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EUTM file information

018715829

Angels of Aether


June 9, 2022

Trademark Summary

The trademark application Angels of Aether was filed by Starflame s.r.o., a corporation established under the laws of the Slovak Republic (the "Applicant"). The application was published for oppositions on September 12, 2022, and it was registered by office on December 20, 2022 without any oppositions.

The application was filed in Slovak (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer software for converting document images into electronic formats
    2. Video editing software
    3. Website development software
    4. Software for generating virtual images
    5. Software for designing online advertising on websites
    6. Computer software for scanning images and documents
    7. Computer software for use in creating and designing websites
    8. Computer software for creating dynamic websites
    9. Computer software for the display of digital media
    10. Computer software to enhance the audio-visual capabilities of multimedia applications
    11. Computer software in the field of electronic publishing
    12. Application software for wireless devices
    13. Interactive entertainment software
    14. Interactive entertainment software for use with personal computers
    15. Computer application software
    16. Computer software for application and database integration
    17. Computer software for entertainment
    18. Computer software for use as an application programming interface (API)
    19. Software for processing images, graphics, audio, video and text
    20. Simulation software
    21. Simulation software [entertainment]
    22. Simulation software for use in digital computers
    23. Game development software
    24. Software for product development
    25. Application server software
    26. Computer-aided design (CAD) software
    27. Application development software
    28. Entertainment software
    29. Electronic game software for wireless devices
    30. Interactive multimedia game programs
    31. Interactive game software
    32. Desktop publishing software
    33. Downloadable cloud computing software
    34. Software for facilitating secure credit card transactions
    35. Web application software
    36. Artificial intelligence software for analysis
    37. Downloadable electronic game software for wireless devices
    38. Downloadable instant messaging software
    39. Downloadable software for remotely accessing and controlling a computer
    40. Downloadable computer game programs
    41. Downloadable computer games
    42. Downloadable video game programs
    43. Databases (electronic)
    44. Interactive databases
    45. Computer software for advertising
    46. Software for arranging online transactions
    47. Software for the processing of business transactions
    48. Communication software
    49. Unified communications software
    50. Interactive computer software enabling exchange of information
    51. Communication software for connecting global computer networks
    52. Communication software for connecting computer network users
    53. Communications server software
    54. Personal computer application software for managing document control systems
    55. Computer programs for accessing, browsing and searching online databases
    56. Computer utility programs for file management
    57. Computer software for analysing market information
    58. Computer software to automate data warehousing
    59. Computer software to enable retrieval of data
    60. Computer software for organizing and viewing digital images and photographs
    61. Computer software for creating searchable databases of information and data
    62. Data and file management and database software
    63. Downloadable computer software for blockchain technology
    64. Database synchronization software
    65. Data management software
    66. Database server software
    67. File synchronization software
    68. Big data management software
    69. Image management software
    70. Image recognition software
    71. Data and image processing software for making three dimensional models
    72. Data storage programs
    73. Multimedia software
    74. Interactive video software
    75. Computer programs for processing digital music files
    76. Computer programmes for image processing
    77. Computer programs for producing graphics for promotional purposes
    78. Computer programmes for interactive television and for interactive games and/or quizzes
    79. Computer programs for editing images, sound and video
    80. Computer application software for streaming audio-visual media content via the internet
    81. Computer gaming software
    82. Computer software that permits games to be played
    83. Downloadable computer game software via a global computer network and wireless devices
    84. Computer game software for use with on-line interactive games
    85. Games software
    86. Software programs for video games
    87. Downloadable electronic game programs
    88. Downloadable game software
    89. Augmented reality software for simulation
    90. Virtual and augmented reality software
    91. Augmented reality software
    92. Virtual reality software for simulation
    93. Computer software to enable the provision of electronic media via the Internet
    94. Computer software to enable the provision of electronic media via communications networks
    95. Computer software to enable the provision of information via communications networks
    96. Computer software to enable the provision of information via the Internet
    97. Cloud server software
    98. Software for embedding online advertising on websites
    99. Virtual server software
    100. Web server software
    101. Downloadable cryptographic keys for receiving and spending cryptocurrency
    102. Utility, security and cryptography software
    103. Cryptography software
    104. Content access software
    105. Computer programmes for data processing
    106. Musical video recordings
    107. Multi-media recordings
    108. Virtual reality models
    109. Downloadable media
    110. Computer documentation in electronic form
    111. Downloadable computer graphics
    112. Digital music downloadable provided from the internet
    113. Digital music downloadable provided from a computer database or the internet
    114. Downloadable digital music
    115. Downloadable image files
    116. Downloadable image files
    117. Prerecorded music videos
    118. Prerecorded motion picture videos
    119. Video recordings
    120. Downloadable video recordings featuring music
