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EUTM file information

018705070

INHABITANTS


May 17, 2022

Trademark Summary

The trademark application INHABITANTS was filed by Pixel Vault, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on March 12, 2023, and it was registered by office on June 19, 2023 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on August 6, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer hardware
    2. Smartwatches
    3. Smart jewelry
    4. Eyewear
    5. Sunglasses
    6. Virtual reality glasses
    7. Headphones
    8. Headsets
    9. Gaming headsets
    10. Computer gaming peripherals
    11. Cases for computers, smartphones, headphones and headsets
    12. Light emitting diode (LED) signs
    13. Neon signs
    14. Cryptocurrency hardware wallet
    15. Image, music, audio, video and multimedia files authenticated by non-fungible tokens (NFTs)
    16. Downloadable electronic publications
    17. Digital images, audio, video and multimedia files
    18. Computer graphics
    19. Software
    20. Blockchain software
    21. Distributed ledger software
    22. Cryptography software
    23. Software for use with cryptocurrency
    24. Software for use with digital currency
    25. Software for use with virtual currency
    26. Software for minting, creating, and issuing digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    27. Software for viewing and providing access to digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, cryptocollectibles, cryptocurrencies, digital currencies and virtual currencies
    28. Software for distributing, trading, storing, sending, receiving, accepting, and transmitting digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    29. Software for decentralized finance
    30. Software for creating and executing smart contracts
    31. Software for developing decentralized applications
    32. Software for recording, managing, tracking, and transferring ownership interests in decentralized autonomous organizations
    33. Software for management and governance of decentralized autonomous organizations
    34. Software for participating and voting in decentralized autonomous organizations
    35. Software for executing and recording financial transactions
    36. Distributed ledger software for use in processing financial transactions
    37. Software for electronic funds transfer
    38. Software for use as a cryptocurrency wallet
    39. Software for use as an electronic wallet
    40. Software for creating and managing electronic wallets
    41. Software for digital currency payment and exchange transactions
    42. Software for managing and validating transactions involving digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    43. Electronic payment processing software
    44. Game software
    45. Virtual reality software
    46. Software for creating NFTs
    47. Software for managing and verifying transactions on a blockchain
    48. Software for game development
    49. Gaming software development tools
    50. Blockchain gaming software
    51. Software for cryptocurrency mining
    52. Software for cryptocurrency farming
    53. Software for arranging and conducting auctions
    54. Software for voting
    55. Software for social networking
    56. Software development tools
    57. Software for creating, managing, and interacting with an online community
    58. Software for creating, managing and accessing groups within virtual communities
    59. File sharing software
    60. Communications software
    61. Software for sending and receiving electronic messages, graphics, images, audio and audio visual content via the internet and communication networks
    62. Software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, voting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via computer and communication networks
    63. Software for processing images, graphics, audio, video, and text
    64. Software for the collection, managing, editing, organizing, modifying, transmission, sharing, and storage of data and information
    65. Software for transmitting, sharing, receiving, downloading, displaying, interacting with and transferring content, text, visual works, audio works, audiovisual works, literary works, data, files, documents and electronic works
    66. E-commerce software
    67. E-commerce software to allow users to perform electronic business transactions via a global computer the internet and communication networks
    68. Software for processing electronic transactions
    69. Software for organizing, searching for and managing events
    70. Software for creating accounts and maintaining and managing information about financial transactions on distributed ledgers and peer to peer payment networks
    71. Software for use in financial trading
    72. Software for use in financial exchange
    73. Software for providing authentication of parties to a financial transaction
    74. Software for maintaining ledgers for financial transactions
    75. Software for the management of cryptographic security of electronic transmissions across computer networks
    76. Software for encrypting and enabling secure transmission of digital information over the Internet
    77. Software for currency conversion.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Hats
    3. Headwear
    4. Jackets
    5. Jerseys
    6. Pants
    7. Shirts
    8. T-shirts
    9. Sweaters
    10. Sweatshirts
    11. Shoes
    12. Scarves
    13. Sneakers
    14. Socks.
  • The mark was filed in class 28 with following description of goods:
    1. Toys, games and playthings
    2. Toy figurines
    3. Plush toys
    4. Action figures
    5. Balls
    6. Basketballs
    7. Playing cards
