undefined
EUTM file information

018709290

SUPER CRAZY RHYTHM CASTLE


May 26, 2022

Trademark Summary

The trademark application SUPER CRAZY RHYTHM CASTLE was filed by SECOND IMPACT GAMES LIMITED, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on June 27, 2022, and it was registered by office on October 4, 2022 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on May 19, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Games software
    2. Interactive games software
    3. Computer game software
    4. Video game software
    5. Virtual reality games software
    6. Virtual reality game software
    7. Virtual reality software for playing virtual reality games
    8. Virtual reality headsets
    9. Virtual reality goggles
    10. Virtual reality hardware
    11. Virtual reality glasses
    12. Augmented reality software
    13. Augmented reality game software
    14. Downloadable computer game software
    15. Downloadable video game software
    16. Downloadable virtual reality games software
    17. Downloadable Virtual reality game software
    18. Downloadable Virtual reality software for playing virtual reality games
    19. Downloadable Augmented reality software
    20. Downloadable Augmented reality game software
    21. Interactive entertainment computer software for video games
    22. Data recorded electronically from the Internet, namely, recorded computer game programs
    23. Data recorded in machine readable form from the Internet, namely downloadable video game data via the internet
    24. Discs, tapes, cartridges, and CD-ROMs, all bearing computer games software or video games
    25. Vinyl records
    26. Pre-recorded CDs featuring music
    27. Computer software and hardware apparatus for downloading, transmitting, receiving, providing, publishing, extracting, encoding, decoding, reading, storing and organizing audiovisual, videographic and written data
    28. Computer software for gathering, processing, monitoring, analyzing, managing and reporting information
    29. Computer software for gathering, processing, monitoring, analyzing, managing and reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content
    30. Computer software for designing, developing, modifying and improving computer software, applications, computer and video games, websites and audio visual content
    31. Information stored on electronic, magnetic and/or by optical means, namely, CDs and DVDs
    32. Publications in electronic form supplied on- line from a database and from facilities provided on the Internet and other networks and websites, namely, downloadable electronic publications in the nature of magazines in the field of video games
    33. Downloadable electronic publications in the nature of magazines in the field of video games
    34. Downloadable applications for mobile devices
    35. Software applications for mobile devices
    36. Digital music downloadable from the internet
    37. Musical recordings in the form of discs
    38. Downloadable image files
    39. Mobile phone covers and cases
    40. Leather cases for mobile phones
    41. Mobile telephone games
    42. Mobile telephone fascias and covers
    43. Laptop carrying cases
    44. Cases adapted for tablet computers
    45. Computer mouse pads
    46. Decorative magnets
    47. Fridge magnets
    48. Podcasts
    49. Downloadable sound recordings
    50. Magnetic badges.
  • The mark was filed in class 16 with following description of goods:
    1. Books
    2. Comics
    3. Graphic novels
    4. Publications
    5. Printed cartoon strips
    6. Animation cels
    7. Newspapers
    8. Newsletters
    9. Magazines
    10. Periodicals
    11. Stickers
    12. Pictures
    13. Postcards
    14. Posters
    15. Stationery
    16. Calendars
    17. Erasers
    18. Notepads
    19. Notebooks
    20. Rulers
    21. Pamphlets
    22. Picture books
    23. Printed publications
    24. Greeting cards
    25. Musical greeting cards
    26. Christmas cards
    27. Gift bags
    28. Address books
    29. Diaries
    30. Book marks
    31. Pens
    32. Pencils.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing, namely, T-shirts, hoodies, loungewear, sleepwear, pyjamas, pyjama sets
    2. Clothing, namely, articles of outerwear, jackets, pullovers, twinsets, knitwear, jerseys, sweatshirts, bibs, tank tops, crop tops, sweaters
    3. Clothing, namely, sweatpants, sweatshirts, socks, scarves, aprons
    4. Headgear, namely, hats, caps, baseball caps, beanies.
  • The mark was filed in class 28 with following description of goods:
    1. Toys
    2. Games and playthings
    3. Playing cards
    4. Arcade games
    5. Board games
    6. Cuddly toys
    7. Soft toys
    8. Stuffed toys
    9. Electronic activity toys
    10. Fluffy toys
    11. Squeezable balls used to relieve stress
    12. Dolls
    13. Puppets
    14. Plush toys, jigsaw puzzles
    15. Card games
    16. Handheld computer games.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing electronic, computer and video games provided by means of the Internet
    2. Internet games, namely, providing non-downloadable computer games via the internet
    3. Organizing of games
    4. Providing online video games
    5. Entertainment services sharing computer games
    6. Provision of online computer games
    7. Provision of non-downloadable computer games played via a global computer network
    8. Providing interactive entertainment services, namely, providing temporary use of non-downloadable electronic games
    9. Providing interactive multi-player computer games via the internet and electronic communication networks
    10. Arranging and conducting competitions for video game and e-sports players
    11. Entertainment services, namely, arranging, organizing and producing live gaming and e-sports events and competitions
    12. Organizing, conducting and operating video game tournaments
    13. Organization of gaming competitions, namely, organizing electronic, computer and video game competitions
    14. Entertainment services in the form of electronic, computer and video games provided by means of the Internet, mobile telephone and other remote communications device
    15. Publishing of interactive computer and video game software
    16. Multimedia publishing of computer and video games and computer and video games software
    17. Video game player information, including information regarding a player's identity and the player's preferences via a customized website
    18. Information, advisory and consultancy services in connection with the foregoing.