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EUTM file information

018718530

VIRGIN


June 15, 2022

Trademark Summary

The trademark application VIRGIN was filed by Virgin Enterprises Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on August 18, 2022, and it was registered by office on November 25, 2022 without any oppositions.

The application was filed in English (Spanish was selected as the second language).

Change of name and address of the trademark registration was recorded on January 15, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable computer programs featuring virtual goods, namely, cosmetic and beauty products, audio visual recordings, mobile telephones, loyalty cards, bank cards, travel tickets, books, clothing, footwear, headgear, sporting articles and equipment, alcoholic drinks, non-alcoholic drinks all for use online and in online virtual worlds
    2. Virtual reality software
    3. Virtual reality games software
    4. Virtual reality headsets
    5. Downloadable digital files authenticated by non-fungible tokens
    6. Downloadable software for use in electronically trading, storing, sending, receiving, accepting and transmitting digital currency, and managing digital currency payment and exchange transactions.
  • The mark was filed in class 35 with Retail store services in relation to virtual goods, namely, cosmetic and beauty products, audio visual recordings, mobile telephones, loyalty cards, bank cards, travel tickets, books, clothing, footwear, headgear, sporting articles and equipment, alcoholic drinks, non-alcoholic drinks, virtual reality software, virtual reality games software, virtual reality headsets and downloadable digital files authenticated by non-fungible tokens (NFTs).
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
    2. Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
    3. Entertainment services in the nature of organizing, arranging, and hosting virtual performances and social entertainment events
    4. Providing an interactive website for virtual reality game services
    5. Virtual reality game services provided online via an interactive website or via computer application software
    6. Fitness services, namely, providing virtual fitness club services, virtual fitness classes, virtual personal trainer services.