    121. Downloadable video recordings
    122. Downloadable sound recordings
    123. Downloadable musical sound recordings
    124. Downloadable educational media
    125. Pre-recorded videos
    126. Data recorded electronically from the internet
    127. Recorded data files
    128. Downloadable multimedia files
    129. Downloadable comics
    130. Downloadable comic strips
    131. Cinematographic films
    132. Animated cartoons
    133. Recorded tapes
    134. Computer digital maps
    135. Audio recordings
    136. Audio visual recordings
    137. Digital books downloadable from the Internet
    138. Podcasts
    139. E-books
    140. Electronic databases recorded on computer media
    141. Electronic publications, downloadable
    142. Electronic publications featuring games
    143. Electronic publications, downloadable, relating to games and gaming
    144. Electronic publications recorded on computer media
    145. Electronic magazines
    146. Musical sound recordings
    147. Musical recordings in the form of discs
    148. Downloadable information relating to games and gaming
    149. Instruction manuals in electronic format
    150. Books recorded on disc
    151. Downloadable publications
    152. Series of musical sound recordings
    153. Downloadable animated cartoons
    154. Downloadable series of children’s books
    155. Downloadable podcasts
    156. Downloadable electronic books
    157. Electronic publications in the field of interactive technology
    158. Electronic downloadable publications in the field of video games
    159. Downloadable electronic publications in the nature of magazines in the field of video games
    160. Downloadable movies
    161. Downloadable digital photos
    162. Downloadable electronic newsletters
    163. Downloadable electronic newspapers
    164. Downloadable electronic publications in the nature of magazines
    165. Sensitized films, exposed
    166. Video films
    167. Talking books
    168. Graphic art software
    169. Virtual reality hardware
    170. Virtual reality software for telecommunications
    171. Augmented reality computer hardware
    172. Virtual Reality [VR] motion simulators
    173. Augmented reality software for education
    174. Virtual reality software for education
    175. Augmented reality software for use in mobile devices
    176. Augmented reality software for use in mobile devices for integrating electronic data with real world environments
    177. Application software
    178. Application software for cloud computing services
    179. Security tokens [encryption devices]
    180. Augmented reality game software
    181. Virtual reality game software
    182. Interactive multimedia computer game programs
    183. Interactive multimedia computer game programs
    184. Interactive multimedia computer programs
    185. Interactive video game programs
    186. Interactive multimedia software for playing games
    187. Interactive computer software
    188. Interactive entertainment computer software for video games
    189. Interactive software
    190. Recorded computer game programs
    191. Computer game software, recorded
    192. Computer software, recorded
    193. Computer programs, recorded
    194. Software
    195. Computer programs, recorded
    196. Computer programs for pre-recorded games
    197. Computer programs for video and computer games
    198. Computer software applications, downloadable
    199. Computer software applications, downloadable
    200. Computer game software downloadable from a global computer network
    201. Computer software, recorded
    202. Computer software for use in migrating between different computer network operating systems
    203. Data processing programs recorded on machine-readable data carriers
    204. Computer programs, downloadable
    205. Video game programs
    206. Computer software for encryption
    207. Cloud computing software
    208. Computer video game software
    209. Document management software
    210. File server software
    211. Virtual reality software
    212. Computer programs, downloadable
    213. Computer game software, downloadable
    214. Downloadable cryptographic keys for receiving and spending crypto assets
    215. Downloadable computer software for managing cryptocurrency transactions using blockchain technology
    216. Downloadable interactive entertainment software for playing computer games
    217. Downloadable interactive entertainment software for playing video games
    218. Interactive computer game programs
    219. Interactive database software
    220. Monitors [computer programs]
    221. Computer programmes stored in digital form
    222. Computer software platforms
    223. Computer systems
    224. Computer software for business purposes
    225. Interfaces for computers
    226. Networking software
    227. Software
    228. Data processing software for graphic representations
    229. Software for processing images, graphics and text
    230. File sharing software
    231. Computer software for wireless network communications
    232. Computer e-commerce software to allow users to perform electronic business transactions via a global computer network
    233. Downloadable computer software for remote monitoring and analysis
    234. Computer software for database management
    235. Data processing programs
    236. Downloadable computer software using blockchain technology to manage transactions in the area of non-fungible tokens, digital assets and cryptocurrencies
    237. Blockchain technology
    238. Blockchain networks
    239. Decentralised databases
    240. Downloadable software, namely Downloadable software for minting and managing non-fungible tokens (NFTs) and other application tokens
    241. Downloadable software, namely Downloadable software for minting and managing non-fungible tokens used with blockchain technology
    242. Software in the field of blockchain technology
    243. Virtual currency wallet (cryptocurrencies)
    244. Virtual game characters authenticated by means of tokens (NFTs)
    245. Game assets in the form of digital clothing, clothing accessories, food and beverages, vehicles, weapons, tools and implements, buildings and characters authenticated by means of tokens (NFTs)
    246. Computer games using blockchain technology
    247. Game software simulating reality (metaverse)
    248. Digital art authenticated by means of tokens
    249. Electronic educational materials in the following fields: Finance, providing electronic commerce services, Digital currencies, Virtual currency, including in relation to the following fields: Cryptocurrencies and Non-fungible tokens [NFTs].
