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EUTM file information

018718214

Intella X


June 15, 2022

Trademark Summary

The trademark application Intella X was filed by NEOWIZ, a corporation established under the laws of the Republic of Korea (the "Applicant"). The application was published for oppositions on July 26, 2022, and it was registered by office on November 2, 2022 without any oppositions.

The application was filed in English (French was selected as the second language).

Change of name and professional address of the trademark registration was recorded on July 6, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer games programmes downloaded via the internet
    2. Computer game programmes
    3. Computer game software
    4. Virtual reality game software
    5. Interactive multimedia software for playing games
    6. Computer game software downloadable from a global computer network
    7. Computer software platforms, recorded or downloadable
    8. Disc featuring video game software
    9. Computer software for use in providing multiple user access to a global computer information network
    10. Computer programs for video and computer games
    11. Downloadable electronic game programs
    12. Computer software for wireless content delivery
    13. Interactive multimedia computer game programs
    14. Computer game software for use on mobile and cellular phones
    15. Downloadable software for electronic money payment
    16. Downloadable computer software for managing cryptocurrency transactions using blockchain technology
    17. Video game cartridges
    18. Digital music downloadable from the Internet
    19. Downloadable coupon.
  • The mark was filed in class 35 with following description of goods:
    1. Purchasing agency services for downloadable software for virtual money
    2. Business intermediary services relating to the purchase and sale of downloadable software for virtual money
    3. Purchasing agency services for downloadable computer software for managing cryptocurrency transactions using blockchain technology
    4. Arranging and conducting sales events for computer software for managing cryptocurrency transactions using blockchain technology
    5. Retail or wholesale services for computer software for managing cryptocurrency transactions using blockchain technology
    6. Retail/wholesale agency services for virtual reality game software
    7. Retail/wholesale agency services for computer featuring interactive video games of virtual reality
    8. Wholesale store services featuring interactive multimedia software for playing games
    9. Business intermediary services relating to the purchase and sale of downloadable computer game software via a global computer network and wireless devices
    10. Retail/wholesale agency services for computer games programmes for simulating financial securities trading [software]
    11. Retail/wholesale agency services for downloadable mobile game software.
  • The mark was filed in class 36 with following description of goods:
    1. Virtual money brokerage
    2. Credit card transaction processing services
    3. Charge card and credit card services
    4. Hire purchase financing services
    5. Stock investment consultancy
    6. Home banking
    7. Banking and insurance services
    8. Providing insurance information
    9. Insurance subrogation
    10. Credit inquiries services relating to finance.
  • The mark was filed in class 41 with following description of goods:
    1. Tutoring relating to virtual money
    2. Tutoring
    3. Gaming services
    4. Educational services
    5. Dissemination of educational material
    6. Provision of food information in the form of photographs and videos via online for education purposes
    7. Provision of information on children's education by means of filed studies in the form of photographs and videos via online for educational purposes
    8. Provision of education information
    9. Provision of educational information relating to financial service
    10. Arranging and conducting of seminars, conferences and exhibitions for cultural or educational purposes
    11. Educational services relating to blockchain
    12. Publication of books, periodical publications, magazines, newspapers and newsletters
    13. Provision of on-line training
    14. Distance learning services
    15. Electronic publishing services
    16. Educational services relating to computer programmes for electronic money payment
    17. Training services in the field of computer software development
    18. Educational services relating to computer programmes in the nature of tokens of value
    19. Correspondence courses.
  • The mark was filed in class 42 with following description of goods:
    1. Software development of advertising/marketing for mobile terminals
    2. Computer programming services for commercial analysis and reporting
    3. Designing websites for advertising purposes
    4. Technological services in the field of digital asset management
    5. Development of computer software for data processing
    6. Computer programming of video games
    7. Computer programming for electronic commerce
    8. Development of computer game software
    9. Computer programming of computer games
    10. Information services relating to the application of computer networks
    11. Database design
    12. Installation, maintenance, repair and servicing of computer software
    13. Computer network services
    14. Duplication of computer game software.