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EUTM file information

018704873

PICO


May 18, 2022

Trademark Summary

The trademark application PICO was filed by Pico Technology Co., Ltd., a corporation established under the laws of the People's Republic of China (the "Applicant"). The application was published for oppositions on June 28, 2022, and it was registered by office on October 5, 2022 without any oppositions.

The application was filed in English (German was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on July 14, 2022. Appointment and Replacement of representative of the trademark registration was recorded on February 23, 2023. Appointment and Replacement of representative of the trademark registration was recorded on February 27, 2023. Partial Surrender of the trademark registration was recorded on April 17, 2024. Change of name and professional address of the trademark registration was recorded on June 2, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable application programming interface [API] software
    2. Virtual reality software
    3. Augmented reality software
    4. Mixed reality software
    5. Virtual reality glasses
    6. Hardware for virtual reality games
    7. Virtual reality headsets
    8. Virtual reality software for education
    9. Virtual reality software for cinematography
    10. Virtual reality computer game software
    11. Virtual reality training simulation software in the field of education
    12. Virtual reality training simulation software in the field of science
    13. Virtual reality headsets adapted for use in playing video games
    14. Virtual reality headsets and helmets adapted for use in playing video games
    15. Virtual reality software for playing computer games
    16. Electronic controllers for use with virtual reality headsets
    17. Virtual reality training simulation software in the field of information technology
    18. Augmented reality game software
    19. Mixed reality game software
    20. Virtual reality game computer hardware
    21. Augmented reality game computer hardware
    22. Mixed reality game computer hardware
    23. Virtual, augmented, and mixed reality software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide virtual reality experiences
    24. Headsets for use with computers
    25. Software for integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking
    26. Software for converting natural language into machine-executable commands
    27. Software, namely, an interpretive interface for facilitating interaction between humans and machines
    28. Personal assistant software
    29. Virtual reality computer hardware
    30. Virtual reality software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide virtual reality experiences
    31. Wearable peripherals for computers, tablet computers, mobile devices and mobile telephones, namely, configurable head-mounted displays
    32. Headsets for use with video game console
    33. Augmented reality computer hardware
    34. Augmented reality headsets
    35. Augmented reality glasses
    36. Virtual reality software for navigating a virtual reality environment
    37. Augmented reality software for navigating an augmented reality environment
    38. Augmented reality software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide augmented reality experiences
    39. Headsets for virtual reality games
    40. Headsets for augmented reality games
    41. Handheld virtual reality controllers
    42. Handheld augmented reality controllers
    43. Gesture recognition software
    44. Motion tracking sensors for virtual reality technology
    45. Motion tracking sensors for augmented reality technology
    46. Earphones
    47. Headphones
    48. Video display software
    49. Video display hardware, namely, video drivers for video eyewear
    50. Software for navigating a virtual reality environment
    51. Software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile phones to provide virtual reality and augmented reality experiences
    52. Virtual reality software for object tracking, motion control and content visualization
    53. Augmented reality software for object tracking, motion control and content visualization
    54. Virtual reality software for users to experience virtual reality visualization, manipulation and immersion
    55. Augmented reality software for users to experience augmented reality visualization, manipulation and immersion
    56. Virtual reality software for operating virtual reality headsets
    57. Augmented reality software for operating augmented reality headsets
    58. Virtual reality software for interactive entertainment
    59. Augmented reality software for interactive entertainment
    60. Headsets
    61. Software for recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware
    62. Wearable computing devices comprised primarily of software and display screens for connection to computers, tablet computers, mobile devices, and mobile phones in order to enable virtual reality and augmented reality world experiences
    63. Goggles for enabling virtual reality, augmented reality world experiences
    64. Application programming interface (API) for computer software for developing and creating virtual reality and augmented reality experiences
    65. Software and firmware for operating system programs
    66. Computer operating systems
    67. Software for tracking motion in, visualizing, manipulating, viewing, and displaying augmented and virtual reality experiences
    68. Software, firmware and hardware for use in visual, voice, audio, motion, eye and gesture tracking and recognition
    69. Hardware and software for operating sensor devices