  • The mark was filed in class 16 with following description of goods:
    1. Comics
    2. Comic books
    3. Newspaper comic strips
    4. Comic strips
    5. Newspaper cartoons
    6. Fiction books
    7. News bulletins
    8. Bulletins
    9. Daily newspaper
    10. Books for children
    11. Printed books, magazines, newspapers, and other paper-based media
    12. Magazines [periodicals]
    13. Magazine supplements for newspapers
    14. Magazines featuring video and computer games
    15. Strategy guide magazines for video games
    16. Strategy guide magazines for card games
    17. General feature magazines
    18. Poster magazines
    19. Magazines in the fields of games and gaming
    20. Music books
    21. Music magazines
    22. Books
    23. Business record books
    24. Rule books for playing games
    25. Books in the fields of games and gaming
    26. Manga comic books
    27. Professional magazines
    28. Periodicals
    29. Computer magazines
    30. Reference books
    31. Newsletters in the fields of games and gaming
    32. Printed periodicals
    33. Printed periodicals in the field of plays
    34. Printed publications
    35. Printed publications relating to computers
    36. Printed matter
    37. Booklets relating to games
    38. Printed periodicals in the field of figurative arts
    39. Printed educational materials in the following fields: Finance, E-commerce, Digital currency, Virtual currencies, including in relation to the following fields: Cryptocurrencies, non-fungible tokens (NFTs).
  • The mark was filed in class 28 with following description of goods:
    1. Electronic games
    2. Toys
    3. Arcade games
    4. Automatic electronic games
    5. Electronic games other than those adapted for use with television receivers only
    6. Electronic toys.
  • The mark was filed in class 35 with following description of goods:
    1. Arranging and conducting trade show exhibitions
    2. Arranging and conducting of exhibitions for business purposes
    3. Organization of trade fairs for commercial or advertising purposes
    4. Organisation of exhibitions and events for commercial or advertising purposes
    5. Organization of trade fairs
    6. Organisation of events for commercial and advertising purposes
    7. Arranging and conducting business fairs
    8. Organisation of exhibitions and trade fairs for business and promotional purposes
    9. Arranging of exhibitions for advertising purposes
    10. Arranging of exhibitions for business purposes
    11. Arranging and conducting trade fairs
    12. Promoting and conducting trade shows
    13. Arranging and conducting of commercial exhibitions and shows
    14. Arranging and conducting of commercial exhibitions
    15. Arranging and conducting of fairs and exhibitions for advertising purposes
    16. Conducting, arranging and organizing trade shows and trade fairs for commercial and advertising purposes
    17. Exhibitions (Conducting -) for advertising purposes
    18. Conducting of trade shows
    19. Exhibitions (Conducting -) for business purposes
    20. Conducting of commercial events
    21. Conducting virtual trade show exhibitions online
    22. Arranging and conducting trade shows
    23. Updating of advertising information on a computer data base
    24. Analysis of advertising response
    25. Arranging of competitions for advertising purposes
    26. Marketing services provided by means of digital networks
    27. Marketing services relating to esports events
    28. Online advertisements
    29. Arranging of presentations for advertising purposes
    30. Affiliate marketing
    31. Arranging and placing of advertisements
    32. Preparation of advertisements
    33. Preparation of marketing plans
    34. Promoting the artwork of others by means of providing online portfolios via a website
    35. Publicity services
    36. Promotion services
    37. Promotion services relating to esports events
    38. Advertising and marketing
    39. Advertising analysis
    40. Advertising particularly services for the promotion of goods
    41. Advertising, including on-line advertising on a computer network
    42. Updating of advertising material
    43. Market analysis and research
    44. Analysis of advertising response and market research
    45. Market analysis
    46. Marketing research and analysis
    47. Analysis of market research statistics
    48. Market analysis
    49. Analysis of market research data
    50. Analysis of market research data and statistics
    51. Targeted marketing
    52. Database marketing
    53. Digital advertising services
    54. Digital marketing
    55. Financial marketing
    56. Internet marketing
    57. Information services relating to advertising
    58. Marketing
