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EUTM file information

018703339

FARMCRAFT


May 15, 2022

Trademark Summary

The trademark application FARMCRAFT was filed by World Wide Scholastic Esports Foundation, Inc, a U.S. corporation (the "Applicant"). The application was published for oppositions on June 27, 2022, and it was registered by office on October 4, 2022 without any oppositions.

The application was filed in English (French was selected as the second language).

Change of name and address of the trademark registration was recorded on May 30, 2022. Appointment and Replacement of representative of the trademark registration was recorded on October 2, 2024.


Goods And Services

  • The mark was filed in class 41 with following description of goods:
    1. Providing a web-based system and on-line portal for video games and electronic sports (esports)
    2. Entertainment services, namely, conducting live entertainment in the nature of video games being played by others
    3. Entertainment services, namely, providing online live entertainment in the nature of video games being played by others
    4. Providing news and information in the nature of statistics, scores, highlights, rankings, analysis, predictions and trivia in the field of sports and electronic sports (esports)
    5. Operation and coordination of electronic sports (esports) and video gaming leagues for recreational game playing purposes
    6. Educational and entertainment services, namely, providing interactive virtual platforms and instructional classes and events in the fields of science, technology, engineering and mathematics (STEM) activities, coding, engineering, engineering design, virtual reality, robotics, social emotional learning skills, teamwork, communication, and collaboration, and the use of such learnings and experiences to help define STEM-based career pathways.
  • The mark was filed in class 42 with Providing temporary use of non-downloadable video games and game software and providing temporary use of non-downloadable software, video games, and game software for educational services, namely, education in the fields of field of science, technology, engineering and mathematics (STEM) activities, coding, engineering, engineering design, virtual reality, robotics, social emotional learning skills, teamwork, communication, and collaboration, and the use of such learnings and experiences to help define STEM-based career pathways..