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EUTM file information

018702205

Apkpure


May 11, 2022

Trademark Summary

The trademark application Apkpure was filed by ELECYBER INTERNATIONAL PTE. LTD., a corporation established under the laws of the Republic of Singapore (the "Applicant"). The application was published for oppositions on June 22, 2022, and it was registered by office on September 29, 2022 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on February 28, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Scientific, nautical, surveying, photographic, cinematographic, optical, weighing, measuring, signalling, checking (supervision), life-saving and teaching apparatus and instruments
    2. Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity
    3. Apparatus for recording, transmission or reproduction of sound or images
    4. Magnetic data carriers, recording discs
    5. Compact discs, DVDs and other digital recording media
    6. Mechanisms for coin-operated apparatus
    7. Cash registers, calculating machines, data processing equipment, computers
    8. Computer software
    9. Animated cartoons
    10. Audiovisual teaching apparatus
    11. Batteries, electric
    12. Battery chargers
    13. Cables, electric
    14. Calculating machines
    15. Camcorders
    16. Cameras [photography]
    17. Cases especially made for photographic apparatus and instruments
    18. Cell phone straps
    19. Central processing units [processors]
    20. Chargers for electric batteries
    21. Chips [integrated circuits]
    22. Compact discs [audio-video]
    23. Compact discs [read-only memory]
    24. Computer game programs
    25. Computer keyboards
    26. Computer memory devices
    27. Computer operating programs, recorded
    28. Computer peripheral devices
    29. Computer programmes [programs], recorded
    30. Computer programs [downloadable software]
    31. Computer software, recorded
    32. Computers
    33. Control panels [electricity]
    34. Data processing apparatus
    35. Downloadable image files
    36. Downloadable music files
    37. DVD players
    38. Electricity mains (Materials for -) [wires, cables]
    39. Electronic notice boards
    40. Electronic pocket translators
    41. Electronic publications, downloadable
    42. Electronic tags for goods
    43. Encoded magnetic cards
    44. Global Positioning System [GPS] apparatus
    45. Hands free kits for phones
    46. Headphones
    47. Identity cards, magnetic
    48. Integrated circuit cards [smart cards]
    49. Intercommunication apparatus
    50. Interfaces for computers
    51. Juke boxes for computers
    52. Juke boxes, musical
    53. Laptop computers
    54. Logs [measuring instruments]
    55. Loudspeakers
    56. Magnetic data media
    57. Measuring devices, electric
    58. Measuring instruments
    59. Microphones
    60. Microprocessors
    61. Modems
    62. Monitoring apparatus, electric
    63. Monitors [computer hardware]
    64. Monitors [computer programs]
    65. Mouse [data processing equipment]
    66. Mouse pads
    67. Notebook computers
    68. Optical data media
    69. Optical discs
    70. Personal stereos
    71. Plugs, sockets and other contacts [electric connections]
    72. Pocket calculators
    73. Portable media players
    74. Portable telephones
    75. Projection apparatus
    76. Projection screens
    77. Radios
    78. Readers [data processing equipment]
    79. Receivers (Audio-- and video- -)
    80. Remote control apparatus
    81. Scanners [data processing equipment]
    82. Simulators for the steering and control of vehicles
    83. Sound alarms
    84. Sound recording apparatus
    85. Sound reproduction apparatus
    86. Sound transmitting apparatus
    87. Telephone apparatus
    88. Television apparatus
    89. Theft prevention installations, electric
    90. Time recording apparatus
    91. Transmitters of electronic signals
    92. Transmitters [telecommunication]
    93. USB flash drives
    94. Video game cartridges
    95. Video recorders
    96. Video screens
    97. Video telephones
    98. Walkie-talkies
    99. Wires, electric
    100. Computer game software
    101. Mobile phones
    102. Mobile phone accessories
    103. Cases adapted for mobile phones
    104. Tablet computers
    105. Cases adapted for tablet computers
    106. Computer game software for use on mobile and cellular phones
    107. Electronic game software for mobile phones
    108. Computer games programs downloaded via the internet [software]
    109. Downloadable graphics for mobile phones
    110. Application software for mobile phones
    111. Computer game software for computers, mobile phones and tablet computers
    112. Downloadable game related software applications
    113. Software for tablet computers
    114. Computer software to enable peer-to-peer networking and file sharing
    115. Computer software for the management, transmission, storage and sharing of computer game programs and electronically stored information across computer networks to users, for downloading and use of games by users
    116. Computer software for the management, transmission, storage and sharing of computer games and video games
    117. Electronic software updates, namely, downloadable computer software and associated data files for updating computer software in the field of games, provided by computer and communication network
    118. Downloadable information relating to games, gaming and apps
    119. Electronic publications, downloadable, relating to games, gaming and apps
    120. Computer software for the administration and distribution of on-line games, gaming and apps
    121. Computer e-commerce software to allow users to conduct electronic business transactions in online marketplaces via a global computer network
    122. Computer software for the provision of an on-line marketplace for buyers and sellers of goods and services