    59. Marketing in the framework of software publishing
    60. Marketing the goods and services of others
    61. Marketing assistance
    62. Marketing research
    63. Business analysis
    64. Analysis of business statistics
    65. Business management of performing artists
    66. Referral marketing
    67. Online advertising on a computer network
    68. Online advertising on a computer network
    69. Online advertising on a computer network
    70. Arranging and conducting of auctions and reverse auctions via computer and telecommunication networks
    71. Arranging and conducting of marketing events
    72. Arranging and conducting of promotional events
    73. Arranging and conducting of advertising events
    74. Arranging and conducting of art exhibitions for commercial or advertising purposes
    75. Organization of events, exhibitions, fairs and shows for commercial, promotional and advertising purposes
    76. Organization of exhibitions for commercial or advertising purposes
    77. Sales promotion using audiovisual media
    78. Direct marketing
    79. Market analysis and research
    80. Market research
    81. Preparation of market analysis reports
    82. Product marketing
    83. Provision and rental of advertising space
    84. Promoting the sale of goods and services of others through promotional events
    85. Provision of advertising space
    86. Provision of advertising space on electronic media
    87. Provision of advertising space on a global computer network
    88. Promoting the goods and services of others
    89. Promoting the goods and services of others by arranging for sponsors to affiliate their goods and services with sporting activities
    90. Promoting the goods and services of others by arranging for sponsors to affiliate their goods and services with sports competitions
    91. Direct marketing
    92. Dissemination of advertising and promotional materials
    93. Dissemination of advertising, marketing and publicity materials
    94. Dissemination of advertisements via the Internet
    95. Market analysis
    96. Publication of publicity materials
    97. Sponsorship search
    98. Creative marketing plan development services
    99. Development of marketing concepts
    100. Development of marketing strategies and concepts
    101. Development of promotional campaigns
    102. Compilation of advertisements for use as web pages on the Internet
    103. Compilation, production and dissemination of advertising matter
    104. Marketing consulting
    105. Marketing advice
    106. Organisation of promotions using audiovisual media
    107. Advertising and marketing consultancy
    108. Providing assistance in the field of business promotion
    109. Arranging and conducting of demonstrations for advertising purposes
    110. Arranging and conducting of displays for advertising purposes
    111. Arranging of demonstrations for advertising purposes
    112. Promotional marketing services using audiovisual media
    113. Promotional marketing
    114. Promoting the goods and services of others via a global computer network
    115. Conducting interactive virtual auctions
    116. Advertising
    117. Market reporting services
    118. Statistical analysis and reporting
    119. Statistical analysis and reporting services for business purposes
    120. Production of advertising matter and commercials
    121. Outdoor advertising
    122. Compilation of advertisements for use as web pages on the Internet
    123. Analysis of business information
    124. Electronic publication of printed matter for advertising purposes
    125. Provision of an online marketplace for buyers and sellers of goods and services
    126. On-line advertising and marketing services
    127. Publication of publicity materials on-line
    128. Organization of trade fairs
    129. Organization of trade fairs for commercial or advertising purposes
    130. Arranging of displays for advertising purposes
    131. Arranging of displays for commercial purposes
    132. Dissemination of advertising matter
    133. Dissemination of advertising via online communications networks
    134. Dissemination of advertising for others via an on-line communications network on the internet
    135. Dissemination of advertising for others via the Internet
    136. Organisation and holding of fairs for commercial or advertising purposes
    137. Arranging and conducting commercial trade shows
    138. Subscriptions (arranging of) to books, reviews, newspapers or comic books
    139. Production of sound recordings for marketing purposes
    140. Production of sound recordings for advertising purposes
    141. Providing an online space for buyers and sellers of non-fungible tokens (NFTs), digital assets and cryptographic collectibles
