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EUTM file information

018720902


June 20, 2022

Trademark Summary

The trademark application was filed by Haus Rabenhorst O. Lauffs GmbH & Co. KG, a corporation established under the laws of the Federal Republic of Germany (the "Applicant"). The application was published for oppositions on August 24, 2022, and it was registered by office on December 1, 2022 without any oppositions.

It was designated 'Basic Application' for International Application 1729952 at the World Intellectual Property Organization (WIPO).

The application was filed in English (German was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable computer software, namely, downloadable computer software relating to digital assets
    2. Downloadable virtual goods, namely, computer programs featuring dietetic preparations adapted for medical use, pharmaceutical preparations, nutritional supplements, vitamin preparations for use online and in online virtual worlds
    3. Downloadable virtual goods, namely, computer programs featuring meat, fish, not live, poultry and game, meat extracts, preserved, dried and cooked fruits and vegetables, jellies for food, jams, compotes, eggs, milk, milk products, edible oils and fats for use online and in online virtual worlds
    4. Downloadable virtual goods, namely, computer programs featuring coffee, tea, cocoa, sugar, rice, tapioca, sago, artificial coffee, flour and preparations made from cereals, bread, pastry and confectionery goods, edible ices, honey, golden syrup, yeast, baking powder, salt, mustard, vinegar, sauces [condiments], spices, ice for refreshment for use online and in online virtual worlds
    5. Downloadable virtual goods, namely, computer programs featuring non-alcoholic drinks, fruit juices and fruit nectars, vegetable juices being drinks, for use online and in online virtual worlds
    6. Downloadable computer software for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including dietetic preparations adapted for medical use, pharmaceutical preparations, nutritional supplements, vitamin preparations for use online and in online virtual worlds
    7. Downloadable computer software for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including meat, fish, not live, poultry and game, meat extracts, preserved, dried and cooked fruits and vegetables for use online and in online virtual worlds
    8. Downloadable computer software for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including jellies for food, jams, compotes, eggs, milk, milk products, edible oils and fats for use online and in online virtual worlds
    9. Downloadable computer software for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including coffee, tea, cocoa, sugar, rice, tapioca, sago, artificial coffee, flour and preparations made from cereals, bread for use online and in online virtual worlds
    10. Downloadable computer software for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including pastry and confectionery goods for use online and in online virtual worlds
    11. Downloadable computer software for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including edible ices, honey for use online and in online virtual worlds
    12. Downloadable computer software for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including golden syrup, yeast, baking powder, salt, mustard, vinegar, sauces [condiments], spices, ice for refreshment for use online and in online virtual worlds
    13. Downloadable computer software for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including non-alcoholic drinks, fruit juices and fruit nectars, vegetable juices being drinks, for use online and in online virtual worlds
    14. Downloadable computer software for the creation, production, modification, storage, sending, receiving, trading and transmission of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments and extended reality virtual environments
    15. Downloadable computer software for interactive games for use via a global computer network and through various wireless networks and electronic devices for use in online environments, virtual online environments and extended reality virtual environments
    16. Downloadable software for engaging in social networking and interacting with online communities
    17. Downloadable software for accessing and streaming multimedia entertainment content
    18. Downloadable software for providing access to an online virtual environment.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing online, non-downloadable dietetic preparations adapted for medical use, pharmaceutical preparations, nutritional supplements, vitamin preparations for use online and in online virtual worlds
    2. Entertainment services, namely, providing online, non-downloadable meat, fish, not live, poultry and game, meat extracts, preserved, dried and cooked fruits and vegetables, jellies for food, jams, compotes, eggs, milk, milk products, edible oils and fats for use online and in online virtual worlds
    3. Entertainment services, namely, providing online, non-downloadable coffee, tea, cocoa, sugar, rice, tapioca, sago, artificial coffee, flour and preparations made from cereals, bread, pastry and confectionery goods, edible ices, honey, golden syrup, yeast, baking powder, salt, mustard, vinegar, sauces [condiments], spices, ice for refreshment for use online and in online virtual worlds
    4. Entertainment services, namely, providing online, non-downloadable non-alcoholic drinks, fruit juices and fruit nectars, vegetable juices being drinks for use online and in online virtual worlds
    5. Entertainment services, namely, providing virtual goods, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to physical goods and digital assets being dietetic preparations adapted for medical use, pharmaceutical preparations, nutritional supplements, vitamin preparations for use online and in online virtual worlds