    123. Time recording apparatus of computer games and video games
    124. Computer software for recording time in computer games and video games
    125. Computer software for displaying in-game data and scores
    126. Computer software for recording computer game and video game footage
    127. Computer software for taking screenshots of computer games and video games
    128. Video and audio recording apparatus
    129. Apparatus for recording computer games and video games
    130. Computer game and video game enhancers
    131. Computer software used in computer game and video game enhancers for changing game play features in computer games and video games
    132. Software containing codes for use in playing video and computer games, instructional tips and materials and sample game saves
    133. Computer software containing hints, tips and cheats for computer games and video games
    134. Computer software for boosting in computer games and video games
    135. Computer software for improving performances in computer games and video games
    136. Assistive software
    137. Computer software used to enhance the capabilities and features of other software and non-downloadable online software
    138. Computer software for computer game and video game analytics
    139. Computer software for downloading and playing computer game, video games and mobile phone games
    140. Simulators
    141. Computer software, namely, emulators and simulators for computer games, video games and mobile phone games
    142. Computer software which allows you to play mobile phone games, video games and console games on a computer
    143. Computer software for transmission and display of digital content, audio works, visual works, audiovisual works, electronic publications, books, movies, and music
    144. Computer software for browsing and accessing digital content, computer software, computer games, audio works, visual works, audiovisual works, electronic publications, books, movies, and music
    145. Cloud computing software
    146. Retail software
    147. Marketplace software
    148. Software for the buying and selling of goods and services
    149. Software for retailing computer games, video games, mobile apps, app software, software
    150. Downloadable software for browsing and accessing digital content, computer software, app software and computer games
    151. Downloadable digital media, namely, digital collectibles, digital tokens, nonfungible tokens (NFTs), digital trading cards and digital art
    152. Non-fungible token (NFT) multimedia, image, video, music and audio files
    153. Mobile apps.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Business management
    3. Business administration
    4. Office functions
    5. Accounting
    6. Arranging subscriptions to telecommunication services for others
    7. Auctioneering
    8. Auditing
    9. Bill-posting
    10. Business consultancy (Professional -)
    11. Business information
    12. Business management assistance
    13. Business management consultancy
    14. Commercial administration of the licensing of the goods and services of others
    15. Commercial information agencies
    16. Commercial information and advice for consumers [consumer advice shop]
    17. Compilation of information into computer databases
    18. Compilation of statistics
    19. Data search in computer files for others
    20. Demonstration of goods
    21. Distribution of samples
    22. File management (Computerized -)
    23. Marketing
    24. Marketing research
    25. Marketing studies
    26. On-line advertising on a computer network
    27. Opinion polling
    28. Organization of exhibitions for commercial or advertising purposes
    29. Presentation of goods on communication media, for retail purposes
    30. Price comparison services
    31. Rental of advertising space
    32. Rental of advertising time on communication media
    33. Sales promotion for others
    34. Systemization of information into computer databases
    35. Promotional services
    36. Business monitoring and consulting services, namely, tracking users and advertising of others to provide strategy, insight, marketing guidance, and for analyzing, understanding and predicting consumer behavior and motivations, and market trends
    37. Placing advertisements and promotional displays in electronic sites accessed via computer networks
    38. Compiling and maintaining online directories
    39. Computer recording of statistical data
    40. Organisation, operation and supervision of loyalty schemes and incentive schemes
    41. Provision of an online marketplace for buyers and sellers of goods and services
    42. Assistance with purchasing goods and services for others
    43. Retail services connected to the sale of computer game software, video games, computer games, game programs, downloadable games, accessories for computer games and video games, computer game and video game expansion packs, downloadable content for computer games and video games, downloadable in-game points and currency for computer games and video games
    44. Distributorship services in the field of computer game software, video games, computer games, game programs, downloadable content for computer games and video games
    45. Retail of third-party pre-paid cards for the purchase of multimedia content and downloadable content for computer games and video games
    46. Presentation of virtual goods, digital assets and non-fungible tokens (NFTs) on communication media, for retail purposes
    47. Providing an online marketplace for buyers and sellers of virtual goods and services
    48. Providing an online marketplace for buyers and sellers of crypto collectibles
    49. Providing an online marketplace for buyers and sellers of blockchain-based non-fungible assets
    50. Operating on-line marketplaces featuring crypto collectibles and blockchain-based non-fungible assets
    51. Providing an online marketplace
