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EUTM file information

018718522

TIME OUT MARKET


June 15, 2022

Trademark Summary

The trademark application TIME OUT MARKET was filed by Time Out Market Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on July 11, 2023, and it was registered by office on October 18, 2023 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on October 12, 2022.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Virtual reality software for playing virtual reality games
    2. Virtual reality software
    3. Virtual server software
    4. Virtual and augmented reality software
    5. Software for processing electronic payments to and from others in the virtual world / a virtual online environment
    6. Downloadable computer software for blockchain technology
    7. Online payment software for use in in the virtual world / a virtual online environment
    8. Application software for mobile phones and portable handheld computers for downloading electronic magazines, journals and guides featuring information, articles and commentary relating to virtual accommodations, hotels, food and drink, catering, dining out, drinking out, dining establishments, drinking establishments, travel, education, sports training, employment training, culinary arts training, each of the foregoing existing, and taking place, in online and virtual environments
    9. Application software for mobile phones and portable handheld computers for downloading electronic magazines, journals and guides featuring information, articles and commentary relating to virtual cultural activities, social entertainment events, sports events, culinary events, art events, music events, comedy events, entertainment, sports, recreation, leisure, the arts, sports, conferences, culinary conferences, each of the foregoing existing, and taking place, in online and virtual environments
    10. Application software for mobile phones and portable handheld computers for downloading electronic magazines, journals and guides featuring information, articles and commentary relating to virtual technology conferences, art exhibitions, sports competitions, culinary competitions, contests, festivals, carnivals, pageants, art displays, fashion shows, cultural shows, TV programs, each of the foregoing existing, and taking place, in online and virtual environments
    11. Application software for mobile phones and portable handheld computers for downloading electronic magazines, journals and guides featuring information, articles and commentary relating to virtual music performances, theatrical performances and dance performances, each of the foregoing existing, and taking place, in online and virtual environments
    12. Computer e-commerce software to allow users to perform electronic business transactions via a global computer network, existing, and taking place, in online and virtual environments
    13. Software for the sale and purchase of digital media and collectibles, namely, digital artworks, digital art reproductions, digital art, digital images, digital photographs, digital video recordings, digital audio recordings, digital clothing, digital magazines, digital food and beverages, digital publications authenticated by non-fungible tokens (NFTs)
    14. Computer software for managing and validating non-fungible tokens (NFTs) transactions using blockchain-based smart contracts
    15. Computer software for non-fungible tokens (NFTs) transactions using blockchain technology
    16. Computer software for managing and verifying non-fungible tokens (NFTs) transactions on a blockchain
    17. Computer software using blockchain-based software technology and smart contracts for the sale, purchase, management, validation and verification of digital collectibles, namely digital artworks, digital art reproductions, digital art, digital images, digital photographs, digital video recordings, digital audio recordings, digital clothing, digital magazines, digital publications, digital food and beverages
    18. Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles
    19. Downloadable cryptographic keys for receiving and sending cryptocurrency
    20. Digital media, namely, art, magazine covers, and collectibles, namely, digital artworks, digital art reproductions, digital art, digital images, digital photographs, digital video recordings, digital audio recordings, digital magazines, digital publications authenticated by non-fungible tokens (NFTs)
    21. Collectible digital items, namely, digital images, digital photographs, digital art, digital magazine covers, digital videos or digital audio recordings authenticated by nonfungible tokens (NFTs) used with blockchain technology
    22. Collectible items, namely digital artworks, digital art reproductions, digital art, digital images, digital photographs, digital video recordings, digital audio recordings, digital clothing, digital magazines, digital publications, digital food and beverages, authenticated by digital tokens used with blockchain technology
    23. Virtual books, virtual magazines, virtual publications, virtual photographs, virtual art, virtual artworks, virtual art reproductions, virtual images, virtual video recordings, virtual audio recordings, virtual clothing, virtual food, virtual beverages, virtual gift vouchers, virtual footwear, clothing, headwear authenticated by non-fungible tokens (NFTs)
    24. Digital art, photographs, videos, audio recordings or collectibles, namely digital artworks, digital art reproductions, digital art, digital images, digital photographs, digital video recordings, digital audio recordings, digital clothing, digital magazines, digital publications, digital food and beverages authenticated by non-fungible tokens (NFTs)
    25. Virtual gift tokens, namely digital gift cards for purchase of virtual artworks, virtual art reproductions, virtual art, virtual images, virtual photographs, virtual video recordings, virtual audio recordings, virtual clothing, virtual magazines, virtual books, virtual publications, virtual clothing, virtual food, virtual beverages, authenticated by tokens for use in the virtual world, digital artworks, digital art reproductions, digital art, digital images, digital photographs, digital video recordings, digital audio recordings, digital clothing, digital magazines, digital publications, virtual magazines, virtual publications, virtual clothing, virtual food, virtual beverages, all being authenticated by digital tokens based on blockchain technology
