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EUTM file information

018700960

JUST HYPE


May 8, 2022

Trademark Summary

The trademark JUST HYPE was filed by Just Hype Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on June 20, 2022, and received one opposition filed on September 15, 2022 by Ulrich Jüstrich Holding AG on Likelihood of confusion. the opponent was represented by ELZABURU, S.L.P. and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued September 15, 2022

The application was filed in English, and English was also language of all opposition proceedings (Italian was selected as the second language).

The Opposition with reference B 003178863 was partially refused EUTMA/IR according to Article 8(1)(b) EUTMR with decision issued on September 17, 2023 by the EUIPO.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Optical apparatus and instruments
    2. Sunglasses
    3. Sports goggles
    4. Spectacles
    5. Ski goggles
    6. Cases, cords and chains for sunglasses, spectacles, ski goggles and sports goggles
    7. Containers for contact lenses
    8. Laptop bags
    9. Bags and cases for personal digital assistants, electronic organisers, tablet computers and e-book devices
    10. Computer hardware
    11. Mats for use with a computer mouse
    12. Fascias, cases, covers, carry bags and holders for telephones, smart phones, mobile telephones, satellite navigational devices, MP3
    13. Protective helmets for use in sports
    14. Helmets
    15. Swimming goggles
    16. Wearable activity trackers
    17. Pedometers
    18. Altimeters
    19. Personal digital assistants
    20. Personal electronic devices used to track fitness goals and statistics
    21. Wearable electronic devices, namely, watches, bracelets, and wristbands that are comprised of software that communicates data to personal digital assistants, smartphones, and personal computers through Internet websites and other computer and electronic communication networks
    22. Wearable digital electronic devices comprised primarily of software for alerts, messages, emails, and reminders, and for recording, organizing, transmitting, manipulating, reviewing, and receiving text, data, audio, image, video and digital files and display screens
    23. Downloadable software in relation to customer incentive and loyalty-award programs for clothing and fashion items
    24. Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring players, games, records, statistics, information, photos, images and experiences in the field of sports, entertainment, fashion, and pop-culture
    25. Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of photos, images, and videos of players, games, and virtual experiences in the field of sports, entertainment, fashion, and pop-culture
    26. Downloadable software which enables users to receive, access, spend, trade and manage cryptocurrency, digital currency, digital tokens, non-fungible tokens (NFTs), digital collectibles and digital assets
    27. Downloadable software for creating an on-line community for users to participate in discussions, form virtual communities, and engage in social networking featuring user-generated content, cryptocurrency, digital currency, digital tokens, non-fungible tokens (NFTs), digital collectibles, digital assets, of sports, entertainment, fashion, and pop-culture
    28. Downloadable digital multimedia content, namely, non-fungible tokens (NFTs), featuring textual and graphic content
    29. Downloadable software in the fields of non-fungible tokens (NFTs) and crypto-collectibles
    30. Downloadable electronic data files featuring physical assets, artwork, music, text and audio and video, and other media provided via non-fungible tokens (NFTs)
    31. Downloadable mobile applications for providing access to crypto-collectibles, crypto-art and application tokens
    32. Downloadable virtual goods, namely, computer programs featuring footwear, clothing, headgear, eyewear, bags, sports bags, backpacks, cosmetics, toiletries, perfumes, watches, jewellery, sports equipment, art, toys and accessories for use online and in online virtual worlds
    33. Downloadable software for electronically trading, storing, sending, receiving, accepting and transmitting digital currency and managing digital currency and multiple types of payment and debt transactions and exchange transactions
    34. Downloadable software and mobile applications for use as a cryptocurrency wallet and managing cryptocurrency transactions using blockchain technology
    35. Downloadable computer software, namely, downloadable computer software relating to digital assets
    36. Downloadable computer software for facilitating blockchain-based financial transactions using cryptocurrency
    37. Downloadable computer software enabling users to compile, store, transmit, receive, trade and exchange virtual currencies, cryptocurrencies and other digital assets
    38. Downloadable software for displaying digital images
    39. Downloadable mobile applications for cryptocurrency transactions
    40. Downloadable software for use in electronically trading and settlement, storing, sending, receiving, accepting, and transmitting digital assets including, but not limited to, cryptocurrency and non-fungible tokens (NFTs)
    41. Downloadable computer software for cryptocurrency, any encrypted version of digital currency, including any digital currency whose characteristics are held in the form of or via a block chain
    42. Downloadable computer software for peer-to-peer currency, digital currencies and cryptocurrencies which are capable of exchange defined network of users
    43. Downloadable computer software for the purchase and sale of rights to digital visual images
    44. Smart cards
    45. Electronic multi retail vouchers
    46. Electronic credit cards
    47. Electronic debit cards
    48. Encoded cards
    49. Cards bearing stored information
    50. Encoded gift cards
    51. Magnetically encoded gift cards.
  • The mark was filed in class 14 with following description of goods:
    1. Precious metals and their alloys
    2. Semi precious and precious stones
    3. Jewellery
    4. Imitation jewellery
