undefined
EUTM file information

018704030


May 16, 2022

Trademark Summary

The trademark application was filed by Volkswagen Aktiengesellschaft, a corporation established under the laws of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on August 10, 2022, and it was registered by office on November 17, 2022 without any oppositions.

The application was filed in German (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Recorded and downloadable media, blank digital or analogue recording and memory carriers
    2. Information technology and audiovisual equipment
    3. Computer programs for use in autonomous driving of vehicles
    4. Computer programs for use in the autonomous navigation of vehicles
    5. Computer programs for use in autonomous control of vehicles
    6. Recorded and downloadable computer programs, in particular data files in electronic form
    7. Computer software platforms, recorded or downloadable
    8. Computer software
    9. Application software
    10. Mobile apps
    11. Electronic publications, downloadable
    12. Downloadable image files
    13. Downloadable virtual goods, namely, Software, for use in relation to the following goods: vehicles, Parts and fittings for vehicles, And clothing, playthings, Sporting articles and equipment, Works of art, for use in the following fields: Virtual environments
    14. Downloadable virtual goods, namely, Non-fungible tokens (NFTs) for creating and trading digital collectibles using blockchain-based software technology, for use in relation to the following goods: vehicles, Parts and fittings for vehicles, And clothing, playthings, Sporting articles and equipment, Works of art, for use in the following fields: Virtual environments
    15. Downloadable digital media, namely, Digital collectibles created using blockchain-based software technology in the form of personalised photographs, images, videos and virtual experiences, in relation to the following fields: automotive industries, Fine art, entertainment, For sports and Pop culture
    16. Digital materials, namely, Unique data units being unique creative work, in relation to the following fields: automotive industries, Fine art, entertainment, For sports and Pop culture.
  • The mark was filed in class 35 with following description of goods:
    1. Retail services in relation to: Virtual goods, Namely of, Vehicles, Parts and accessories for vehicles, Ready-made clothing, Playthings and sporting goods and equipment, objects of art, for use in the following fields: Virtual environments
    2. Online marketplace services in relation to the following goods: virtual reality games
    3. Sale of digital art and creative works in the following fields: automotive industries, Toy industry, Sport and Pop culture.
  • The mark was filed in class 41 with following description of goods:
    1. Conducting, Organising, in relation to the following fields: Online events, for cultural purposes, For entertainment purposes, For sporting purposes
    2. Playing games on computer networks and on the Internet
    3. Providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
    4. Providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
    5. Providing of online, non-downloadable virtual vehicles, parts and fittings for vehicles, clothing, sports articles and equipment and works of art for use in virtual environments created for entertainment purposes
    6. Providing of online digital publications in the form of non-fungible tokens (NFTs) in the field of digital art via the internet.
  • The mark was filed in class 42 with following description of goods:
    1. Software development, programming and implementation
    2. Software as a service [SaaS]
    3. Rental of software
    4. Cloud computing
    5. Cloud hosting provider services
    6. Providing virtual computer systems through cloud computing
    7. Providing virtual computer environments through cloud computing
    8. Design and development of virtual reality software
    9. Design of virtual vehicle factories, vehicle shops and dealerships and points of sale for vehicles
    10. Design of virtual vehicles, parts and fittings for vehicles, clothing, sports articles and equipment and works of art
    11. Software as a service (SaaS) and platform as a service (PaaS) for software for use in connection with the providing of a digital platform for digital art, crypto collectibles, non-fungible tokens (NFTs) and marketplaces and auctions for non-fungible tokens (NFTs).