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EUTM file information

018719409

HELL'S KITCHEN


June 19, 2022

Trademark Summary

The trademark application HELL'S KITCHEN was filed by ITV Studios Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on October 4, 2022, and it was registered by office on January 11, 2023 without any oppositions.

The application was filed in English (French was selected as the second language).

Change of name and address of the trademark registration was recorded on June 30, 2022. Change of name and professional address of the trademark registration was recorded on December 19, 2022.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Cinematographic and photographic films
    2. Sound and video recordings
    3. Audio tapes, audio CD and video tapes
    4. Apparatus for recording, transmission or reproduction of sound or images
    5. Video and computer games
    6. Computer software
    7. Software for mobile devices, smartphones, notebook computers, personal computers, consoles, tablets and media players
    8. Computer software platforms, incorporating applications featuring functional and graphical elements
    9. Software for gaming, gambling, on-line gaming and gambling
    10. Software for use in the fields of virtual reality, augmented reality, mixed reality, identity verification, online marketplaces and the creation of self-sovereign identity
    11. Software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
    12. Software to enable uploading, downloading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, blogging, sharing, manipulating, distributing, publishing, reproducing, of electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet or other computer and communications networks
    13. Digital music (downloadable from the Internet)
    14. Mobile phone covers
    15. Interactive compact discs
    16. CD-ROMs, DVDs and Optical storage discs
    17. Smart phone apparatus and software relating thereto
    18. WAP phone apparatus and software relating thereto
    19. Downloadable virtual goods for use in online virtual worlds, namely, computer programs featuring footwear, clothing, headwear, eyewear, swimwear, bags, art, toys, games, cosmetics, toiletries, perfumes, water bottles and towels for use online and in online virtual worlds
    20. Digital collectibles being digital materials namely digital footwear, digital clothing, digital headwear, digital eyewear, digital swimwear, digital bags, digital art, digital toys, digital games, digital cosmetics, digital toiletries, digital perfumes, digital water bottles, digital towels, digital electric kitchen appliances, digital cutlery, digital knives and digital food preparation implements
    21. Digital tokens being digital materials namely digital footwear, digital clothing, digital headwear, digital eyewear, digital swimwear, digital bags, digital art, digital toys, digital games, digital cosmetics, digital toiletries, digital perfumes, digital water bottles, digital towels, digital electric kitchen appliances, digital cutlery, digital knives and digital food preparation implements
    22. Downloadable virtual goods, namely virtual footwear, virtual clothing, virtual headwear, virtual eyewear, virtual swimwear, virtual bags, virtual art, virtual toys, virtual games, virtual cosmetics, virtual toiletries, virtual perfumes, virtual water bottles, virtual towels, virtual electric kitchen appliances, virtual cutlery, virtual knives and virtual food preparation implements authenticated by non-fungible tokens (NFTs)
    23. Downloadable electronic publications in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming
    24. Decorative refrigerator magnets
    25. Portable media players
    26. Podcasts (downloadable)
    27. Parts and fittings for all the aforesaid goods.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising and marketing
    2. Concept and brand creation and development
    3. Creation, development and dissemination of advertising and promotional materials via the internet, mobile telecommunications and other interactive media
    4. Providing online marketplaces for sellers of goods and or services relating to the purchase and sales of non-fungible tokens (NFTs), digital collectibles and other blockchain-based non-fungible valuables, digital collectibles and other blockchain-based non-fungible valuables
    5. Advertising and marketing in the fields of computer software, the metaverse, augmented reality, virtual reality, mixed reality, non-fungible tokens (NFTs), self-sovereign identities and online gaming
    6. Information, consultancy and advisory services related to the aforesaid
    7. Advertising and promotion services and information services relating thereto
    8. Business information services
    9. Compilation of advertisements for use as web pages
    10. All the aforesaid services provided on-line from a computer database by means of web pages on the Internet or by communications satellite, electronic, digital or analogue media
    11. The bringing together for the benefit of others a variety of goods namely electric kitchen appliances, cutlery, knives, food preparation implements, sound and video recordings and downloads, CD-ROMs and DVDs, downloadable computer software applications, computer game software, cooking, heating, cooling and preservation equipment for food and beverages, books, printed matter, household or kitchen utensils and containers, textiles and kitchen linen, bed and table covers, table cloths and napkins, textile placemats, towels, flannels, bean bag covers, covers for cushions, wall decorations of textile, clothing, headgear, footwear, aprons, food products, snack foods, condiments, sauces, spices and non-alcoholic beverages, enabling customers to conveniently view and purchase those goods via an online retail website, a downloadable and non-downloadable application software and downloadable and non-downloadable mobile application software, an interactive television shopping channel, a digital television shopping channel, or by means of interactive television and/or telecommunications (including voice, telephony and/or transfer of digital information or data) and/or interactive digital media
