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EUTM file information

018703129

Bankinter.


May 12, 2022

Trademark Summary

The trademark application bankinter. was filed by BANKINTER S.A., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on July 24, 2022, and it was registered by office on October 31, 2022 without any oppositions.

The application was filed in Spanish (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software
    2. Computer software for transferring, managing and processing cryptocurrencies, digital and virtual currencies and digital tokens based on blockchain technology
    3. Downloadable computer software for managing and validating cryptocurrency transactions using blockchain-based smart contracts
    4. Downloadable computer software for use as a cryptocurrency wallet
    5. Cryptocurrency exchange software
    6. Software for electronic funds transfer
    7. Downloadable computer software for managing and verifying nonfungible token transactions on a blockchain
    8. Downloadable computer software for accessing, reading, and tracking information in the field of digital assets, namely, nonfungible tokens on a blockchain
    9. Digital artwork (downloadable) and Downloadable digital images
    10. Cryptography software
    11. Authentication software
    12. Banking software
    13. Business technology software
    14. Cloud computing software, software for digital collectibles using software technology based on blockchains and smart contracts
    15. Downloadable software for interactive games for use via a global computer network and via a variety of wireless networks and electronic devices
    16. Downloadable software for social networking and interacting with online communities
    17. Downloadable software for access to and streaming multimedia entertainment content
    18. Downloadable software for providing access to an online virtual environment
    19. Downloadable computer software for creating, producing and modifying animated and non-animated digital designs and characters, avatars, digital overlays and skins for access to and use in online environments, online virtual environments and extended reality virtual environments
    20. Computer games programmes for simulating financial securities trading [software]
    21. Digital collectibles created with blockchain-based software technology
    22. Digital materials, namely, non-fungible tokens (NFTs)
    23. Digital trading cards
    24. Cryptocurrency hardware wallets
    25. Computer hardware for crypto currency mining
    26. Compact discs featuring music, graphics or computer programs
    27. Computer peripheral devices
    28. Computer bags
    29. Mouse pads
    30. Accessories of eyewear, spectacles and sunglasses
    31. Spectacles cases
    32. Telescopes, Binoculars
    33. Magnifying glasses [optics]
    34. Electronic publications, downloadable
    35. Media content
    36. Digital recording media
    37. Downloadable mobile applications for nft transactions
    38. Downloadable mobile applications for performing and managing nft transactions
    39. Downloadable computer software for nft whose characteristics are held in the form of or via a blockchain
    40. Smartphones
    41. Mobile telephones
    42. Computer software applications, downloadable
    43. Downloadable mobile applications for management and transmission of information and data
    44. Downloadable virtual goods, namely, Computer program In relation to the following goods: Perfumery products, deodorants and antiperspirants, Toiletry articles, Skin care preparations, bath preparations and Shower preparations, Hair-care preparations and Hairstyling preparations, All the aforesaid goods for use online and in online virtual worlds
    45. Downloadable virtual goods, namely, Computer program In relation to the following goods: Jewellery products, Imitation jewellery, watches, clothing, Footwear, head wear, Spectacles, Bags, Sports bags, Backpacks, Sports equipment, Art articles, Games, Toys, Accessories, Skins and furs, Signboards, Panels, Event logos, vehicles, stickers, Decalcomanias (transfers), Photographs, Posters, Magazines, Sunshades, All the aforesaid goods for use online and in online virtual worlds
    46. Encoded and magnetic bank cards
    47. Electronic machines for recording financial operations
    48. Encoded loyalty cards.
  • The mark was filed in class 35 with following description of goods:
    1. Business advice relating to financial re-organisation
    2. Financial auditing
    3. Recruitment consultants in the financial services field
    4. Provision of online financial services comparisons
    5. Financial marketing
    6. Presentation of financial products on communication media, for retail purposes
    7. Promotion of financial and insurance services, on behalf of third parties
    8. Business intermediary services relating to the matching of potential private investors with entrepreneurs needing funding
    9. Advertising
    10. Advertising services relating to financial investment
    11. Advertising services relating to financial services
    12. Credit card registration services
    13. Promoting the sale of goods and services of others by awarding purchase points for credit card use
    14. Compilation and systematisation of information in databanks
    15. Real estate marketing analysis
    16. Real estate marketing
    17. Promotion of insurance services, on behalf of third parties
    18. Administrative services relating to referrals for insurance agents
    19. Administration of sales promotion incentive programs
    20. Conducting virtual trade show exhibitions online
    21. Conducting interactive virtual auctions
