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EUTM file information

018720402

LV


June 21, 2022

Trademark Summary

The trademark application LV was filed by LOUIS VUITTON MALLETIER, a corporation established under the laws of the French Republic (the "Applicant"). The application was published for oppositions on January 11, 2023, and it was registered by office on September 4, 2023 without any oppositions.

It was designated 'Basic Application' for International Application 1705282 at the World Intellectual Property Organization (WIPO).

The application was filed in English (French was selected as the second language).

Relative errors of the trademark registration was recorded on October 10, 2023.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Software
    2. Downloadable computer files containing virtual goods, places or characters for use online and in virtual, augmented or mixed reality environments
    3. Downloadable digital collectibles, namely watches, jewellery, keyrings, glasses, perfumes, cosmetics, sporting goods, tableware, decorative items, candles, bags, luggage, clothing, footwear, headgear, clothing accessories, furniture, printing materials, stationery, books, games and toys, apparatus and instruments for recording, transmitting, reproducing or processing sound or images, food and beverages, artwork, characters, avatars, locations, digital overlays and skins for use online and in virtual, augmented or mixed reality environments
    4. Downloadable digital collectibles, namely watches, jewellery, glasses, perfumes, cosmetics, sporting goods, tableware, decorative items, candles, bags, luggage, clothing, footwear, headgear, clothing accessories, furniture, printing materials, stationery, books, games and toys, apparatus and instruments for recording, transmitting, reproducing or processing sound or images, food and beverages, artwork, characters, avatars, locations, digital overlays and skins authenticated by non-fungible tokens for use online and in virtual, augmented or mixed reality environments
    5. Downloadable virtual, augmented or mixed reality game software
    6. Downloadable electronic game software
    7. Downloadable software for managing transactions using blockchain technology
    8. Downloadable computer software for trading, exchanging, sharing, viewing, storing and/or managing virtual goods, places or characters and digital collectibles, authenticated or not by non-fungible tokens
    9. Downloadable computer software featuring virtual goods, locations or characters and digital collectibles, authenticated or not by non-fungible tokens
    10. Downloadable mobile applications
    11. Downloadable mobile applications for trading, viewing, storing and/or managing virtual goods, locations or characters, digital collectibles and non-fungible tokens
    12. Downloadable goods authenticated by Non-fungible tokens (NFTs) and by other application tokens namely watches, jewellery, keyrings, glasses, perfumes, cosmetics, sporting goods, tableware, decorative items, candles, bags, luggage, clothing, footwear, headgear, clothing accessories, furniture, printing materials, stationery, books, games and toys, apparatus and instruments for recording, transmitting, reproducing or processing sound or images, food and beverages, artwork, avatars, locations, digital overlays and skins
    13. Hardware wallet of virtual goods, places or characters, digital collectibles and non-fungible tokens
    14. Virtual, augmented or mixed reality headset
    15. Providing downloadable virtual, augmented or mixed reality game software
    16. Providing downloadable electronic game software
    17. Downloadable virtual, augmented or mixed reality software
    18. Downloadable software for creating, producing, modifying, trading, exchanging, sharing animated or non-animated images, videos, texts and audio content in online or offline environments of virtual, augmented or mixed reality
    19. Downloadable software for social networking and interacting with online communities and/or in a virtual, augmented or mixed reality environment
    20. Downloadable software for accessing multimedia entertainment content
    21. Downloadable computer software for providing access to a virtual, augmented or mixed reality environment
    22. Downloadable software for creating, producing, modifying, accessing, viewing, using, trading, exchanging, sharing animated and non-animated digital visuals of virtual goods, namely watches, jewellery, glasses, perfumes, cosmetics, sporting goods, tableware, decorative items, candles, bags, luggage, clothing, footwear, headgear, accessories, furniture, artwork, characters, avatars, locations, digital overlays and skins in online or offline virtual, augmented or mixed reality environments
    23. Downloadable cryptographic keys for receiving and spending cryptocurrency
    24. Hardware wallets
    25. Virtual, augmented or mixed reality glasses and lenses
    26. 3D glasses, Smart Glasses
    27. Downloadable software and computer platforms in the nature of downloadable software for accessing, purchasing, renting, sharing, exchanging, creating, viewing, managing, operating, using, and interacting with virtual goods, places or characters, digital collectibles or non-fungible tokens in online or offline virtual, augmented or mixed reality environments
    28. Security tokens [encryption devices]
    29. Gloves fitted with sensors
    30. Virtual reality gloves
    31. Holograms
    32. Downloadable Digital files containing holographic pictures
    33. Holographic films
    34. Holographic prints
    35. Holographic screens
    36. Smart watches.
  • The mark was filed in class 35 with following description of goods:
    1. Retail sale of virtual goods, digital collectibles namely watches, jewellery, keyrings, glasses, perfumes, cosmetics, sporting goods, tableware, decorative items, candles, bags, luggage, clothing, footwear, headgear, furniture, printing materials, stationery, books, games and toys, apparatus and instruments for recording, transmitting, reproducing or processing sound or images, food and beverages, artwork, digital characters, digital avatars, digital overlays and skins or digital places, online in virtual, augmented or mixed reality environments