    12. Retail store services featuring virtual goods namely virtual footwear, virtual clothing, virtual headwear, virtual eyewear, virtual swimwear, virtual bags, virtual art, virtual toys, virtual games, virtual cosmetics, virtual toiletries, virtual perfumes, virtual water bottles, virtual towels, virtual electric kitchen appliances, virtual cutlery, virtual knives and virtual food preparation implements for use in online virtual worlds and virtual retail stores.
  • The mark was filed in class 38 with The streaming of entertainment content and live streaming of entertainment events in an online environment and transmission of sound or visual recordings over networks..
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment
    2. Sporting and cultural activities
    3. Entertainment services
    4. Entertainment services in the form of virtual reality and interactive game services
    5. Virtual and augmented reality online gaming services
    6. Production, publication and syndication of online video games, sound recordings and video recordings, all provided online
    7. Entertainment services provided within the metaverse, namely the provision of online, non-downloadable virtual footwear, clothing, headwear, eyewear, swimwear, bags, art, toys, games, cosmetics, toiletries, perfumes, water bottles and towels, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments
    8. Gambling
    9. Online gambling services
    10. Electronic gaming and gambling services, online, on social networks or by means of a global computer network
    11. Information relating to entertainment, video games and computer games, provided on-line from a computer database or the Internet or the metaverse or by communications satellite, microwave or other electronic, digital or analogue media
    12. Organisation, production and presentation of events for educational, cultural or entertainment purposes
    13. Organisation, production and presentation of competitions, contests, games, game shows, quizzes, exhibitions, virtual performances and virtual social entertainment events
    14. Organisation, production and presentation via live streaming of entertainment events
    15. Entertainment and educational services via the uploading, downloading, capturing, posting, showing, editing, playing, streaming, viewing, previewing, displaying, tagging, blogging, sharing, manipulating, distributing, publishing, reproducing, of electronic media, multimedia content, videos, movies, pictures, images, text, photos, games, user-generated content, audio content, and information via the Internet or other computer and communications networks
    16. Provision of entertainment via podcast
    17. Providing of online non-downloadable game software and video games, online or by means of a global computer network
    18. Information and advisory services relating to any of the aforesaid services
    19. Entertainment services in the form of television programmes, cable, satellite and Internet programmes
    20. Production and presentation of television programmes, shows, films, videos and DVDs
    21. Production and presentation of television, cable, satellite and Internet programmes
    22. Production, presentation, distribution, syndication, networking and rental of television, cable, satellite and Internet programmes and of films, sound recordings, video recordings and DVDs
    23. Educational services relating to entertainment
    24. Information relating to entertainment or education, provided on-line from a computer database or the Internet or by communications satellite, microwave or other electronic, digital or analogue media
    25. Provision of game shows
    26. Television entertainment services involving telephonic audience participation
    27. Interactive entertainment for use with a mobile phone
    28. Providing online non-downloadable video clips and other multimedia digital content containing audio, video, artwork, and/or text from or related to an ongoing television series
    29. Providing entertainment information via a website
    30. Devising and producing concepts for (game) shows on radio and television, including formats
    31. Cooking demonstrations
    32. Education and training related to food and cooking
    33. Organization of cookery courses
    34. Organization of cookery competitions
    35. Organisation, production and presentation of competitions, contests, games, game shows, quizzes, fun days, exhibitions, shows, roadshows, staged events, theatrical performances, concerts, live performances and participation events
    36. Amusement park and amusement arcade services
    37. Theme park services
    38. Provision of recreational facilities
    39. Funfair services
    40. Pleasure-ground services
    41. Entertainment services in the nature of a live theatrical, musical, comedic performance or virtual game experience
    42. Provision of Internet based games
    43. Providing online videos, not downloadable
    44. Online gaming and gambling services.
  • The mark was filed in class 42 with following description of goods:
    1. Non-downloadable computer software for the creation, production, display and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
    2. Providing data space for non-downloadable digital collectibles
    3. Design and development of online non-downloadable game software and video games, online or by means of a global computer network
    4. Hosting of an online virtual world through cloud computing for trading virtual collectibles, downloadable multimedia files, downloadable image files, downloadable video files, downloadable data files, digital collectibles, digital tokens, software tokens and non-fungible tokens (NFTs)
    5. Design and development of online video games
    6. Hosting a website with an online marketplace
    7. Providing non-downloadable computer application software for virtual reality game services, via a website
    8. Providing games and video games, not downloadable, via an online forum.