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EUTM file information

018704525

SOULFRAME


May 16, 2022

Trademark Summary

The trademark application SOULFRAME was filed by Digital Extremes Ltd., a corporation established under the laws of Canada (the "Applicant"). The application was published for oppositions on July 26, 2022, and it was registered by office on November 2, 2022 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on June 28, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer game software
    2. Computer games for use on mobile and cellular phones
    3. Computer software applications, downloadable
    4. Computer software, recorded
    5. Computer programs [downloadable software]
    6. Video game cartridges
    7. Electronic publications, downloadable
    8. Downloadable music files
    9. Downloadable image files
    10. Computer hardware
    11. Computer peripheral devices
    12. Computer keyboards
    13. Optical discs
    14. Mouse [computer peripheral]
    15. Mouse pads
    16. Wrist rests for use with computers
    17. Laptop computers
    18. Sleeves for laptops
    19. Tablet computers
    20. Covers for tablet computers
    21. Integrated circuit cards [smart cards]
    22. Memory cards for video game machines
    23. Joysticks for use with computers, other than for video games
    24. Security tokens [encryption devices]
    25. USB flash drives
    26. Mobile telephones
    27. Cases for smartphones
    28. Protective films adapted for smartphones
    29. Cell phone straps
    30. Mobile phone screen protectors
    31. Mobile phone ring holders
    32. Holders adapted for mobile telephones and smartphones
    33. Dashboard mats adapted for holding mobile telephones and smartphones
    34. Humanoid robots with artificial intelligence for use in scientific research, design and development of computer hardware and software, and computer gaming
    35. Virtual reality headsets
    36. Wearable video display monitors
    37. Headphones
    38. Materials for electricity mains [wires, cables]
    39. Wires, electric
    40. Batteries, electric
    41. Battery chargers
    42. Decorative magnets
    43. Animated cartoons
    44. Cinematographic film, exposed
    45. Earphones
    46. Cameras [photography]
    47. Portable power source.
  • The mark was filed in class 41 with following description of goods:
    1. Game services provided on-line from a computer network
    2. Providing online games
    3. Publishing and providing of computer games
    4. Organization of competitions [education or entertainment]
    5. E-sports services
    6. Escape room [entertainment] / escape game [entertainment]
    7. Organization of cosplay entertainment events
    8. Publication of texts, other than publicity texts
    9. Providing on-line electronic publications, not downloadable
    10. Organization of shows [impresario services]
    11. Organization of exhibitions for cultural or educational purposes
    12. Arranging and conducting of congresses
    13. Presentation of live performances
    14. Entertainer services
    15. Television entertainment
    16. Film production, other than advertising films
    17. Providing on-line music, not downloadable
    18. Providing on-line videos, not downloadable
    19. Providing films, not downloadable, via video-on-demand services
    20. Providing television programmes, not downloadable, via video-on-demand services
    21. Entertainment services
    22. Entertainment information
    23. Recreation information
    24. Amusement park services
    25. Providing amusement arcade services
    26. Providing recreation facilities
    27. Club services [entertainment or education]
    28. Toy rental
    29. Games library services
    30. Games equipment rental.