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EUTM file information

018709804

CROSSFIRE


May 29, 2022

Trademark Summary

The trademark application CROSSFIRE was filed by SmileGate Entertainment, Inc., a corporation established under the laws of the Republic of Korea (the "Applicant"). The application was published for oppositions on July 5, 2022, and it was registered by office on October 12, 2022 without any oppositions.

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Virtual reality games software
    2. Interactive virtual reality, augmented reality and mixed reality game software
    3. Virtual reality software for playing virtual reality games
    4. Interactive multimedia software for playing virtual reality games
    5. Software for creating, managing and accessing groups within virtual communities
    6. Headsets, virtual reality goggles, virtual reality glasses, and virtual reality hardware, all for use in playing virtual reality games
    7. Virtual reality headsets adapted for use in playing video games
    8. Head-mounted video displays for use in playing virtual reality games
    9. Handheld electronic controllers for use in connection with virtual reality games software
    10. Computer hardware, computer programs, and computer software for use in connection with playing virtual reality, augmented reality and mixed reality games
    11. Motion detecting sensors and motion tracking sensors for virtual reality technology
    12. Software for detecting objects, user gestures and commands in virtual reality, augmented reality and mixed reality video games
    13. None being driver software or programs for operating semiconductors, circuit boards or peripheral graphic boards used for enhancing the visual experience of those using applications with high-end visual graphics and video such as gaming, animation, or playback.
  • The mark was filed in class 41 with following description of goods:
    1. Virtual reality game services provided online from a computer network
    2. Providing online virtual reality, augmented reality and mixed reality games
    3. Provision of entertainment services online in the nature of virtual reality, augmented reality and mixed reality computer games
    4. Electronic virtual reality, augmented reality, and mixed reality games services provided by means of a global communication network
    5. Interactive entertainment services in the nature of virtual reality computer games
    6. Providing interactive multi-player virtual reality computer games via the internet and electronic communication networks
    7. Virtual reality arcade services for recreational use.