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EUTM file information

018703140

EVO


May 12, 2022

Trademark Summary

The trademark EVO was filed by EVO BANCO, S.A., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on November 17, 2022, and received one opposition filed on February 18, 2023 by The Upper Deck Company on Likelihood of confusion. the opponent was represented by PURDYLUCEY INTELLECTUAL PROPERTY and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued February 18, 2023

The application was filed in Spanish, and Spanish was also language of all opposition proceedings (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software, not in relation to the following goods: Fonts or typefaces
    2. Software for transferring, managing and processing cryptocurrencies, digital and virtual currencies
    3. Downloadable computer software for use as a cryptocurrency wallet
    4. Cryptocurrency exchange software
    5. Software for electronic funds transfer
    6. Downloadable computer software for accessing, reading, and tracking information in the field of digital assets, namely, non-fungible tokens on a blockchain
    7. Digital artwork (downloadable) and Downloadable digital images
    8. Cryptography software
    9. Authentication software
    10. Banking software
    11. Business technology software
    12. Cloud computing software, software for digital collectibles using software technology based on blockchains and smart contracts
    13. Downloadable software for interactive games for use via a global computer network and via a variety of wireless networks and electronic devices
    14. Downloadable software for social networking and interacting with online communities
    15. Downloadable software for access to and streaming multimedia entertainment content
    16. Downloadable software for providing access to an online virtual environment
    17. Downloadable computer software for creating, producing and modifying animated and non-animated digital designs and characters, avatars, digital overlays and skins for access to and use in online environments, online virtual environments and extended reality virtual environments
    18. Computer games programmes for simulating financial securities trading [software]
    19. Digital collectibles created with blockchain-based software technology
    20. Cryptocurrency hardware wallets
    21. Computer hardware for crypto currency mining
    22. Compact discs featuring music, graphics or computer programs
    23. Computer peripheral devices
    24. Computer bags
    25. Mouse pads
    26. Accessories of eyewear, spectacles and sunglasses
    27. Spectacles cases
    28. Telescopes, Binoculars
    29. Magnifying glasses [optics]
    30. Electronic publications, downloadable
    31. Media content
    32. Digital recording media
    33. Smartphones
    34. Mobile telephones
    35. Computer software applications, downloadable, not in relation to the following goods: Fonts or typefaces
    36. Downloadable mobile applications for management and transmission of information and data
    37. Downloadable virtual goods, namely, Computer program in relation to the following goods: Perfumery products, deodorants and antiperspirants, Toiletry articles, Skin care preparations, bath preparations and Shower preparations, Hair-care preparations and Hairstyling preparations, All the aforesaid goods for use online and in online virtual worlds
    38. Downloadable virtual goods, namely, Computer program in relation to the following goods: Jewellery products, Imitation jewellery, watches, clothing, Footwear, head wear, Spectacles, Bags, Sports bags, Backpacks, Art, Toys, Accessories, Skins and furs, Signboards, Panels, Event logos, stickers, Decalcomanias (transfers), Photographs, Posters, Magazines, Sunshades, All the aforesaid goods for use online and in online virtual worlds
    39. Encoded and magnetic bank cards
    40. Electronic machines for recording financial operations
    41. Encoded loyalty cards
    42. Downloadable virtual goods, namely, Computer program in relation to the following goods: Encoded and magnetic bank cards, Electronic machines for recording financial operations, Encoded loyalty cards, All the aforesaid goods authenticated using non-fungible tokens (NFTs)
    43. None of the aforesaid goods for use in vehicles or relating thereto
    44. All the aforesaid goods in relation to the following fields: Banking, financial and insurance goods and services
    45. None of the aforesaid goods relating to computer programs or software for use in the providing or recruitment of personnel
    46. None of the aforesaid virtual goods being physical trading cards, or virtual goods namely digital trading cards, virtual memorabilia, virtual collectibles or virtual games, in the field of sports or entertainment
    47. None of the aforesaid being downloadable digital files authenticated by non-fungible tokens in the field of sports or entertainment.
  • The mark was filed in class 35 with following description of goods:
    1. Business advice relating to financial re-organisation
    2. Financial auditing
    3. Recruitment consultancy in the field of financial services, other than recruitment of personnel
    4. Provision of online financial services comparisons
    5. Financial marketing
    6. Presentation of financial products on communication media, for retail purposes
    7. Promotion of financial and insurance services, on behalf of third parties
    8. Business intermediary services relating to the matching of potential private investors with entrepreneurs needing funding
    9. Advertising
    10. Advertising services relating to financial investment
    11. Advertising services relating to financial services
    12. Credit card registration services
    13. Promoting the sale of goods and services of others by awarding purchase points for credit card use
    14. Compilation and systematisation of information in databanks
    15. Real estate marketing analysis
    16. Real estate marketing
    17. Promotion of insurance services, on behalf of third parties
    18. Administrative services relating to referrals for insurance agents
    19. Administration of sales promotion incentive programs
    20. Conducting virtual trade show exhibitions online
    21. Conducting interactive virtual auctions
    22. Online auctions using digital media, in particular digital collectibles, digital tokens, non fungible tokens (NFTs), cryptocurrencies and digital art
    23. Retail services in relation to works of art
    24. Online retail services in relation to: digital media, namely, digital arts
    25. Providing of an online marketplace for buyers and sellers of an online marketplace in relation to the following fields: financial services, Banking services (class 36) and real estate services, and Bank cards (encoded or magnetic) and Encoded loyalty cards
