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EUTM file information

018705861

ESCORPION


May 18, 2022

Trademark Summary

The trademark ESCORPION was filed by AMBERES, S.A.U., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on June 27, 2022, and received one opposition filed on September 22, 2022 by Scorpions Musikproduktions- u. Verlagsgesellschaft mbH on Likelihood of confusion. the opponent was represented by Meyer, Ludgerus A. and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued September 22, 2022

The application was filed in Spanish, and Spanish was also language of all opposition proceedings (English was selected as the second language).

Change of name and professional address of the trademark registration was recorded on January 14, 2024. Change of name and professional address of the trademark registration was recorded on January 15, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable virtual goods for use online and in online virtual worlds, namely, Computer programs In relation to the following goods: Footwear, clothing, Clothes, Digital clothing, headgear and headwear
    2. Downloadable virtual goods for use online and in online virtual worlds, namely, Computer programs In relation to the following goods: clothing, headgear and headwear, Footwear
    3. Virtual reality hardware
    4. Software
    5. Virtual and augmented reality software
    6. Multimedia software
    7. Media and publishing software
    8. Data communications software
    9. Computer programs for accessing, browsing and searching online databases
    10. Media content
    11. Electronic publications, downloadable
    12. Interactive electronic publications
    13. Communication, networking and social networking software
    14. Computer software platforms for social networking
    15. Application software for social networking services via internet
    16. E-commerce and e-payment software
    17. Computer e-commerce software to allow users to perform electronic business transactions via a global computer network
    18. Application software for mobile phones
    19. Downloadable computer software enabling individuals, groups, companies and brands to create and maintain an online presence and interact with online communities
    20. Interactive entertainment software
    21. Downloadable interactive entertainment software for playing video games
    22. Virtual reality models
    23. Software for creating and managing social media profiles and user accounts
    24. Software for creating, managing and accessing groups within virtual communities
    25. Interactive software
    26. Interactive software based on artificial intelligence
    27. Utility, security and cryptography software
    28. Downloadable virtual goods, namely Dolls and Animals, the aforesaid goods for use in online virtual worlds
    29. Non-fungible assets (NFTs)
    30. Encryption devices and downloadable software for managing cryptocurrency transactions using blockchain technology
    31. Computer programs for the creation and trade of digital collectibles using block-chain based software technology
    32. Downloadable virtual goods, namely, Computer programs In relation to the following goods: Footwear, clothing, Digital clothing, headgear and headwear, the aforesaid goods for use online and in online virtual worlds, Digital clothing, digital footwear, digital headwear
    33. Interactive software for digital showrooms
    34. 3D animation software
    35. Asset authentication software
    36. Software, enabling the authentication, ownership, availability and trading of digital assets and creations on computer software platforms
    37. Downloadable software for processing transactions In relation to the following goods: crypto-collectibles, Non-fungible assets and assets with other applications
    38. Downloadable software for use in electronically trading, storing, sending, receiving, accepting and transmitting the following goods: crypto-collectibles, Non-fungible assets and assets with other applications.
  • The mark was filed in class 42 with following description of goods:
    1. Software development, programming and implementation
    2. Dress designing, Costume design, Textile design services and Consultancy services relating to the aforesaid services
    3. Providing information about fashion design services
    4. Providing research information in relation to the following services: 3D fashion design services
    5. 3D design services In relation to the following goods: Foot wear, Clothing, Digital clothing, textiles
    6. Design of virtual fashion
    7. Providing temporary use of online non-downloadable software for use in e-commerce and storage, sending, reception, acceptance and transmission of digital currency, cryptocurrencies, non-fungible assets and other application assets, including the management of digital transactions
    8. Software as a service (SaaS) and platform as a service (PaaS) featuring software for providing a digital platform for browsing digital art, crypto-collectibles, non-fungible assets and other application assets, including digital marketplaces and auctions for non-fungible assets
    9. Providing online non-downloadable software for providing access to crypto-collectibles, non-fungible assets and other application assets
    10. Electronic storage of digital videos and photographs
    11. Provision of the following goods: Non-downloadable computer software for creating, producing and modifying animated and non-animated digital designs and characters, avatars, digital overlays and skins for access to and use in online environments, online virtual environments and extended reality virtual environments.