    52. Providing an online marketplace for non-fungible tokens (NFTs)
    53. Providing an online marketplace for buyers and sellers of digital goods authenticated by non-fungible tokens (NFTs)
    54. Retail services connected to the sale of app software, mobile apps, computer software, computer games, video games, game programs, computer software tools
    55. Distributorship services in the field of computer software, computer game software, video games, computer games, game programs and computer software tools
    56. Online retail store services relating to computer software programs, app software, mobile apps, computer games, audio recordings, electronic publications, books, movies, music, videos, and TV programs.
  • The mark was filed in class 41 with following description of goods:
    1. Education
    2. Providing of training
    3. Entertainment
    4. Sporting and cultural activities
    5. Academies [education]
    6. Amusements
    7. Arranging and conducting of colloquiums
    8. Arranging and conducting of concerts
    9. Arranging and conducting of conferences
    10. Arranging and conducting of congresses
    11. Arranging and conducting of seminars
    12. Arranging and conducting of symposiums
    13. Arranging and conducting of workshops [training]
    14. Booking of seats for shows
    15. Casino facilities [gambling] (Providing -)
    16. Cinema presentations
    17. Club services [entertainment or education]
    18. Coaching [training]
    19. Education information
    20. Educational examination
    21. Electronic desktop publishing
    22. Entertainer services
    23. Entertainment information
    24. Film production, other than advertising films
    25. Gambling
    26. Game services provided on-line from a computer network
    27. Games equipment rental
    28. Golf facilities (Providing -)
    29. Gymnastic instruction
    30. Health club services [health and fitness training]
    31. Holiday camp services [entertainment]
    32. Language interpreter services
    33. Lending libraries
    34. Live performances (Presentation of -)
    35. Movie studios
    36. Museum facilities (Providing -) [presentation, exhibitions]
    37. Music composition services
    38. News reporters services
    39. Operating lotteries
    40. Orchestra services
    41. Organization of competitions [education or entertainment]
    42. Organization of exhibitions for cultural or educational purposes
    43. Organization of shows [impresario services]
    44. Organization of sports competitions
    45. Party planning [entertainment]
    46. Personal trainer services [fitness training]
    47. Photographic reporting
    48. Photography
    49. Physical education
    50. Practical training [demonstration]
    51. Production of music
    52. Production of radio and television programmes
    53. Production of shows
    54. Providing amusement arcade services
    55. Providing karaoke services
    56. Providing on-line electronic publications, not downloadable
    57. Providing sports facilities
    58. Publication of books
    59. Publication of electronic books and journals on-line
    60. Publication of texts, other than publicity texts
    61. Radio entertainment
    62. Recreation facilities (Providing -)
    63. Recreation information
    64. Rental of audio equipment
    65. Rental of camcorders
    66. Rental of movie projectors and accessories
    67. Rental of radio and television sets
    68. Rental of sound recordings
    69. Rental of sports equipment, except vehicles
    70. Rental of sports grounds
    71. Rental of stadium facilities
    72. Scriptwriting services
    73. Sign language interpretation
    74. Sport camp services
    75. Subtitling
    76. Television entertainment
    77. Ticket agency services [entertainment]
    78. Timing of sports events
    79. Toy rental
    80. Translation
    81. Tuition
    82. Vocational guidance [education or training advice]
    83. Writing of texts, other than publicity texts
    84. Providing online games
    85. Providing computer games and video games that can be accessed, played and downloaded over computer networks and global communications networks
    86. Providing entertainment via computer networks
    87. Arranging and conducting competitions for video game players and computer game players
    88. Entertainment in the nature of contests, competition and games
    89. Organising of games
    90. Interactive games, interactive entertainment, interactive competitions and interactive quizzes
    91. Providing information on video games and computer games
    92. Provision of multimedia entertainment content via computer networks
    93. Publishing and providing of computer games
    94. Electronic games services provided from a computer database or by means of the internet
    95. Electronic games services, including provision of computer games on line or by means of a global computer network
    96. Entertainment services, namely, providing temporary use of non-downloadable computer games
    97. Providing an online computer game
    98. Providing a web site through which people locate information about tournaments, events, and competitions in the video and computer game field
    99. Help, advice and support services relating to computer games, namely, consulting relating to how to play the computer games and strategies for winning computer game
    100. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
    101. Organisation of esports events
    102. Entertainment services relating to esports
    103. Providing on-line electronic publications, not downloadable
    104. Providing on-line music, not downloadable
    105. Providing on-line videos, not downloadable
    106. Providing films, not downloadable, via video-on-demand services
    107. Providing television programmes, not downloadable, via video-on-demand services
    108. Information, advisory and consultancy services relating to all the aforesaid.