    142. Retail sale of artworks authenticated by means of tokens/NFTs, offered in art galleries.
  • The mark was filed in class 36 with following description of goods:
    1. Electronic funds transfer
    2. Electronic transfer of crypto assets
    3. Electronic funds transfer provided via blockchain technology
    4. Electronic transfer of virtual currencies
    5. Financial exchange of virtual currency
    6. Currency trading
    7. Transfer of funds via electronic communication networks
    8. Transfer of funds for the purchase of goods, via electronic communication networks
    9. Conducting cashless payment transactions
    10. Conducting of financial transactions on-line
    11. Conducting of financial affairs on-line
    12. Electronic funds transfer
    13. E-wallet payment services
    14. Monetary affairs
    15. Virtual currency transfer services
    16. Currency transfer services
    17. Virtual currency services
    18. Processing of electronic payments
    19. Processing of payment transactions via the Internet
    20. Mutual fund distribution
    21. Equity financing
    22. Electronic financial trading services
    23. Electronic processing of payments
    24. Financial analysis services relating to investments
    25. Financial analysis
    26. Financial analysis and consultancy
    27. Investment services
    28. Financial services relating to the securing of funds
    29. Investment analysis
    30. Fund investment services
    31. Conducting of financial transactions
    32. Investment management
    33. Virtual currency exchange
    34. Electronic processing of payments via a global computer network
    35. Electronic credit card transactions
    36. Electronic funds transfer by telecommunications
    37. Electronic funds transfer
    38. Financial consultancy relating to the execution of cashless payment transactions
    39. Financial payment services
    40. Financial transactions via blockchain
    41. Financial transaction services
    42. Payment services provided via wireless telecommunications apparatus and devices
    43. Money exchange and transfer
    44. Monetary transfer
    45. Conducting of financial transactions
    46. Financial and monetary transaction services
    47. Money transfer
    48. Money transfer services utilising electronic cards
    49. Online financial transactions
    50. Execution of financial transactions (Services for the -)
    51. Payment administration services
    52. Acquisition for financial investment
    53. Financing of investments
    54. Financial management of collective investment schemes
    55. Financial management relating to investment
    56. Financial services relating to investment
    57. Investment management
    58. Portfolio management
    59. Investment asset management
    60. Financial portfolio management
    61. Arranging of financial investments
    62. Monetary affairs
    63. Financial affairs In the the following fields: Non-fungible tokens (NFTs), digital assets and crypto currency
    64. Issuing of tokens with monetary or financial value
    65. Processing of cryptocurrency payments
    66. Cryptocurrency consultancy.
  • The mark was filed in class 38 with following description of goods:
    1. Transmission of videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet
    2. Transmission of audio and video content via computer networks
    3. Transmission of sound, picture and data signals
    4. Transmission of audio data via the Internet
    5. Network transmission of sounds, images, signals and data
    6. Digital transmission services
    7. Electronic transmission of data
    8. Digital transmission services for audio and video data
    9. Digital transmission of data
    10. Digital transmission of data via the Internet
    11. Electronic transmission of data
    12. Electronic transmission of data
    13. Communications services provided over the Internet
    14. Streaming of data
    15. Transmission of digital files
    16. Transmission of multimedia content via the Internet
    17. Streaming of audio, visual and audiovisual material via a global computer network
    18. Transmission of sound, video and information
    19. Communications services for accessing a data-base
    20. Wireless electronic transmission of images
    21. Wireless transfer of data via wireless application protocols
    22. Distribution of data or audio visual images via a global computer network or the internet
    23. Delivery of messages and data by electronic transmission
    24. Online document delivery via a global computer network
    25. Data communication services
    26. Electrical data transmission over a global remote data processing network, including the internet
    27. Electronic file transfer
    28. Computer aided transmission of messages and images
    29. Data transmission
    30. Electronic data interchange services
    31. Interactive transmission of video over digital networks
    32. Communications services
    33. Communication services for the electronic transmission of data
    34. Wireless electronic transmission of data
    35. Wireless transfer of data via the Internet
    36. Transmission of data via the Internet
    37. Electronic messaging
    38. Electronic communications services
    39. Electronic communication by means of chatrooms, chat lines and Internet forums
    40. Electronic mail and messaging services
    41. Electronic messaging
    42. Electronic transmission and retransmission of sounds, images, documents, messages and data
    43. Electronic transmission of images, photographs, graphic images and illustrations over a global computer network
    44. Electronic transmission of data and documents via computer terminals
    45. Electronic transmission of messages and data
    46. Electronic transmission of data and documents via computer terminals and electronic devices
    47. Transmission of information on-line
    48. Computer communications services for the transmission of information
    49. Computer intercommunication
    50. Transmission of data, audio, video and multimedia files
    51. Transmission of data, audio, video and multimedia files, including downloadable files and files streamed over a global computer network
