The trademark application TALES OF THE UNEXPECTED was filed by ITV Studios Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on August 21, 2022, and it was registered by office on November 28, 2022 without any oppositions.
The application was filed in English (French was selected as the second language).
Change of name and address of the trademark registration was recorded on June 30, 2022. Change of name and professional address of the trademark registration was recorded on December 19, 2022.
Goods And Services
The mark was filed in class 9 with following description of goods:
Cinematographic and photographic films
Sound and video recordings
Audio tapes, audio CD and video tapes
Apparatus for recording, transmission or reproduction of sound or images
Video and computer games
Computer software
Software for mobile devices, smartphones, notebook computers, personal computers, consoles, tablets and media players
Computer software platforms, incorporating applications featuring functional and graphical elements
Software for gaming, gambling, on-line gaming and gambling
Software for use in the fields of virtual reality, augmented reality, mixed reality, identity verification, online marketplaces and the creation of self-sovereign identity
Software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
Software to enable uploading, downloading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, blogging, sharing, manipulating, distributing, publishing, reproducing, of electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet or other computer and communications networks
Digital music (downloadable from the Internet)
Mobile phone covers
Interactive compact discs
CD-ROMs, DVDs and Optical storage discs
Smart phone apparatus and software relating thereto
WAP phone apparatus and software relating thereto
Downloadable virtual goods, namely, computer programs featuring footwear, clothing, headwear, eyewear, swimwear, bags, art, toys, games, cosmetics, toiletries, perfumes, water bottles and towels for use online and in online virtual worlds
Downloadable electronic publications in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming
Decorative refrigerator magnets
Portable media players
Podcasts (downloadable)
Parts and fittings for all the aforesaid goods.
The mark was filed in class 38 with The streaming of entertainment content and live streaming of entertainment events in an online environment and distribution of sound recordings and video recordings, all provided online..
The mark was filed in class 41 with following description of goods:
Entertainment
Sporting and cultural activities
Entertainment services
Entertainment services in the form of virtual reality and interactive game services
Virtual and augmented reality online gaming services
Production, publication and syndication of online video games, sound recordings and video recordings, all provided online
Providing games and video games, not downloadable, via an online forum
Entertainment services provided within the metaverse, namely the provision of online, non-downloadable virtual footwear, clothing, headwear, eyewear, swimwear, bags, art, toys, games, cosmetics, toiletries, perfumes, water bottles and towels, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments
Gambling
Online gambling services
Electronic gaming and gambling services, online, on social networks or by means of a global computer network
Information relating to entertainment, video games and computer games, provided on-line from a computer database or the Internet or the metaverse or by communications satellite, microwave or other electronic, digital or analogue media
Organisation, production and presentation of events for educational, cultural or entertainment purposes
Organisation, production and presentation of competitions, contests, games, game shows, quizzes, exhibitions, virtual performances and virtual social entertainment events
Organisation, production and presentation via live streaming of entertainment events
Entertainment and educational services via the uploading, downloading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, blogging, sharing, manipulating, distributing, publishing, reproducing, of electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet or other computer and communications networks
Provision of entertainment via podcast
Publishing of interactive computer and video game software
Information and advisory services relating to any of the aforesaid services.