    70. Electronic sensor devices, cameras, projectors, and microphones for gesture, facial, and voice detection, capture and recognition
    71. Hardware and software for detecting objects, user gestures and commands
    72. Software and firmware for controlling, configuring and managing controllers
    73. Cameras
    74. Batteries
    75. Battery chargers
    76. Battery cases
    77. Battery packs
    78. Power charging and power management devices for mobile electronic devices
    79. Charging docks
    80. Charging stands for mobile electronic devices
    81. Base chargers for mobile electronic devices
    82. Power banks
    83. Bags and cases specially adapted for mobile electronic devices, namely for mobile phones, tablet computers, cameras and portable media players
    84. Briefcases, backpacks and carrying cases for mobile electronic devices, namely for mobile phones, tablet computers, cameras and portable media players
    85. Cases for mobile electronic devices, namely for mobile phones, tablet computers, cameras and portable media players
    86. Faceplates for mobile devices
    87. Protective covers and cases for mobile electronic devices, namely for mobile phones, tablet computers, cameras and portable media players
    88. Protective sleeves for mobile electronic devices, namely for mobile phones, tablet computers, cameras and portable media players
    89. Holders, armbands, clips and carrying cases specially adapted for mobile electronic devices, namely for mobile phones, tablet computers, cameras and portable media players
    90. Wall mounts for mounting mobile electronic devices, namely for mobile phones, tablet computers, cameras and portable media players
    91. Stands for mobile electronic devices, namely for mobile phones, tablet computers, cameras and portable media players
    92. Holders for mobile electronic devices, namely for mobile phones, tablet computers, cameras and portable media players
    93. Remote controls for mobile electronic devices
    94. Docking stations for mobile electronic devices
    95. Loudspeakers
    96. Electronic cables parts and fittings
    97. Electric cables
    98. Connection cables
    99. Cables for optical signal transmission
    100. Power cables and cable connectors
    101. Microphones
    102. Audio receivers
    103. Audio transmitters
    104. Head-mounted video display
    105. Sensors for monitoring physical movements
    106. Gaming headsets specially adapted for use in playing video games
    107. Virtual reality headsets and helmets adapted for use in playing video games
    108. Virtual, augmented and mixed reality headsets and helmets adapted for use in playing video games
    109. Virtual reality headsets for playing video games for connection to computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile phones in order to enable virtual reality experiences
    110. Audio and visual headsets for use in playing video games
    111. None of the aforesaid goods being for use with model railways.
  • The mark was filed in class 28 with following description of goods:
    1. Video game consoles
    2. Gamepads for use with game consoles
    3. Gamepads for use with electronic games
    4. Arcade video game machines
    5. Hand-held game consoles
    6. Game consoles
    7. Game machines and apparatus
    8. Hand-held consoles for playing video games
    9. Amusement apparatus adapted for use with an external display screen or monitor
    10. Amusement apparatus for use with a television screen
    11. Joysticks for video games
    12. Video games consoles comprising virtual reality headsets and helmets
    13. Video game interactive remote control units
    14. Wearable peripherals for playing video games specially adapted for computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones
    15. Controllers for computer games
    16. Hand-held units for playing electronic, computer, interactive, and video games
    17. Gaming devices, mobile gaming devices, namely, gaming machines with or without video output for playing computer games and video games
    18. Computer game consoles for use with an external display screen or monitor
    19. Apparatus for electronic games other than those adapted for use with an external display screen or monitor
    20. Apparatus for electronic games adapted for use with an external display screen or monitor
    21. Bags specially adapted for handheld video games and video game consoles
    22. Computer and video game joysticks
    23. Computer gaming consoles for recreational game playing
    24. Fitted plastic films known as skins for covering and protecting electronic game playing apparatus, namely, video game consoles and hand-held video game units
    25. Game controllers in the nature of keyboards for computer games
    26. Gaming headsets adapted for use in playing video games
    27. Hand held joy stick units for playing video games
    28. Hand-held units for playing electronic games for use with external display screen or monitor
    29. Video game machines
    30. LCD game machines
    31. Player-operated electronic controllers for electronic video game machines
    32. Protective carrying cases specially adapted for handheld video games and video game consoles
    33. Standalone video game machine
    34. Stands for electronic game playing apparatus, namely, video game consoles and hand-held video game units
    35. Tabletop units for playing electronic games other than in conjunction with a television or computer
    36. Video game interactive hand held remote controls for playing electronic games
    37. Controllers for game consoles
    38. None of the aforesaid goods being for use with model railways.