    52. Transmission of digital audio and video broadcasts over a global computer network
    53. Transmission of digital information
    54. Computer aided transmission of information and images
    55. Transmission of information by computer
    56. Computer aided transmission of images
    57. Transmission of data and information by computer and electronic communication means
    58. Internet connectivity services via blockchain technology (Web3).
  • The mark was filed in class 41 with following description of goods:
    1. Arranging and conducting of entertainment activities
    2. Arranging and conducting of live entertainment events
    3. Organizing and arranging exhibitions for entertainment purposes
    4. Arranging of contests
    5. Organization of electronic game competitions
    6. Organization of competitions [education or entertainment]
    7. Audio and video editing services
    8. Interactive entertainment services
    9. Entertainment services provided by performing artists
    10. Audio and video recording services
    11. Digital video, audio and multimedia entertainment publishing services
    12. Editing of video recordings
    13. Editing of audio recordings
    14. Arranging of games
    15. Arranging of competitions via the Internet
    16. Conducting of entertainment events
    17. Entertainment in the nature of ongoing game shows
    18. Arranging and conducting e-sports competitions
    19. Arranging and conducting competitions
    20. Organization of electronic sports competitions
    21. Organising of esports activities
    22. Organisation of games and competitions
    23. Organising of entertainment competitions
    24. Production of esports events
    25. Art exhibition services
    26. Arranging of competitions for entertainment purposes
    27. Conducting of competitions on the Internet
    28. Conducting of exhibitions for entertainment purposes
    29. Entertainment in the nature of e-sports competitions
    30. Providing multi-media entertainment via a website
    31. Production of video and/or sound recordings
    32. Internet games (non-downloadable)
    33. Games services provided via computer networks and global communication networks
    34. Information relating to computer gaming entertainment provided online from a computer database or a global communication network
    35. On-line gaming services
    36. Organisation of esports events
    37. Virtual reality arcade services
    38. Provision of games by means of a computer based system
    39. Provision of information relating to esports
    40. Providing on-line interactive computer games
    41. Providing interactive multi-player computer games via the internet and electronic communication networks
    42. Providing on-line information in the field of computer gaming entertainment
    43. Provision of on-line computer games
    44. Providing on-line video games
    45. Conducting of live esports events
    46. Electronic games services provided from a computer database or by means of the internet
    47. Computer and video game amusement services
    48. Electronic game services and competitions provided by means of the internet
    49. Electronic game services provided by means of the internet
    50. Electronic games services, including provision of computer games on-line or by means of a global computer network
    51. Interactive computer game services
    52. Entertainment services relating to esports
    53. Administration [organisation] of amusement services
    54. Administration [organisation] of cultural activities
    55. Hosting of fantasy sports leagues
    56. Online interactive entertainment
    57. Organisation and presentation of shows
    58. Organizing cultural and arts events
    59. Organisation of events for cultural, entertainment and sporting purposes
    60. Organising events for cultural purposes
    61. Arranging of visual entertainment
    62. Providing online comic books, not downloadable
    63. Providing online non-downloadable comic books and graphic novels
    64. Production of sound recordings
    65. Production of audio entertainment
    66. Production of video recordings
    67. Production of shows
    68. Videotape production
    69. Production of video cassettes
    70. Videotape production
    71. Live entertainment production services
    72. Production of live performances
    73. Production of plays
    74. Production of audio-visual recordings
    75. Production of sporting events
    76. Production of musical recordings
    77. Production of television films
    78. Creating animated cartoons
    79. Production of film studies
    80. Production of television features
    81. Production of music shows
    82. Television show production
    83. Production of music concerts
    84. Production of audio programs
    85. Film production, other than advertising films
    86. Production of educational television programmes
    87. Production of pre-recorded video films
    88. Production of video tapes and video discs
    89. Shows and films production
    90. Production of television game shows
    91. Production of audio master recordings
    92. Production of audio tapes for entertainment purposes
    93. Production of sporting events for film
    94. Production of television entertainment features
    95. Production of television and cinema films
    96. Production of sound and music recordings
    97. Production of sporting events for radio
    98. Production of films for educational purposes
    99. Production of educational sound and video recordings
    100. Production of entertainment in the form of a television series
    101. Production of entertainment in the form of television programmes
    102. Production of entertainment in the form of sound recordings
    103. Production of television programs for broadcast on mobile devices
    104. Education services related to the arts
    105. Instruction in the field of the visual arts
    106. Educational services for the dramatic arts
    107. Educational and instruction services relating to arts and crafts
    108. Further education
    109. Electronic games services provided by means of a global communication network
    110. Electronic library services
    111. Multimedia library services
    112. Game services provided online from a computer network
    113. Game services provided online from a computer network
    114. Electronic games services
    115. Providing films, not downloadable, via video-on-demand services
    116. Providing information on-line relating to computer games and computer enhancements for games
    117. Game services provided online from a computer network
    118. Electronic games services provided via a global computer network
    119. Virtual reality game services provided on-line from a computer network
    120. Gambling services
    121. Gaming services for entertainment purposes
    122. Video game entertainment services
    123. Entertainment services
    124. Conducting of entertainment activities
    125. Video game services
    126. Entertainment services
    127. Arranging and conducting of meetings in the field of entertainment
    128. Education and tuition services in relation to the following fields: finance, providing electronic commerce services, Virtual currency, Non-fungible tokens, digital currencies including in relation to the following fields: crypto currency.