    6. Entertainment services, namely, providing virtual goods, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to physical goods and digital assets being meat, fish, not live, poultry and game, meat extracts, preserved, dried and cooked fruits and vegetables, jellies for food, jams, compotes, eggs, milk, milk products, edible oils and fats for use online and in online virtual worlds
    7. Entertainment services, namely, providing virtual goods, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to physical goods and digital assets being coffee, tea, cocoa, sugar, rice, tapioca, sago, artificial coffee, flour and preparations made from cereals, bread, pastry and confectionery goods, edible ices, honey, golden syrup, yeast, baking powder for use online and in online virtual worlds
    8. Entertainment services, namely, providing virtual goods, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to physical goods and digital assets being salt, mustard, vinegar, sauces [condiments], spices, ice for refreshment for use online and in online virtual worlds
    9. Entertainment services, namely, providing virtual goods, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to physical goods and digital assets being non-alcoholic drinks, fruit juices and fruit nectars, vegetable juices being drinks for use online and in online virtual worlds
    10. Entertainment services, namely, providing digital animated and non-animated designs and characters, avatars, shops, digital overlays, and skins for use in virtual environments
    11. Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices
    12. Entertainment services, namely, providing online non-downloadable game software and online video games
    13. Entertainment services, namely, providing virtual environments in which users can interact
    14. Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
    15. Entertainment services in the nature of organizing, arranging and hosting virtual entertainment and customer events and performances
    16. Providing an interactive website for virtual reality game services
    17. Providing a website, which provides internet users with the option to purchase and sell virtual goods, digital collectibles, crypto-collectibles and non-fungible tokens.
  • The mark was filed in class 42 with following description of goods:
    1. Providing non-downloadable computer software for the for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including dietetic preparations adapted for medical use, pharmaceutical preparations for use online and in online virtual worlds
    2. Providing non-downloadable computer software for the for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including nutritional supplements, vitamin preparations for use online and in online virtual worlds
    3. Providing non-downloadable computer software for the for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including meat, fish, not live, poultry and game, meat extracts, preserved, for use online and in online virtual worlds
    4. Providing non-downloadable computer software for the for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including dried and cooked fruits and vegetables, jellies for food for use online and in online virtual worlds
    5. Providing non-downloadable computer software for the for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including jams, compotes, eggs, milk, milk products, edible oils and fats for use online and in online virtual worlds
    6. Providing non-downloadable computer software for the for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including coffee, tea, cocoa, sugar, rice, tapioca, sago, artificial coffee, for use online and in online virtual worlds
    7. Providing non-downloadable computer software for the for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including flour and preparations made from cereals, bread, pastry and confectionery goods for use online and in online virtual worlds
    8. Providing non-downloadable computer software for the for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including edible ices, honey, golden syrup, yeast, baking powder for use online and in online virtual worlds
    9. Providing non-downloadable computer software for the for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including salt, mustard, vinegar, sauces [condiments], spices, ice for refreshment for use online and in online virtual worlds
    10. Providing non-downloadable computer software for the for the creation, production, modification, storage, sending, receiving, trading and transmission of interactive media, data, visual effects, digital files, digital collectibles, crypto-collectibles and non-fungible tokens on a blockchain network featuring or linking to digital or physical assets including non-alcoholic drinks, fruit juices and fruit nectars, vegetable juices being drinks for use online and in online virtual worlds
    11. Providing non-downloadable computer software for the creation, production, modification, storage, sending, receiving, trading and transmission of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments and extended reality virtual environments
    12. Providing non-downloadable computer software for interactive games for use via a global computer network and through various wireless networks and electronic devices for use in online environments, virtual online environments and extended reality virtual environments
    13. Providing non-downloadable software for engaging in social networking and interacting with online communities
    14. Providing non-downloadable software for accessing and streaming multimedia entertainment content
    15. Providing non-downloadable software for providing access to an online virtual environment
    16. Hosting an interactive website enabling internet users to view, buy, and sell digital assets through cryptocurrency-based transactions
    17. Providing platform as a service for display of interactive media, data, audio and visual content, visual effects, digital files, digital collectibles, crypto-collectibles and messages.