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EUTM file information

018714952

LIGHTSPEED EXPLORATION LAB


June 9, 2022

Trademark Summary

The trademark application LIGHTSPEED EXPLORATION LAB was filed by Tencent Holdings Limited, a corporation established under the laws of the Cayman Islands (the "Applicant"). The application was published for oppositions on October 16, 2022, and it was registered by office on January 23, 2023 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on August 6, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer game software
    2. Computer games for use on mobile and cellular phones
    3. Computer software applications, downloadable
    4. Computer software, recorded
    5. Computer programs [downloadable software]
    6. Video game cartridges
    7. Electronic publications, downloadable
    8. Downloadable music files
    9. Downloadable image files
    10. Computer hardware
    11. Computer peripheral devices
    12. Computer keyboards
    13. Optical discs
    14. Mouse [computer peripheral]
    15. Mouse pads
    16. Wrist rests for use with computers
    17. Laptop computers
    18. Sleeves for laptops
    19. Tablet computers
    20. Covers for tablet computers
    21. Integrated circuit cards [smart cards]
    22. Memory cards for video game machines
    23. Joysticks for use with computers, other than for video games
    24. Security tokens [encryption devices]
    25. Usb flash drives
    26. Mobile telephones
    27. Cases for smartphones
    28. Protective films adapted for smartphones
    29. Cell phone straps
    30. Humanoid robots with artificial intelligence
    31. Virtual reality headsets
    32. Wearable video display monitors
    33. Headphones
    34. Materials for electricity mains [wires, cables]
    35. Wires, electric
    36. Batteries, electric
    37. Battery chargers
    38. Decorative magnets
    39. Animated cartoons
    40. Cinematographic film, exposed
    41. Earphones
    42. Cameras [photography]
    43. Portable power source
    44. Software for developing, designing, creating and editing metaverse and virtual reality environments
    45. Software for developing, designing, creating and editing terrain, vegetation, buildings and landscapes within computer games and video games
    46. Software for optimising computer graphics performance
    47. Software for optimising the development of environments, landscapes, terrains, vegetation, buildings, roads and characters with computer games videos, virtual reality worlds and the metaverse
    48. Downloadable movies
    49. Downloadable digital media, namely, digital trading cards and digital art
    50. Multimedia, image, video, music and audio files authenticated by nonfungible token (nft)
    51. Mobile apps.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Office functions
    3. Accounting
    4. Arranging subscriptions to telecommunication services for others
    5. Auctioneering
    6. Auditing
    7. Bill-posting
    8. Commercial administration of the licensing of the goods and services of others
    9. Commercial information agencies
    10. Commercial information and advice for consumers [consumer advice shop]
    11. Compilation of information into computer databases
    12. Compilation of statistics
    13. Data search in computer files for others
    14. Demonstration of goods
    15. Distribution of samples
    16. File management (computerized -)
    17. Marketing
    18. Marketing research
    19. Marketing studies
    20. On-line advertising on a computer network
    21. Opinion polling
    22. Organization of exhibitions for commercial or advertising purposes
    23. Presentation of goods on communication media, for retail purposes
    24. Price comparison services
    25. Rental of advertising space
    26. Rental of advertising time on communication media
    27. Sales promotion for others
    28. Systemization of information into computer databases
    29. Promotional services
    30. Placing advertisements and promotional displays in electronic sites accessed via computer networks
    31. Compiling and maintaining online directories
    32. Computer recording of statistical data
    33. Organisation, operation and supervision of loyalty schemes and incentive schemes
    34. Provision of an online marketplace for buyers and sellers of goods and services
    35. Assistance with purchasing goods and services for others
    36. Retail services connected to the sale of computer game software, video games, computer games, game programs, downloadable games, accessories for computer games and video games, computer game and video game expansion packs, downloadable content for computer games and video games, downloadable in-game points and currency for computer games and video games
    37. Distributorship services in the field of computer game software, video games, computer games, game programs, downloadable content for computer games and video games
    38. Retail of third-party pre-paid cards for the purchase of multimedia content and downloadable content for computer games and video games
    39. Presentation of multimedia, image, video, music and audio files authenticated by non-fungible token (nft) on communication media, for retail purposes
    40. Providing an online marketplace for buyers and sellers of virtual goods and services
    41. Providing an online marketplace for buyers and sellers of crypto collectibles
    42. Providing an online marketplace for buyers and sellers of blockchain-based non-fungible assets
    43. Operating on-line marketplaces featuring crypto collectibles and blockchain-based non-fungible assets
    44. Providing an online marketplace
    45. Providing an online marketplace for non-fungible tokens (nfts)
    46. Providing an online marketplace for buyers and sellers of digital goods authenticated by non-fungible tokens (nfts)
    47. Retail services connected to the sale of app software, mobile apps, computer software, computer games, video games, game programs, computer software tools
    48. Distributorship services in the field of computer software, computer game software, video games, computer games, game programs and computer software tools
    49. Online retail store services relating to computer software programs, app software, mobile apps, computer games, audio recordings, electronic publications, books, movies, music, videos, and tv programs
    50. Providing consumer product advice relating to computer and video game software and applications
    51. Promoting computer and video games for others