    5. Costume jewellery
    6. Key rings
    7. Earrings
    8. Nose rings
    9. Lip cuffs
    10. Nose studs tie clips
    11. Trinkets
    12. Emblems for wear (of precious metal)
    13. Brooches
    14. Hair adornments (of precious metal)
    15. Horological and chronometric instruments
    16. Clocks
    17. Watches
    18. Watch bands
    19. Watch straps
    20. Watch cases
    21. Cufflinks, tie-pins
    22. Scarf pins
    23. Scarf rings
    24. Parts and fitting for all the aforesaid goods.
  • The mark was filed in class 18 with following description of goods:
    1. Bags
    2. Bags for sports
    3. Briefcases
    4. Luggage
    5. Suitcases
    6. Wallets
    7. Purses
    8. Handbags
    9. Belts
    10. Hat boxes for travel
    11. Rucksacks
    12. Backpacks
    13. School bags
    14. School satchels
    15. Shopping bags
    16. Clutch bags
    17. Evening bags
    18. Shoulder bags
    19. Toiletry bags
    20. Make-up bags
    21. Kit bags
    22. Gym bags
    23. Beach bags
    24. Cross body bags
    25. Tote bags
    26. Travel bags
    27. Travel documents wallets
    28. Credit card cases
    29. Luggage tags
    30. Card holders
    31. Garment bags
    32. Travelling sets
    33. Document cases and folders
    34. Suit bags
    35. Brief cases and attaché cases
    36. Beauty cases
    37. Vanity cases
    38. Umbrellas.
  • The mark was filed in class 25 with Clothing, footwear, headgear and imitation leather belts..
  • The mark was filed in class 35 with following description of goods:
    1. Retail, online retail and wholesale services in connection with the sale of clothing, headgear, footwear, sportwear, leisurewear, bags, luggage, wallets, purses, fashion accessories, textiles, jewellery, imitation jewellery, sports equipment, art, toys and accessories, watches, sunglasses, eyewear, eyewear cases, cosmetics, toiletries, perfumery, nail products, make-up, candles, essential oils, room fragrances, computer equipment, wearable tech products, sporting goods, stationery, leather furniture
    2. Retail, online retail and wholesale services in connection with the sale of furnishings, textiles, curtains, carpets, furniture, games and playthings, suitcases, belts, linen including towels, sheets, pillows and pillow cases
    3. The provision of advice and information to customers and potential customers in the selection of clothing, headgear, footwear, sportwear, leisurewear, bags, luggage, wallets, purses, fashion accessories, textiles, jewellery, imitation jewellery, sports equipment, art, toys and accessories, watches, sunglasses, eyewear, eyewear cases, cosmetics, toiletries, perfumery, nail products, make-up, candles, essential oils, room fragrances, computer equipment, wearable tech products, sporting goods, stationery
    4. The provision of advice and information to customers and potential customers in the selection of leather furniture, furnishings, textiles, curtains, carpets, furniture, games and playthings, suitcases, belts, linen including towels, sheets, pillows and pillow cases
    5. Retail store services featuring virtual goods, namely, footwear, clothing, sportwear, leisurewear, headgear, sunglasses, eyewear, eyewear cases, bags, luggage, wallets, purses, fashion accessories, sports bags, backpacks, cosmetics, toiletries, perfumes, nail products, make-up, candles, essential oils, room fragrances, computer equipment, wearable tech products, sporting goods, watches, sunglasses, jewellery, imitation jewellery for use online
    6. Retail store services featuring virtual goods, namely, sports equipment, art, toys and accessories, stationery, leather furniture, furnishings, textiles, curtains, carpets, furniture, games and playthings, suitcases, belts, linen including towels, sheets, pillows and pillow cases for use online
    7. On-line retail store services featuring virtual merchandise, namely, footwear, clothing, sportwear, leisurewear, headgear, sunglasses, eyewear, eyewear cases, bags, luggage, wallets, purses, fashion accessories, sports bags, backpacks, cosmetics, toiletries, perfumes, nail products, make-up, candles, essential oils, room fragrances, computer equipment, wearable tech products, sporting goods, watches, sunglasses, jewellery, imitation jewellery, sports equipment, art, toys
    8. On-line retail store services featuring virtual merchandise, namely, leather furniture, furnishings, textiles, curtains, carpets, furniture, games and playthings, suitcases, belts, linen including towels, sheets, pillows and pillow cases, accessories, stationery
    9. Loyalty card services
    10. Organisation, operation and supervision of loyalty card, incentive and promotional schemes
    11. Loyalty, incentive and bonus program services
    12. On-line advertising on a computer network
    13. Advertising by mail order
    14. Business information
    15. Sales promotion for others
    16. Import-export agencies
    17. Procurement services for others [purchasing goods and services for other businesses]
    18. Business management
    19. Business administration
    20. Office functions
    21. Accountancy
    22. Direct mail advertising
    23. Rental of advertising space
    24. Publicity
    25. Shop window dressing
    26. Demonstration of goods
    27. Distribution of samples
    28. Publication of publicity texts
    29. Providing digital collectible services, namely, operating an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring players, games, records, statistics, information, photos, images and experiences in the field of sports, entertainment, fashion, and pop-culture
    30. Organisation and management of loyalty, incentive and bonus program services using cryptocurrency via blockchain-based digital transactions
    31. Administration of loyalty rewards program using cryptocurrency via blockchain-based digital transactions
    32. Administration of blockchain-based loyalty and incentive schemes
    33. Providing an on-line marketplace for buyers and sellers of digital currency assets, non-fungible tokens (NFTs), physical assets, artwork, music, text and audio and video, and other media
    34. Consultancy and information services in relation to the aforesaid services.