The trademark application 17 friends was filed by Christian P. Benzing, a national of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on September 6, 2022, and it was registered by office on December 14, 2022 without any oppositions.
It was designated 'Basic Application' for International Application 1726191 at the World Intellectual Property Organization (WIPO).
The application was filed in German (English was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Computer programs, downloadable
Computer software, recorded
Downloadable computer software for managing cryptocurrency transactions using blockchain technology
Cryptography software
Authentication software
Banking software
Business technology software
Cloud computing software
Collaboration management software platforms
Digital telephone platforms and software
Utility, security and cryptography software
Downloadable cloud computing software
Downloadable game software
Games software
Computer application software featuring games and gaming
Computer programs for core technology, in the fields of virtual reality, augmented reality and holographs for stereoscopic visualisation hardware, including personal computers, smart phones, smart watches, spectacles, monitors, projection hardware and computers for the face and computer software for core technology in the fields of virtual reality, augmented reality and holographs for stereoscopic visualisation hardware, including personal computers, smart phones, smart watches, spectacles, monitors, projection hardware and computers for the face.
The mark was filed in class 35 with following description of goods:
Advertising, marketing and promotional services
Business management of performing artists
Negotiation of commercial transactions for artists within the framework of business management of artists.
The mark was filed in class 36 with following description of goods:
Finance services
Financial transactions via blockchain
Financial exchange of crypto assets
Electronic funds transfer provided via blockchain technology.
The mark was filed in class 38 with following description of goods:
Telecommunication services
Access services to telecommunications networks, Providing of access to wireless communication networks, Providing access to the Internet
Broadcasting services
Broadcasting and transmission of interactive television, interactive games, interactive entertainment and interactive competitions
Providing of access to computer networks for the playing of games and access to competitions for those games via a global computer network, wireless networks or interactive television
Chatroom services for social networking
Streaming audio and video material on the Internet
Providing online forums
Information and consultancy relating to the aforesaid points
Providing access to information on the Internet
Transmitting data on the Internet
Providing of access to information on the internet, on portals on the internet and platforms on the internet for core technology, in the fields of virtual reality, augmented reality and holographs for stereoscopic visualisation hardware, including personal computers, smart phones, smart watches, spectacles, monitors, projection hardware and computers for the face.
The mark was filed in class 41 with following description of goods:
Electronic games services provided by means of a global communication network
Interactive computer game services
Event promoter.
The mark was filed in class 42 with following description of goods:
Data storage via blockchain
User authentication services using blockchain technology
Certification of data via blockchain
Providing user authentication services using biometric hardware and software technology for e-commerce transactions
User authentication services using technology for e-commerce transactions
Cryptocurrency mining
Providing virtual computer systems through cloud computing
Computer software design
Rental of computer software
Technical services for the downloading of video games, providing a website and web-based services for online management of computer game software
Software as a service, namely Software for time recording on computer games and video games, software for displaying data and games scores in games, software for recording computer game and video game material, software for creating screenshots of computer games and video games, software for computer game and video game enhancers
Software as a service [SaaS]
Platform as a service [PaaS]
Software development in the framework of software publishing, Information technology [IT] consultancy