    8. Hand-held units for playing electronic, computer, interactive, and video games
    9. Gaming devices
    10. Mobile gaming devices
    11. Amusement game machines
    12. Game consoles
    13. Game controllers for computer and video games
    14. Computer game joysticks
    15. Video game joysticks
    16. Gaming mice
    17. Gaming keypads
    18. Skateboards
    19. Skateboard decks.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising services
    2. Marketing services
    3. Market research
    4. Promotion services
    5. Business consulting services
    6. Facilitating the exchange and sale of products and services via computer and communication networks
    7. Providing online facilities for connecting buyers with sellers
    8. Providing an online marketplace
    9. Providing an online marketplace for digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    10. Providing an online marketplace for buyers and sellers of digital goods authenticated by non-fungible tokens (NFTs)
    11. Providing online marketplace to rent, borrow, and trade digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    12. Providing a virtual marketplace for digital assets, digital tokens, crypto-tokens, utility tokens, non-fungible tokens (NFTs), digital collectibles, crypto-collectibles, cryptocurrencies, digital currencies and virtual currencies
    13. Providing a virtual marketplace for buyers and sellers of digital goods authenticated by non-fungible tokens (NFTs)
    14. Providing a virtual marketplace to rent, borrow, and trade non-fungible tokens (NFTs)
    15. Facilitating the exchange and sale of services and products of third parties via computer and communication networks
    16. Providing online marketplaces for sellers of goods and/or services
    17. Auction services
    18. Promoting the goods and services of others via computer and communication networks.
  • The mark was filed in class 36 with following description of goods:
    1. Financial services
    2. Monetary services
    3. Financial transaction services
    4. Financial exchange services banking services
    5. Cryptocurrency services
    6. Digital currency services
    7. Electronic currency services
    8. Virtual currency services
    9. Cryptocurrency exchange services
    10. Cryptocurrency trading services
    11. Cryptocurrency payment processing
    12. Electronic payment services
    13. Electronic wallet services
    14. Currency exchange services
    15. Currency trading services
    16. Payment processing services
    17. Loan services
    18. Providing financial information
    19. Financial affairs, namely, financial management, financial planning, financial forecasting, financial portfolio management and financial analysis and consultation
    20. Financial information provided by electronic means
    21. Brokerage services
    22. Currency dealing services
    23. Investment management services
    24. Electronic commerce payment services
    25. Blockchain-based payment verification services.
  • The mark was filed in class 38 with following description of goods:
    1. Communications services
    2. Telecommunications
    3. Broadcasting services
    4. Electronic messaging services
    5. Streaming of audio, video and digital media content on the internet
    6. Streaming of electronic and video games
    7. Providing internet chat rooms
    8. Providing on-line forums for transmission of messages among computer users
    9. Streaming of data
    10. Computer aided transmission of information and images
    11. Providing an online community forum for users to share and stream information, audio, video, real-time news, entertainment content, and information
    12. Providing user access to digital images, text, audio, video, games, multimedia content, digital collectibles, cryptocollectibles, and non-fungible tokens (NFTs)
    13. Electronic transmission of virtual and augmented reality content and data.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Production and distribution of films, motion pictures, radio, television and web programs
    3. Production and post-production of multimedia entertainment content
    4. Providing non-downloadable movies, television shows, webcasts, audiovisual, and multimedia works via the internet
    5. Production of sound, video and multimedia recordings
    6. Providing online electronic, computer and video games
    7. Virtual reality arcade services
    8. Virtual reality game services
    9. Electronic publishing services
    10. Entertainment services, namely, providing virtual reality, augmented reality and mixed reality interactive entertainment, games, content and experiences
    11. Entertainment services, namely, providing online virtual reality, augmented reality and mixed reality environments
    12. Production of virtual reality, augmented reality and mixed reality video for entertainment purposes
    13. Multimedia entertainment production and publishing services
    14. Organizing exhibitions, events, and conferences for entertainment and cultural purposes.
  • The mark was filed in class 42 with following description of goods:
    1. Software as a service (SaaS)
    2. Platform as a service (PaaS)
    3. Cloud computing services
    4. Design and development of computer hardware and software
    5. Computer, electronic and video game development services
    6. Design and development of decentralized applications
    7. Development and implementation of smart contracts
    8. Information technology services.
  • The mark was filed in class 45 with following description of goods:
    1. Online social networking services
    2. Providing authentication services for personal identification information
    3. Identity verification services
    4. Data and information security services.