    26. Virtual sale in relation to the following goods: Downloadable virtual goods, namely, Computer programs in relation to the following goods: Perfumery, Deodorants and Antiperspirants, Toiletries, Preparations for skincare, preparations for use in the bath and shower, Haircare preparations and Coiffure preparations, Jewels, Costume jewellery, Watches, art, Clothing, Footwear and Headgear, All the aforesaid goods for use online and in online virtual worlds
    27. Virtual sale in relation to the following goods: Downloadable virtual goods, namely, Computer programs in relation to the following goods: Spectacles, Handbags, Sports bags, Back packs, Sports teams, Furs, Signs, panels, Event logos, Stickers, decalcomanias, Photographs, posters, Magazines, Parasols, All the aforesaid goods for use online and in online virtual worlds
    28. Virtual sale in relation to the following goods: Downloadable virtual goods, namely, Computer programs in relation to the following goods: Bank cards (encoded or magnetic), Electronic machines for recording financial operations, Encoded loyalty cards, All the aforesaid goods for use online and in online virtual worlds
    29. Virtual sale in relation to the following goods: Downloadable virtual goods, namely, Computer programs in relation to the following goods: Bank cards (encoded or magnetic), Electronic machines for recording financial operations, Encoded loyalty cards, All the aforesaid goods authenticated by non-fungible tokens [NFTs]
    30. All the aforementioned services not being related to the following fields: Manufacture and sale of vehicles and parts therefor
    31. All the aforesaid services in relation to the following fields: Banking, financial and insurance goods and services
    32. None of the aforesaid services for use in relation to physical trading cards, or virtual goods namely digital trading cards, virtual memorabilia, virtual collectibles or virtual games, in the field of sports or entertainment
    33. None of the aforesaid services for use in relation to downloadable digital files authenticated by non-fungible tokens in the field of sports or entertainment.
  • The mark was filed in class 36 with following description of goods:
    1. Banking
    2. Financial and monetary services
    3. Insurance and reinsurance services
    4. Real estate services
    5. Financial transactions via blockchain
    6. Cryptocurrency services, namely, Providing digital tokens for use by members of an online community Via a global computer network
    7. Cryptocurrency services, namely providing, offering, supplying, managing and transferring digital tokens incorporating cryptographic protocols for use in running and creating applications and blockchains on a decentralised computing platform and as a method of payment for goods and services
    8. Issuance of tokens for use as a method of payment for goods and services
    9. Issuance of virtual tokens of value or utility that can be consumed, redeemed and exchanged for value
    10. Financial administration of a virtual token economy
    11. Issuance of tokens of value or utility
    12. Currency trading and exchange services, notably, Exchange of virtual value or utility tokens
    13. Electronic payment services involving electronic transmission of virtual tokens
    14. Financial exchange of crypto assets
    15. Electronic funds transfer provided via blockchain technology
    16. Fiscal assessment and evaluation
    17. Stock brokerage and stock exchange quotations
    18. Fund management and capital investments
    19. Real estate administration, housing agents and real estate appraisal
    20. Rental of offices [real estate]
    21. Management of commercial properties
    22. Leasing of shopping premises
    23. Deposits of valuables
    24. Issuing credit and debit cards
    25. Trusteeship
    26. Mutual fund creation and investment
    27. Mortgage lending
    28. Virtual and online providing of insurance, financial and real estate services
    29. Currency exchange and transfer services
    30. Virtual currency, transfer and exchange services
    31. None of the aforesaid services for use in relation to physical trading cards, or virtual goods namely digital trading cards, virtual memorabilia, virtual collectibles or virtual games, in the field of sports or entertainment
    32. None of the aforesaid services for use in relation to downloadable digital files authenticated by non-fungible tokens in the field of sports or entertainment.
  • The mark was filed in class 41 with following description of goods:
    1. Teaching
    2. Training
    3. Entertainment services
    4. Sporting and cultural activities
    5. Entertainment services, specifically, Providing of online events
    6. Entertainment services, specifically, provision of the following goods: Non-downloadable virtual goods, namely, computer progams in relation to the following goods: Perfumery goods, Deodorants and antiperspirants, Toiletry preparations, Preparations for care of the skin, preparations for bathing and Shower preparations, Haircare preparations and Hairstyling preparations, Gems, Imitation jewels, Pocket watches and wristwatches, Clothing, Foot wear and Head gear, All the aforesaid goods for use online and in online virtual worlds
    7. Entertainment services, specifically, provision of the following goods: Non-downloadable virtual goods, namely, computer progams in relation to the following goods: eyeglasses, Handbags, Bags for sports, Backpacks, accessories, Skins (animal-), Sign boards and Panels, Event logos, Stickers, Transfers (decalcomanias), Photographs, posters, Magazines, Parasols [sun umbrellas], All the aforesaid goods for use online and in online virtual worlds
    8. Entertainment services, specifically, Providing of virtual environments enabling users to interact with each other for training, recreational, leisure or entertainment purposes
    9. Entertainment services, specifically, Providing of virtual environments enabling users to consume virtual food and beverages
    10. Virtual reality game services provided on-line
    11. Virtual training services
    12. Providing virtual training relating to insurance, financial, monetary, banking and real estate
    13. Arranging, conducting and organising sporting or cultural events
    14. Preparation, organisation and conducting of cultural and sporting events in virtual reality environments
    15. Providing online publishing services in a virtual environment
    16. Online publishing
    17. Organisation of exhibitions in the field of interactive entertainment and organization of exhibitions in the field of virtual reality
    18. Multimedia entertainment publishing services, Multimedia entertainment production services
    19. All the aforesaid services not in relation to the following fields: manufacture and sale of vehicles and replacement parts therefor
    20. None of the aforesaid services for use in relation to physical trading cards, or virtual goods namely digital trading cards, virtual memorabilia, virtual collectibles or virtual games, in the field of sports or entertainment
    21. None of the aforesaid services for use in relation to downloadable digital files authenticated by non-fungible tokens in the field of sports or entertainment.