    26. Digital collectibles, namely digital artworks, digital art reproductions, digital art, digital images, digital photographs, digital video recordings, digital audio recordings, digital clothing, digital magazines, digital publications, digital food and beverages
    27. Digital materials, namely artworks, art reproductions, art, images, photographs, video recordings, audio recordings, magazines, publications authenticated by non-fungible tokens (NFTs)
    28. Virtual food and beverage products
    29. Downloadable loyalty cards, incentive cards, and reward cards that may be redeemed for or used towards the purchase of virtual food, drink, and restaurant services, each of the foregoing existing, and taking place, in online and virtual environments
    30. Downloadable virtual goods, namely computer programs featuring magazines, journals, guides, publications and other texts for use online and in online virtual worlds
    31. Downloadable virtual goods, namely, virtual books, virtual magazines, virtual publications, virtual photographs and virtual art for use online and in the online virtual worlds
    32. Virtual goods for use online, in virtual environments and in online virtual environments namely virtual books, virtual magazines, virtual publications, virtual photographs and virtual art
    33. Virtual goods for use online, in virtual environments and in online virtual environments namely virtual food and beverage products
    34. Downloadable electronic publications in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming
    35. Downloadable electronic magazines, journals and guides featuring information, articles and commentary relating to virtual accommodations, hotels, food and drink, catering, dining out, drinking out, dining establishments, drinking establishments, travel, education, sports training, employment training, culinary arts training, each of the foregoing existing, and taking place, in online and virtual environments
    36. Downloadable electronic magazines, journals and guides featuring information, articles and commentary relating to virtual cultural activities, social entertainment events, sports events, culinary events, art events, music events, comedy events, entertainment, sports, recreation, leisure, the arts, sports conferences, culinary conferences, each of the foregoing existing, and taking place, in online and virtual environments
    37. Downloadable electronic magazines, journals and guides featuring information, articles and commentary relating to virtual technology conferences, art exhibitions, sports competitions, culinary competitions, contests, festivals, carnivals, pageants, art displays, fashion shows, cultural shows, TV programs, each of the foregoing existing, and taking place, in online and virtual environments
    38. Downloadable electronic magazines, journals and guides featuring information, articles and commentary relating to virtual music performances, theatrical performances and dance performances, each of the foregoing existing, and taking place, in online and virtual environments
    39. Electronic magazines, journals and guides recorded on computer media featuring information, articles and commentary relating to virtual accommodations, hotels, food and drink, catering, dining out, drinking out, dining establishments, drinking establishments, travel, education, sports training, employment training, culinary arts training, each of the foregoing existing, and taking place, in online and virtual environments
    40. Electronic magazines, journals and guides recorded on computer media featuring information, articles and commentary relating to virtual cultural activities, social entertainment events, sports events, culinary events, art events, music events, comedy events, entertainment, sports, recreation, leisure, the arts, sports conferences, culinary conferences, each of the foregoing existing, and taking place, in online and virtual environments
    41. Electronic magazines, journals and guides recorded on computer media featuring information, articles and commentary relating to virtual technology conferences, art exhibitions, sports competitions, culinary competitions, contests, festivals, carnivals, pageants, art displays, fashion shows, cultural shows, TV programs, each of the foregoing existing, and taking place, in online and virtual environments
    42. Electronic magazines, journals and guides recorded on computer media featuring information, articles and commentary relating to virtual music performances, theatrical performances and dance performances, each of the foregoing existing, and taking place, in online and virtual environments
    43. Virtual reality hardware
    44. Virtual reality cinemas.
  • The mark was filed in class 35 with following description of goods:
    1. Providing ratings, reviews and recommendations in the field of virtual food and drink, catering, dining out, drinking out, dining and/or drinking establishments, each of the foregoing existing, and taking place, in online and virtual environments
    2. Providing reviews and user-generated content in the field of virtual shops, shopping and markets, each of the foregoing existing, and taking place, in online and virtual environments
    3. Providing consumer information, namely, ratings, reviews and recommendations in the field of virtual shops, shopping and markets, each of the foregoing existing, and taking place, in online and virtual environments
    4. Provision of information and advisory services relating to virtual e-commerce, namely, providing information about virtual products for advertising purposes
    5. Providing virtual consumer information, namely, virtual ratings, reviews and recommendations in the field of entertainment, cultural activities, events, music events, comedy events, entertainment, sport, recreation, leisure, the arts, conferences, exhibitions, competitions, contests, festivals, carnivals, pageants, displays, shows, programmes, and performances, each of the foregoing existing, and taking place, in online and virtual environments
    6. Providing virtual consumer information, namely, ratings, reviews and recommendations in the field of virtual food and drink, catering, dining out, drinking out, dining and drinking establishments, each of the foregoing existing, and taking place, in online and virtual environments
