The trademark application TIME OUT MARKET was filed by Time Out Market Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on July 11, 2023, and it was registered by office on October 18, 2023 without any oppositions.
The application was filed in English (Italian was selected as the second language).
Change of name and professional address of the trademark registration was recorded on October 12, 2022.
Goods And Services
The mark was filed in class 9 with following description of goods:
Virtual reality software for playing virtual reality games
Virtual reality software
Virtual server software
Virtual and augmented reality software
Software for processing electronic payments to and from others in the virtual world / a virtual online environment
Downloadable computer software for blockchain technology
Online payment software for use in in the virtual world / a virtual online environment
Application software for mobile phones and portable handheld computers for downloading electronic magazines, journals and guides featuring information, articles and commentary relating to virtual accommodations, hotels, food and drink, catering, dining out, drinking out, dining establishments, drinking establishments, travel, education, sports training, employment training, culinary arts training, each of the foregoing existing, and taking place, in online and virtual environments
Application software for mobile phones and portable handheld computers for downloading electronic magazines, journals and guides featuring information, articles and commentary relating to virtual cultural activities, social entertainment events, sports events, culinary events, art events, music events, comedy events, entertainment, sports, recreation, leisure, the arts, sports, conferences, culinary conferences, each of the foregoing existing, and taking place, in online and virtual environments
Application software for mobile phones and portable handheld computers for downloading electronic magazines, journals and guides featuring information, articles and commentary relating to virtual technology conferences, art exhibitions, sports competitions, culinary competitions, contests, festivals, carnivals, pageants, art displays, fashion shows, cultural shows, TV programs, each of the foregoing existing, and taking place, in online and virtual environments
Application software for mobile phones and portable handheld computers for downloading electronic magazines, journals and guides featuring information, articles and commentary relating to virtual music performances, theatrical performances and dance performances, each of the foregoing existing, and taking place, in online and virtual environments
Computer e-commerce software to allow users to perform electronic business transactions via a global computer network, existing, and taking place, in online and virtual environments
Software for the sale and purchase of digital media and collectibles, namely, digital artworks, digital art reproductions, digital art, digital images, digital photographs, digital video recordings, digital audio recordings, digital clothing, digital magazines, digital food and beverages, digital publications authenticated by non-fungible tokens (NFTs)
Computer software for managing and validating non-fungible tokens (NFTs) transactions using blockchain-based smart contracts
Computer software for non-fungible tokens (NFTs) transactions using blockchain technology
Computer software for managing and verifying non-fungible tokens (NFTs) transactions on a blockchain
Computer software using blockchain-based software technology and smart contracts for the sale, purchase, management, validation and verification of digital collectibles, namely digital artworks, digital art reproductions, digital art, digital images, digital photographs, digital video recordings, digital audio recordings, digital clothing, digital magazines, digital publications, digital food and beverages
Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles
Downloadable cryptographic keys for receiving and sending cryptocurrency
Digital media, namely, art, magazine covers, and collectibles, namely, digital artworks, digital art reproductions, digital art, digital images, digital photographs, digital video recordings, digital audio recordings, digital magazines, digital publications authenticated by non-fungible tokens (NFTs)
Collectible digital items, namely, digital images, digital photographs, digital art, digital magazine covers, digital videos or digital audio recordings authenticated by nonfungible tokens (NFTs) used with blockchain technology
Collectible items, namely digital artworks, digital art reproductions, digital art, digital images, digital photographs, digital video recordings, digital audio recordings, digital clothing, digital magazines, digital publications, digital food and beverages, authenticated by digital tokens used with blockchain technology
Digital art, photographs, videos, audio recordings or collectibles, namely digital artworks, digital art reproductions, digital art, digital images, digital photographs, digital video recordings, digital audio recordings, digital clothing, digital magazines, digital publications, digital food and beverages authenticated by non-fungible tokens (NFTs)