    22. Providing an online marketplace for buyers and sellers of blockchain-based encrypted collectibles and non-fungible assets
    23. Online auctions using digital media, in particular digital collectibles, digital tokens, non fungible tokens (NFTs), cryptocurrencies and digital art
    24. Retail services in relation to works of art
    25. Online retail services in relation to: digital media, namely, digital collectibles, Digital tokens, non-fungible tokens (nfts), Cryptocurrencies and digital arts
    26. Providing an online marketplace for buyers and sellers of non-fungile tokens
    27. Providing of an online marketplace for buyers and sellers of goods and services
    28. Virtual sale in relation to the following goods: Downloadable virtual goods, namely, Computer programs in relation to the following goods: Perfumery, Deodorants and antiperspirants, Toiletries, Preparations for skincare, preparations for use in the bath and shower, Haircare preparations and Coiffure preparations, Jewels, Costume jewelry, watches, Art articles, Articles of clothing, footwear and headgear, All the aforesaid goods for use online and in online virtual worlds
    29. Virtual sale in relation to the following goods: Downloadable virtual goods, namely, Computer programs in relation to the following goods: glasses, Handbags, Bags for sports, Back packs, Sports teams, Games and playthings, accessories, Furs, Signs, panels, Event logos, Vehicles, Stickers, decalcomanias, Photographs, posters, Magazines, Parasols, All the aforesaid goods for use online and in online virtual worlds.
  • The mark was filed in class 36 with following description of goods:
    1. Banking
    2. Financial and monetary services
    3. Insurance and reinsurance services
    4. Real estate services
    5. Financial transactions via blockchain
    6. Cryptocurrency services, namely, Providing digital tokens for use by members of an online community Via a global computer network
    7. Cryptocurrency services, namely providing, offering, supplying, managing and transferring digital tokens incorporating cryptographic protocols for use in running and creating applications and blockchains on a decentralised computing platform and as a method of payment for goods and services
    8. Issuance of tokens for use as a method of payment for goods and services
    9. Issuance of virtual tokens of value or utility that can be consumed, redeemed and exchanged for value
    10. Financial administration of a virtual token economy
    11. Issuance of tokens of value or utility
    12. Currency trading and exchange services, notably, Exchange of virtual value or utility tokens
    13. Electronic payment services involving electronic transmission of virtual tokens
    14. Financial exchange of crypto assets
    15. Electronic funds transfer provided via blockchain technology
    16. Fiscal assessment and evaluation
    17. Stockbrokerage and stock exchange quotations
    18. Fund management and capital investments
    19. Real estate administration, housing agents and real estate appraisal
    20. Rental of offices [real estate]
    21. Management of commercial properties
    22. Leasing of shopping premises
    23. Deposits of valuables
    24. Issuing credit and debit cards
    25. Trusteeship
    26. Mutual fund creation and investment
    27. Mortgage lending
    28. Virtual and online providing of insurance, financial and real estate services
    29. Currency exchange and transfer services
    30. Virtual currency transfer and exchange services.
  • The mark was filed in class 41 with following description of goods:
    1. Teaching
    2. Training
    3. Entertainment services
    4. Sporting and cultural activities
    5. Entertainment services, specifically, Providing of online events
    6. Entertainment services, specifically, Providing of non-downloadable virtual goods, namely computer programs in relation to the following goods: Perfumery goods, Deodorants and antiperspirants, Toiletry preparations, Preparations for care of the skin, Bath and shower preparations, hair care and hair styling preparations, Gems, Imitation jewels, Pocket watches and wristwatches, Clothing, Footwear and headgear, All the aforesaid goods for use online and in online virtual worlds
    7. Entertainment services, specifically, Providing of non-downloadable virtual goods, namely computer programs in relation to the following goods: eyeglasses, Handbags, Bags for sports, Backpacks, Sports equipment, Art articles, Games, Playthings, accessories, Skins (animal-), Sign boards and Panels, Event logos, Vehicles, Stickers, Transfers (decalcomanias), Photographs, posters, Magazines, Parasols [sun umbrellas], All the aforesaid goods for use online and in online virtual worlds
    8. Entertainment services, specifically, Providing of virtual environments enabling users to interact with each other for training, recreational, leisure or entertainment purposes
    9. Entertainment services, specifically, Providing of virtual environments enabling users to consume virtual food and beverages
    10. Virtual reality game services provided on-line
    11. Virtual training services
    12. Providing virtual training relating to insurance, financial, monetary, banking and real estate
    13. Arranging, conducting and organising sporting or cultural events
    14. Preparation, organisation and conducting of cultural and sporting events in virtual reality environments
    15. Providing online publishing services in a virtual environment
    16. Online publishing
    17. Organisation of exhibitions in the field of interactive entertainment and organization of exhibitions in the field of virtual reality
    18. Multimedia entertainment publishing services, Multimedia entertainment production services.