    7. Operating a virtual wholesale and retail market featuring virtual food and beverages
    8. Operating a wholesale and retail market in the virtual world featuring actual and virtual food and beverages
    9. Operating an online virtual food marketplace
    10. Operating a food marketplace in the virtual world
    11. Food market wholesale and retail trade services
    12. Food market wholesale and retail trade services in the virtual world
    13. Providing a virtual marketplace for display, exhibition, sale, purchase, exchange, and transfer of non-fungible tokens (NFTs) and digital collectibles
    14. Retail and online store services featuring virtual food, virtual beverages, virtual art, virtual artworks, virtual art reproductions, virtual images, virtual photographs, virtual video recordings, virtual audio recordings, virtual magazines, virtual publications, virtual clothing
    15. Retail and online store services featuring virtual gift tokens, namely digital gift cards for purchase of virtual food, virtual beverages, virtual art, virtual artworks, virtual art reproductions, virtual images, virtual photographs, virtual video recordings, virtual audio recordings, virtual magazines, virtual publications, virtual books, virtual clothing, virtual bags, virtual jewellery and accessories, namely, belts, scarves and gloves, authenticated by tokens for use in the virtual world
    16. Business consultancy relating to wholesale and retail market practice in the virtual world
    17. Advertising and marketing in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming
    18. Promotional services for others, namely, virtual advertising, marketing and promotion services in the fields of virtual entertainment, education, cultural activities, social entertainment events, sports events, culinary events, art events, music events, comedy events, sports and recreation, each of the foregoing existing, and taking place, in online and virtual environments
    19. Promotional services, namely, promoting the virtual goods and services of others in the fields of travel, entertainment, cultural activities, sports and recreation, each of the foregoing existing, and taking place, in online and virtual environments
    20. Arranging and conducting of virtual exhibitions and shows.
  • The mark was filed in class 36 with following description of goods:
    1. Rental of virtual restaurant, retail and wholesale units
    2. Rental of virtual space in marketplaces for sellers of actual and virtual goods and/or services
    3. Rental of virtual market stalls to sellers of actual and virtual food and/or beverages
    4. Issuing virtual gift vouchers.
  • The mark was filed in class 41 with following description of goods:
    1. Virtual entertainment, education and cultural services
    2. Virtual live entertainment services
    3. Organising, producing and/or conducting virtual events, including music events, comedy events, entertainment, competitions, contests, festivals, carnivals, pageants, displays, shows, fashion shows, exhibitions, film screenings, programmes and performances and radio and TV broadcasts and/or programmes and/or performances, each of the foregoing existing, and taking place, in online and virtual environments
    4. Production of virtual films, recordings, records
    5. Production of films and recordings authenticated by non-fungible tokens (NFTs)
    6. Ticket agency services for virtual entertainment events, each of the foregoing existing, and taking place, in online and virtual environments
    7. Ticket procurement and reservation services for virtual entertainment events existing, and taking place, in online and virtual environments
    8. Reservation and booking services for virtual cultural activities, events, music events, comedy events, entertainment, sport, recreation, leisure, the arts, conferences, exhibitions, competitions, contests, festivals, carnivals, pageants, displays, shows, programmes, and/or to performances, each of the foregoing existing, and taking place, in online and virtual environments
    9. Publishing of reviews in the virtual world
    10. Publishing of virtual reviews
    11. Providing non-downloadable electronic publications in the nature of virtual magazines, journals, guides and guide books featuring information, articles and commentary relating to virtual food and drink, catering, dining out, drinking out, dining and drinking establishments, each of the foregoing existing, and taking place, in online and virtual environments
    12. Information services and/or the listing of information relating to virtual education, training, cultural activities, events, music events, comedy events, entertainment, sport, recreation, leisure, the arts, conferences, exhibitions, competitions, contests, festivals, carnivals, pageants, displays, shows, programmes, and/or to performances, each of the foregoing existing, and taking place, in online and virtual environments.
  • The mark was filed in class 43 with following description of goods:
    1. Operating a virtual restaurant
    2. Operating a virtual restaurant featuring actual and virtual food and beverages
    3. Operating a virtual restaurant featuring virtual world delivery
    4. Operating a virtual café featuring actual and virtual food and beverages
    5. Provision of virtual food and drink
    6. Virtual catering services
    7. Virtual bar services
    8. Virtual public house services, namely, virtual bar services
    9. Virtual temporary accommodation
    10. Virtual accommodation reservation and booking services
    11. Reservation and booking services for virtual restaurants, bars and meals
    12. Virtual reservation and booking services for virtual restaurants, bars and meals
    13. Information services and the listing of information relating to virtual accommodation, hotels, food and drink, catering, dining out, drinking out, dining and drinking establishments, each of the foregoing existing, and taking place, in online and virtual environments
    14. Providing virtual reviews and user-generated content in the field of virtual accommodation, hotels, food and drink, catering, dining out, drinking out, dining and drinking establishments, each of the foregoing existing, and taking place, in online and virtual environments.