Virtual gift tokens, namely digital gift cards for purchase of virtual artworks, virtual art reproductions, virtual art, virtual images, virtual photographs, virtual video recordings, virtual audio recordings, virtual clothing, virtual magazines, virtual books, virtual publications, virtual clothing, virtual food, virtual beverages, authenticated by tokens for use in the virtual world, digital artworks, digital art reproductions, digital art, digital images, digital photographs, digital video recordings, digital audio recordings, digital clothing, digital magazines, digital publications, virtual magazines, virtual publications, virtual clothing, virtual food, virtual beverages, all being authenticated by digital tokens based on blockchain technology
Digital collectibles, namely digital artworks, digital art reproductions, digital art, digital images, digital photographs, digital video recordings, digital audio recordings, digital clothing, digital magazines, digital publications, digital food and beverages
Digital materials, namely artworks, art reproductions, art, images, photographs, video recordings, audio recordings, magazines, publications authenticated by non-fungible tokens (NFTs)
Virtual food and beverage products
Downloadable loyalty cards, incentive cards, and reward cards that may be redeemed for or used towards the purchase of virtual food, drink, and restaurant services, each of the foregoing existing, and taking place, in online and virtual environments
Downloadable virtual goods, namely computer programs featuring magazines, journals, guides, publications and other texts for use online and in online virtual worlds
Downloadable virtual goods, namely, virtual books, virtual magazines, virtual publications, virtual photographs and virtual art for use online and in the online virtual worlds
Virtual goods for use online, in virtual environments and in online virtual environments namely virtual books, virtual magazines, virtual publications, virtual photographs and virtual art
Virtual goods for use online, in virtual environments and in online virtual environments namely virtual food and beverage products
Downloadable electronic publications in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming
Downloadable electronic magazines, journals and guides featuring information, articles and commentary relating to virtual accommodations, hotels, food and drink, catering, dining out, drinking out, dining establishments, drinking establishments, travel, education, sports training, employment training, culinary arts training, each of the foregoing existing, and taking place, in online and virtual environments
Downloadable electronic magazines, journals and guides featuring information, articles and commentary relating to virtual cultural activities, social entertainment events, sports events, culinary events, art events, music events, comedy events, entertainment, sports, recreation, leisure, the arts, sports conferences, culinary conferences, each of the foregoing existing, and taking place, in online and virtual environments
Downloadable electronic magazines, journals and guides featuring information, articles and commentary relating to virtual technology conferences, art exhibitions, sports competitions, culinary competitions, contests, festivals, carnivals, pageants, art displays, fashion shows, cultural shows, TV programs, each of the foregoing existing, and taking place, in online and virtual environments
Downloadable electronic magazines, journals and guides featuring information, articles and commentary relating to virtual music performances, theatrical performances and dance performances, each of the foregoing existing, and taking place, in online and virtual environments
Electronic magazines, journals and guides recorded on computer media featuring information, articles and commentary relating to virtual accommodations, hotels, food and drink, catering, dining out, drinking out, dining establishments, drinking establishments, travel, education, sports training, employment training, culinary arts training, each of the foregoing existing, and taking place, in online and virtual environments
Electronic magazines, journals and guides recorded on computer media featuring information, articles and commentary relating to virtual cultural activities, social entertainment events, sports events, culinary events, art events, music events, comedy events, entertainment, sports, recreation, leisure, the arts, sports conferences, culinary conferences, each of the foregoing existing, and taking place, in online and virtual environments
Electronic magazines, journals and guides recorded on computer media featuring information, articles and commentary relating to virtual technology conferences, art exhibitions, sports competitions, culinary competitions, contests, festivals, carnivals, pageants, art displays, fashion shows, cultural shows, TV programs, each of the foregoing existing, and taking place, in online and virtual environments
Electronic magazines, journals and guides recorded on computer media featuring information, articles and commentary relating to virtual music performances, theatrical performances and dance performances, each of the foregoing existing, and taking place, in online and virtual environments
Virtual reality hardware
Virtual reality cinemas.