    2. Retail sale of watches, jewellery, keyrings, glasses, perfumes, cosmetics, sporting goods, tableware, decorative items, candles, bags, luggage, clothing, footwear, headgear, furniture, printing materials, stationery, books, games and toys, apparatus and instruments for recording, transmitting, reproducing or processing sound or images, food and beverages, artwork, digital characters, digital avatars, digital overlays and skins or digital places authenticated by non-fungible tokens for use online and in virtual, augmented or mixed reality environments
    3. Retail sale of virtual goods, digital collectibles namely watches, jewellery, keyrings, glasses, perfumes, cosmetics, sporting goods, tableware, decorative items, candles, bags, luggage, clothing, footwear, headgear, furniture, printing materials, stationery, books, games and toys, apparatus and instruments for recording, transmitting, reproducing or processing sound or images, food and beverages, artwork, digital characters, digital avatars, digital overlays and skins or digital places, at physical locations
    4. Online retail services for physical goods namely watches, jewellery, keyrings, glasses, perfumes, cosmetics, sporting goods, tableware, decorative items, candles, bags, luggage, clothing, footwear, headgear, furniture, printing materials, stationery, books, games and toys, apparatus and instruments for recording, transmitting, reproducing or processing sound or images, food and beverages, artwork in online or offline, virtual, augmented or mixed reality environments
    5. Retail services of physical goods namely watches, jewellery, keyrings, glasses, perfumes, cosmetics, sporting goods, tableware, decorative items, candles, bags, luggage, clothing, footwear, headgear, furniture, printing materials, stationery, books, games and toys, apparatus and instruments for recording, transmitting, reproducing or processing sound or images, food and beverages, artwork in physical locations
    6. Providing an online or offline marketplace for buyers, lessors, lessees and sellers of virtual goods, places or characters and digital collectibles, authenticated or not by non-fungible tokens
    7. Provision of a marketplace in online or offline virtual, augmented or mixed reality environments for buyers, renters, tenants and sellers of physical goods or locations
    8. Promoting and advertising virtual goods, places or characters, digital collectibles and non-fungible tokens
    9. Auction services relating to virtual goods, places or characters, digital collectibles and non-fungible tokens
    10. Arranging and conducting events for commercial, promotional or advertising purposes in relation to virtual goods, places or characters, digital collectibles and non-fungible tokens
    11. Organizing and conducting trade shows, fashion shows and exhibitions in online or offline virtual, augmented or mixed reality environments for commercial or advertising purposes
    12. Administration of consumer loyalty programs.
  • The mark was filed in class 36 with following description of goods:
    1. Financial services related to virtual goods, places or characters, digital collectibles and non-fungible tokens
    2. Monetary affairs related to virtual goods, places or characters, digital collectibles and non-fungible tokens
    3. Fundraising and financial sponsorship relating to virtual goods, places or characters, digital collectibles and non-fungible tokens.
  • The mark was filed in class 41 with following description of goods:
    1. Online and offline entertainment services in the nature of providing online virtual goods or digital collectibles, namely watches, jewellery, glasses, perfumes, cosmetics, sporting goods, tableware, decorative items, candles, bags, luggage, clothing, footwear, headgear, clothing accessories, furniture, printing materials, stationery, books, games and toys, apparatus and instruments for recording, transmitting, reproducing or processing sound or images, food and beverages, artwork, avatars, digital overlays and skins, places or characters, authenticated or not by non-fungible tokens
    2. Entertainment services, namely, providing online games in which players can win virtual goods, places or characters, digital collectibles, authenticated or not by non-fungible tokens
    3. Organization, preparation, production and hosting of social entertainment events, symposiums, conferences, congresses, in online or offline environments of virtual, augmented or mixed reality
    4. Organization, realization and production of shows and fashion shows in virtual, augmented or mixed reality environments online or not for entertainment purposes
    5. Organization of fairs and exhibitions in virtual, augmented or mixed reality environments, whether online or not, for cultural or educational purposes
    6. Providing and conducting guided tours in virtual, augmented or mixed reality environments online or offline for cultural or educational purposes.
  • The mark was filed in class 42 with following description of goods:
    1. Provision of non-downloadable software for managing transactions using blockchain technology
    2. Providing non-downloadable computer software featuring virtual goods, locations or characters and digital collectibles, authenticated or not by non-fungible tokens
    3. Electronic storage of virtual goods, places or characters, digital collectibles and non-fungible tokens
    4. Authentication services
    5. Design and development of computer hardware and software
    6. Cloud computing services hosting software for trading, trading, viewing, managing and/or authenticating virtual goods, places or characters, digital collectibles and non-fungible tokens
    7. Providing on-line non-downloadable software for creating, producing, modifying, accessing, viewing, using, trading, exchanging, sharing animated and non-animated digital visuals of virtual goods, namely watches, jewellery, glasses, perfumes, cosmetics, sporting goods, tableware, decorative items, candles, bags, luggage, clothing, footwear, headgear, accessories, furniture, artwork, characters, avatars, locations, digital overlays and skins in online or offline virtual, augmented or mixed reality environments
    8. Providing non-downloadable software or platforms that enable users to access, buy, rent, share, trade, create, view, manage, use, interact with virtual goods, locations or characters, digital collectibles and non-fungible tokens
    9. Providing non-downloadable computer software for accessing, creating, producing, modifying, viewing, using, trading, exchanging, sharing, managing, virtual, augmented or mixed reality environments online or offline
    10. Providing non-downloadable software for games in virtual, augmented or mixed reality
    11. Providing non-downloadable electronic game software.