals, flip-flops, toys, games, playthings, and sporting articles, for use online and in online virtual worlds
    4. Downloadable computer software for interactive games for use via a global computer network and through various wireless networks and electronic devices
    5. Downloadable software for engaging in social networking and interacting with online communities
    6. Downloadable software for accessing and streaming multimedia entertainment content
    7. Downloadable software for providing access to an online virtual environment
    8. Downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
    9. Downloadable computer software for use in displaying, monetizing, buying, selling, trading, clearing, confirming, and authenticating digitized assets and non-fungible tokens
    10. Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts
    11. Downloadable electronic data files featuring nonfungible tokens (NFTs) and other application tokens
    12. Downloadable augmented reality software
    13. Downloadable virtual reality software
    14. Downloadable mixed reality software
    15. Downloadable game software
    16. Downloadable digital files containing collectible images, text, videos and/or music.
  • The mark was filed in class 35 with following description of goods:
    1. Retail store services featuring virtual goods, namely, clothing, footwear, headgear, lingerie, nightwear, crockery and furniture, home furnishings, soaps, perfumery, essential oils, hair lotions, eyewear, sunglasses, watches, yarns, threads, carpets, rugs, mats, baby wipes, candles and air fresheners and hair accessories for use in online virtual worlds providing an on-line marketplace for buyers and sellers of virtual goods used in video games
    2. Retail store services featuring virtual goods, namely, furniture, mirrors, picture frames, small portable domestic utensils and containers, combs and sponges, glassware, porcelain and earthenware, trunks and travelling bags, wallets, belts, bags, cases, backpacks, briefcases, satchels, suitcases, duffle bags and holdalls for use in online virtual worlds providing an on-line marketplace for buyers and sellers of virtual goods used in video games
    3. Retail store services featuring virtual goods, namely, rucksacks, belt bags, vanity cases, briefcases, attaché cases, textiles and textile goods, bed and table covers, bed and table linen, towels, sewing accessories, bikinis, swimming costumes, bags, beachwear, sandals, flip-flops, toys, games, playthings, and sporting articles, yarns, threads, candles and air fresheners for use in online virtual worlds providing an on-line marketplace for buyers and sellers of virtual goods used in video games
    4. Retail store services featuring virtual goods, namely, babywear, sportswear, cosmetics, jewellery, umbrellas, walking sticks, luggage, beach bags, beach umbrellas, parasols, handbags, purses, gloves, underclothing, lingerie, underwear, brassieres, carpets, rugs, mats, baby wipes and swimwear for use in online virtual worlds providing an on-line marketplace for buyers and sellers of virtual goods used in video games.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Entertainment services, namely, providing on-line, non-downloadable virtual Clothing, footwear, headgear, lingerie, nightwear, babywear, sportswear, cosmetics, jewellery, crockery and furniture, home furnishings, soaps, perfumery, essential oils, hair lotions, eyewear, sunglasses, watches, hair accessories, furniture, mirrors, picture frames and small portable domestic utensils and containers for use in virtual environments
    3. Entertainment services, namely providing on-line, nondownloadable virtual small portable domestic utensils and containers, domestic utensils and containers, combs and sponges, glassware, porcelain and earthenware, trunks and travelling bags, umbrellas, walking sticks, luggage, beach bags, beach umbrellas, parasols, handbags, purses, wallets, belts, bags, cases, backpacks, briefcases, satchels, suitcases, duffle bags and holdalls for use in virtual environments
    4. Entertainment services, namely, providing on-line, non-downloadable virtual rucksacks, belt bags, vanity cases, briefcases, attaché cases, textiles and textile goods, bed and table covers, bed and table linen, towels, sewing accessories, gloves, underclothing, lingerie, underwear, brassieres, swimwear, bikinis, swimming costumes, bags, beachwear, sandals, flip-flops, toys, games and playthings for use in virtual environments
    5. Entertainment services, namely, providing on-line, non-downloadable virtual sporting articles, yarns, threads, carpets, rugs, mats, baby wipes, candles and air fresheners, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments
    6. Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices
    7. Entertainment services, namely, online video games
    8. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
    9. Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events.