    52. Providing consumer product information relating to computer and video game software and applications
    53. Arranging and conducting trade show exhibitions in the field of electronic, computer and video games for the computer and video game industry
    54. Organization of events, exhibitions, fairs and shows for commercial, promotional and advertising purposes
    55. Promoting the parties and special events of others
    56. Publicity
    57. Providing marketing and promotion of special events
    58. Event planning and management for marketing, branding, promoting or advertising the goods and services of others.
  • The mark was filed in class 41 with following description of goods:
    1. Game services provided on-line from a computer network
    2. Providing online games
    3. Publishing and providing of computer games
    4. Organization of competitions [education or entertainment]
    5. Organization of cosplay entertainment events
    6. Publication of texts, other than publicity texts
    7. Providing on-line electronic publications, not downloadable
    8. Organization of shows [impresario services]
    9. Organization of exhibitions for cultural or educational purposes
    10. Arranging and conducting of congresses
    11. Presentation of live performances
    12. Entertainer services
    13. Television entertainment
    14. Film production, other than advertising films
    15. Providing online music, not downloadable
    16. Providing on-line videos, not downloadable
    17. Providing films, not downloadable, via video-on-demand services
    18. Providing television programmes, not downloadable, via video-on-demand services
    19. Entertainment services
    20. Entertainment information
    21. Recreation information
    22. Amusement park services
    23. Providing amusement arcade services
    24. Providing recreation facilities
    25. Club services [entertainment or education]
    26. Toy rental
    27. Games equipment rental
    28. Education
    29. Gaming services
    30. Publishing services
    31. Electronic publishing
    32. Multimedia publishing of magazines, journals and newspapers
    33. Publishing of printed matter
    34. Digital video, audio and multimedia entertainment publishing services
    35. Electronic publication of information on a wide range of topics, including online and over a global computer network
    36. Providing online electronic publications, not downloadable
    37. Publication of electronic newspapers accessible via a global computer network
    38. Publication of books, magazines, almanacs and journals
    39. Publication of documents in the field of training, science, public law and social affairs
    40. Rental of printed publications
    41. Organization of electronic game competitions
    42. Virtual reality game services provided online from a computer network
    43. Providing online entertainment in the nature of game tournaments
    44. Video entertainment services
    45. Interactive entertainment services
    46. Providing information, including online, about education, training, entertainment, sporting and cultural activities
    47. Educational and training services relating to games
    48. Provision of news for entertainment purposes
    49. Providing information on-line relating to computer games and computer enhancements for games
    50. Advisory services relating to publishing
    51. Advisory services relating to game publishing
    52. Game publishing services
    53. Provision of information relating to electronic computer games provided via the internet
    54. Multimedia publishing of games
    55. Providing entertainment information about video game tournaments and competitions via a website
    56. Social club services [e.g., for game developers], namely, arranging, organizing, and hosting social events, get-togethers, and parties for club members
    57. Entertainment services, namely, providing advice and information for game development and publication
    58. Consulting services for others in the field of publication of computer and video game software and applications
    59. Advisory services and consultancy with regard to publishing computer and video game software and applications.
  • The mark was filed in class 42 with following description of goods:
    1. Computer software design
    2. Rental of computer software
    3. Technical services for the downloading of video games
    4. Providing a website and web based services for online management of personal computer game software
    5. Software as a service, namely, software for recording time in computer games and video games, software for displaying in-game data and scores, software for recording computer game and video game footage, software for taking screenshots of computer games and video games, software for computer game and video game enhancers
    6. Software as a service [saas]
    7. Platform as a service [paas]
    8. Software development in the framework of software publishing
    9. Information technology [it] consultancy
    10. Installation of computer software
    11. Computer software consultancy
    12. Computer virus protection services
    13. Providing search engines for the internet
    14. Monitoring of computer systems by remote access
    15. Web site design consultancy
    16. Electronic data storage
    17. Cloud computing
    18. Outsource service providers in the field of information technology
    19. Computer technology consultancy
    20. Computer security consultancy
    21. Graphic arts design
    22. Industrial design
    23. Styling [industrial design]
    24. Research, development, design and upgrading of computer software
    25. Software as a service (saas), namely, software for developing computer game environments
    26. Software as a service (saas), namely, software for developing, designing, creating and editing virtual environments and virtual worlds, software for developing, designing, creating and editing metaverse and virtual reality environments, software for developing, designing, creating and editing terrain, vegetation, buildings and landscapes within computer games and video games
    27. Software as a service (saas), namely, software for optimising computer graphics performance, software for optimising the development of environments, landscapes, terrains, vegetation, buildings, roads and characters with computer games videos, virtual reality worlds and the metaverse
    28. Information, advisory and consultancy services relating to all the aforesaid.