The mark was filed in class 35 with following description of goods:
Providing ratings, reviews and recommendations in the field of virtual food and drink, catering, dining out, drinking out, dining and/or drinking establishments, each of the foregoing existing, and taking place, in online and virtual environments
Providing reviews and user-generated content in the field of virtual shops, shopping and markets, each of the foregoing existing, and taking place, in online and virtual environments
Providing consumer information, namely, ratings, reviews and recommendations in the field of virtual shops, shopping and markets, each of the foregoing existing, and taking place, in online and virtual environments
Provision of information and advisory services relating to virtual e-commerce, namely, providing information about virtual products for advertising purposes
Providing virtual consumer information, namely, virtual ratings, reviews and recommendations in the field of entertainment, cultural activities, events, music events, comedy events, entertainment, sport, recreation, leisure, the arts, conferences, exhibitions, competitions, contests, festivals, carnivals, pageants, displays, shows, programmes, and performances, each of the foregoing existing, and taking place, in online and virtual environments
Providing virtual consumer information, namely, ratings, reviews and recommendations in the field of virtual food and drink, catering, dining out, drinking out, dining and drinking establishments, each of the foregoing existing, and taking place, in online and virtual environments
Operating a virtual wholesale and retail market featuring virtual food and beverages
Operating a wholesale and retail market in the virtual world featuring actual and virtual food and beverages
Operating an online virtual food marketplace
Operating a food marketplace in the virtual world
Food market wholesale and retail trade services
Food market wholesale and retail trade services in the virtual world
Providing a virtual marketplace for display, exhibition, sale, purchase, exchange, and transfer of non-fungible tokens (NFTs) and digital collectibles
Retail and online store services featuring virtual food, virtual beverages, virtual art, virtual artworks, virtual art reproductions, virtual images, virtual photographs, virtual video recordings, virtual audio recordings, virtual magazines, virtual publications, virtual clothing
Retail and online store services featuring virtual gift tokens, namely digital gift cards for purchase of virtual food, virtual beverages, virtual art, virtual artworks, virtual art reproductions, virtual images, virtual photographs, virtual video recordings, virtual audio recordings, virtual magazines, virtual publications, virtual books, virtual clothing, virtual bags, virtual jewellery and accessories, namely, belts, scarves and gloves, authenticated by tokens for use in the virtual world
Business consultancy relating to wholesale and retail market practice in the virtual world
Advertising and marketing in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming
Promotional services for others, namely, virtual advertising, marketing and promotion services in the fields of virtual entertainment, education, cultural activities, social entertainment events, sports events, culinary events, art events, music events, comedy events, sports and recreation, each of the foregoing existing, and taking place, in online and virtual environments
Promotional services, namely, promoting the virtual goods and services of others in the fields of travel, entertainment, cultural activities, sports and recreation, each of the foregoing existing, and taking place, in online and virtual environments
Arranging and conducting of virtual exhibitions and shows.
The mark was filed in class 36 with following description of goods:
Rental of virtual restaurant, retail and wholesale units
Rental of virtual space in marketplaces for sellers of actual and virtual goods and/or services
Rental of virtual market stalls to sellers of actual and virtual food and/or beverages
Issuing virtual gift vouchers.
The mark was filed in class 41 with following description of goods:
Virtual entertainment, education and cultural services
Virtual live entertainment services
Organising, producing and/or conducting virtual events, including music events, comedy events, entertainment, competitions, contests, festivals, carnivals, pageants, displays, shows, fashion shows, exhibitions, film screenings, programmes and performances and radio and TV broadcasts and/or programmes and/or performances, each of the foregoing existing, and taking place, in online and virtual environments
Production of virtual films, recordings, records
Production of films and recordings authenticated by non-fungible tokens (NFTs)
Ticket agency services for virtual entertainment events, each of the foregoing existing, and taking place, in online and virtual environments
Ticket procurement and reservation services for virtual entertainment events existing, and taking place, in online and virtual environments
Reservation and booking services for virtual cultural activities, events, music events, comedy events, entertainment, sport, recreation, leisure, the arts, conferences, exhibitions, competitions, contests, festivals, carnivals, pageants, displays, shows, programmes, and/or to performances, each of the foregoing existing, and taking place, in online and virtual environments
Publishing of reviews in the virtual world
Publishing of virtual reviews
Providing non-downloadable electronic publications in the nature of virtual magazines, journals, guides and guide books featuring information, articles and commentary relating to virtual food and drink, catering, dining out, drinking out, dining and drinking establishments, each of the foregoing existing, and taking place, in online and virtual environments
Information services and/or the listing of information relating to virtual education, training, cultural activities, events, music events, comedy events, entertainment, sport, recreation, leisure, the arts, conferences, exhibitions, competitions, contests, festivals, carnivals, pageants, displays, shows, programmes, and/or to performances, each of the foregoing existing, and taking place, in online and virtual environments.
The mark was filed in class 43 with following description of goods:
Operating a virtual restaurant
Operating a virtual restaurant featuring actual and virtual food and beverages
Operating a virtual restaurant featuring virtual world delivery
Virtual public house services, namely, virtual bar services
Virtual temporary accommodation
Virtual accommodation reservation and booking services
Reservation and booking services for virtual restaurants, bars and meals
Virtual reservation and booking services for virtual restaurants, bars and meals
Information services and the listing of information relating to virtual accommodation, hotels, food and drink, catering, dining out, drinking out, dining and drinking establishments, each of the foregoing existing, and taking place, in online and virtual environments
Providing virtual reviews and user-generated content in the field of virtual accommodation, hotels, food and drink, catering, dining out, drinking out, dining and drinking establishments, each of the foregoing existing, and taking place, in online and virtual environments.