  • The mark was filed in class 42 with following description of goods:
    1. Updating of software for data processing
    2. Updating of computer software
    3. Updating of computer software
    4. Design and graphic arts design for the creation of web sites
    5. Computer software design
    6. Design and development of image processing software
    7. Design and development of systems for data input, output, processing, display and storage
    8. Design of computer database software
    9. Computer software design
    10. Electronic storage of digital images
    11. Electronic storage of images
    12. Installation and maintenance of database software
    13. Installation of database software
    14. Installation of computer software
    15. Installation, maintenance and updating of database software
    16. Installation, repair and maintenance of computer software
    17. Installation of computer software
    18. Configuration of computer software
    19. Upgrading of computer software
    20. Installation, maintenance and updating of computer software
    21. Installation, maintenance, repair and servicing of computer software
    22. Design and writing of computer software
    23. Design and development of virtual reality software
    24. Design and development of computer game software
    25. Design and development of video game software
    26. Design of games
    27. Design of computer game software
    28. Design, development and programming of computer software
    29. Design, development and implementation of software
    30. Installation and maintenance of computer programs
    31. Consultancy relating to the design and development of computer software programs
    32. Computer-aided design of video graphics
    33. Computer programming
    34. Computer programming
    35. Programming of multimedia applications
    36. Programming of computer software for evaluation and calculation of data
    37. Programming of software for database management
    38. Programming of software for importing and managing data
    39. Programming of computer game software
    40. Programming of video game software
    41. Maintenance of computer software
    42. Video game development services
    43. Maintenance of computer software
    44. Maintenance of computer software
    45. Development and maintenance of computer software
    46. Development and maintenance of computer database software
    47. Development of computer game software
    48. Development of video and computer games
    49. Updating of computer programs
    50. Design and graphic arts design for the creation of web pages on the Internet
    51. Design and testing for new product development
    52. Electronic storage of digital video files
    53. Electronic storage of entertainment media content
    54. Graphic arts design
    55. Hosting multimedia entertainment content
    56. Cross-platform conversion of digital content into other forms of digital content
    57. Conversion of images from physical to electronic media
    58. Design and development of multimedia products
    59. Design and development of new technology for others
    60. Design and development of computer database software
    61. Design and development of computer database programs
    62. Design and development of computer software for evaluation and calculation of data
    63. Design and development of computer game software and virtual reality software
    64. Design and development of software for importing and managing data
    65. Graphic design of advertising logos
    66. Design, maintenance, rental and updating of computer software
    67. Authenticating works of art
    68. Computer programming services for commercial analysis and reporting
    69. Computer programming for data processing and communication systems
    70. Programming of data processing programs
    71. Writing and updating computer software
    72. Building and maintaining websites
    73. Computer software design
    74. Computer system design
    75. Software creation
    76. Electronic data storage
    77. Maintenance and updating of software for communication systems
    78. Maintenance of computer programs
    79. Maintenance of software for communication systems
    80. Development of application software for delivery of multimedia content
    81. Development of computer database software
    82. Development of computer programs
    83. Development of computer systems
    84. Software development, programming and implementation
    85. Development of software for communication systems
    86. Compilation of computer programs
    87. Blockchain as a Service [BaaS]
    88. Design, creation, hosting and maintenance of websites for others
    89. Electronic storage of documents
    90. Electronic storage of photographs
    91. Electronic storage of audio files
    92. Electronic storage of digital audio files
    93. Electronic storage of files and documents
    94. Electronic storage of videos
    95. Hosting of digital content on the Internet
    96. Updating of software for communication systems
    97. Maintenance and upgrading of computer software
    98. Updating and upgrading of computer software
    99. Updating and maintenance of computer software and programs
    100. Updating Internet pages
    101. Updating of software databases
    102. Design and creation of homepages and Internet pages
    103. Design and development of data retrieval software
    104. Video game software design
    105. Design, drawing and commissioned writing of computer software
    106. Design services for computer programs
    107. Installation and maintenance of Internet access software
    108. Installation and actualisation of programs for data processing
    109. Implementation of computer programs in networks
    110. Installing computer programs
    111. Installation, maintenance, updating and upgrading of computer software
    112. Installation, setting up and maintenance of computer software
    113. Computer software design and updating
    114. Design of virtual reality software
    115. Design, maintenance and up-dating of computer software
    116. Design and development of data processing software
    117. Software design and development
    118. Designing and developing webpages on the internet
    119. Design of computer databases
    120. Computer website design
    121. Design of software for multimedia data storing and recalling
    122. Designing of data processing programmes
    123. Design of software for data and multimedia content conversion from and to different protocols
    124. Image processing software design
    125. Design of web pages
    126. Web portal design
    127. Website design
    128. Designing websites for advertising purposes
    129. Design, maintenance, development and updating of computer software
    130. Computer programming and software design
    131. Computer programming and maintenance of computer programs
    132. Computer programming services for data processing
    133. Computer programming of computer games
    134. Computer programming for the internet
    135. Computer programming of video games
    136. Computer programming of video and computer games
    137. Programming of multimedia equipment
    138. Preparation of data processing programmes
    139. Computer software programming services
    140. Programming of computer software for reading, transmitting and organising data
    141. Programming of software for online advertising
    142. Programming of EDP software
    143. Development of interactive multimedia software
    144. Services for the writing of computer programs
    145. Services for the design of electronic data processing software
    146. Editing of computer programs
    147. Software engineering
    148. Software engineering services for data processing programs
    149. Maintenance of software for Internet access
    150. Services for the writing of computer software
    151. Creating of computer programs
    152. Creating programmes for data processing
    153. Creation of computer programmes for data processing
    154. Creating, designing and maintaining web sites
    155. Development and creation of computer programmes for data processing
    156. Developing and updating computer software
    157. Development, updating and maintenance of software and database systems
    158. Software development
    159. Development of programmes for data processing
    160. Development of software for compression and decompression of multimedia contents
    161. Development of software for processing and distribution of multimedia contents
    162. Development of software for data and multimedia content conversion from and to different protocols
    163. Image processing software development
    164. Development of virtual reality software
    165. Development of software for multimedia data storing and recalling
    166. Video game software development
    167. Digitalization of sound and images
    168. Digitization of documents
    169. Conversion of data or documents from physical to electronic media
    170. Scanning of images
    171. Document data transfer from one computer format to another
    172. Writing of programs for data processing
    173. Creation, maintenance and adaptation of software
    174. Creating, maintaining, and modernizing computer software
    175. Creation, updating and adapting of computer programs
    176. Maintenance and updating of computer software
    177. Maintenance of websites
    178. Creating and maintaining websites
    179. Data encryption and decoding services
    180. Encryption of digital images
    181. Encryption of digital music
    182. Encryption, decryption and authentication of information, messages and data
    183. Design and development of electronic database software
    184. Design, creation and programming of web pages
    185. Design and development of data processing systems
    186. Design and development of data storage systems
    187. Design and development of data entry systems
    188. Design and development of data display systems
    189. Design and development of wireless data transmission apparatus
    190. Design of data storage systems
    191. Cryptocurrency mining
    192. Maintenance of data processing software
    193. Preparation of computer programs for data processing
    194. Design of homepages and websites
    195. Graphic design for the compilation of web pages on the internet
    196. Computer aided graphic design
    197. Illustration services (design)
    198. Design and testing of new products
    199. Design and development of new products
    200. Database design and development
    201. Product design and development
    202. Logo design services
    203. Design services relating to model making for play purposes
    204. Design of computer-simulated models
    205. Design services relating to model making for entertainment purposes
    206. Computer graphics design services
    207. Creation of internet web sites
    208. Visual design
    209. Authentication of pictures
    210. User authentication services using blockchain technology
    211. Certification of data via blockchain
    212. Data storage via blockchain
    213. Design of game characters in the form of tokens (NFTs)
    214. Design of game assets in the form of tokens (NFTs).