The trademark application IRIS VAN HERPEN was filed by Iris van Herpen B.V., a corporation established under the laws of the Kingdom of the Netherlands (the "Applicant"). The application was published for oppositions on October 23, 2022, and it was registered by office on January 30, 2023 without any oppositions.
It was designated 'Basic Application' for International Application null at the World Intellectual Property Organization (WIPO).
The application was filed in Dutch (English was selected as the second language).
Change of name and address of the trademark registration was recorded on September 18, 2024. Change of name and professional address of the trademark registration was recorded on September 19, 2024.
Goods And Services
The mark was filed in class 9 with following description of goods:
Downloadable virtual goods, namely computer software for footwear, clothing, headgear, eyewear and sunglasses, bags, sports bags, backpacks, sports equipment, belts, trunks and travelling bags, wallets, walking sticks, travel clothing covers, jewellery, cosmetics, perfume, umbrellas and parasols, art in the field of fashion, equipment for recording, producing and performing music, toys and fashion accessories for use online and in online virtual worlds
Downloadable virtual goods, namely non-interchangeable tokens (NFT) for creating and trading digital collectibles using blockchain-based software technology for clothing, headgear, footwear, eyewear and sunglasses, bags, sports bags, backpacks, sports equipment belts, suitcases and trunks, wallets, walking sticks, travel clothing covers, jewellery, cosmetics, perfume, umbrellas and parasols, art in the field of fashion
Downloadable virtual goods, namely non-exchangeable tokens (NFT) for creating and trading digital collectibles using blockchain-based software technology for equipment for recording, producing and performing music, toys and fashion accessories for use in online virtual worlds
Goods based on replaceable tokens (FT) and non-replaceable tokens (NFT), namely, clothing, headgear, footwear, bags, belts, trunks and travelling bags, wallets, walking sticks, clothes bags for travelling, jewellery, umbrellas and parasols, toys, perfumes, cosmetics, equipment for recording, producing and performing music, sports equipment for use online and in online virtual worlds
Downloadable virtual goods, namely computer programs containing perfume, cosmetics, clothing, footwear, headgear, bags, spectacles and sunglasses, belts, trunks and travelling bags, wallets, walking sticks, clothes bags for travelling, jewellery, umbrellas and parasols jewellery, watches, horological and chronometric instruments, equipment for recording, producing and performing music for use online and in online virtual worlds
Virtual and augmented reality software for concerts and shows in online virtual worlds
Downloadable software for the production, automated and non-automated creation and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto collectibles and non-replaceable tokens on a blockchain network with or linked to virtual, digital or physical footwear, clothing, headgear bags, backpacks, masks, jewellery
Downloadable virtual goods, namely crypto collectibles and non-replaceable tokens on a blockchain network with or linked to virtual, digital or physical belts
Downloadable computer programs for electronically trading, storing, receiving, accepting and transmitting crypto collectibles and non-interchangeable tokens on a blockchain network with or links to virtual, digital or physical suitcases and trunks, wallets, walking sticks, jewellery, travel clothing covers, cosmetics, perfume, umbrellas and parasols, glasses and sunglasses, sports equipment, digital animated and non-animated characters and avatars, digital overlays, skins, art in the field of fashion, toys and trading cards for in online environments, virtual online environments, virtual extended reality environments
Downloadable computer programs for electronically trading, storing, receiving, accepting and transmitting interactive media, video clips, photography, music, data, visual effects, digital files, digital collectibles, crypto collectibles and non-exchangeable tokens on a blockchain network with or links to virtual, digital or physical footwear, clothing, headgear bags, backpacks, masks, jewellery, belts, trunks and travelling bags, wallets, walking sticks, travel clothing covers, spectacles and sunglasses, sunshades and umbrellas, sports equipment, digital animated and non-animated characters and avatars, digital overlays, skins
Downloadable computer programs for electronically trading, storing, receiving, accepting and transmitting crypto collectibles and non-interchangeable tokens on a blockchain network with or links to virtual, digital or physical fashion art, toys and trading cards for in online environments, virtual online environments, virtual extended reality environments.
The mark was filed in class 35 with following description of goods:
Retail trade services of clothing, footwear, headgear, CDs, DVDs, MP3s, music recording and production equipment, cosmetics, perfume, bags, glasses, sunglasses, belts, jewellery, trunks and travelling bags, wallets, walking sticks, travel clothing covers, watches and clocks and jewellery
Retail trade services of virtual goods, namely, clothing, footwear, headgear, sports bags, spectacles, sunglasses, cosmetics, belts, jewellery, trunks and travelling bags, wallets, walking sticks, travel clothing covers, backpacks, sports equipment, art in the field of fashion, toys and fashion accessories for use in online virtual worlds
Online retailing of virtual goods, namely footwear, clothing, headgear, eyewear, sunglasses, cosmetics, belts, jewellery, trunks and travelling bags, wallets, walking sticks, travel clothing covers, bags, sports bags, backpacks, sports equipment, art in the field of fashion, equipment for recording, producing and performing music, toys and fashion accessories
Online retailing and marketplace services for virtual goods, digital collectibles, crypto collectibles and non-exchangeable tokens on a blockchain network with or linked to virtual, digital or physical footwear, clothing, headgear, bags, rucksacks, masks jewellery, eyewear and sunglasses, cosmetics, belts, jewellery, suitcases and trunks, wallets, walking sticks, travel clothing bags, sports equipment, digitally animated and non-animated characters
Online retail sale of virtual goods, namely avatars, digital overlays, skins, art in the field of fashion, toys and trading cards
Online retailing of physical and virtual merchandise being footwear, clothing, headgear, fashion accessories, bags, backpacks, masks, jewellery, belts, watches and clocks, sunglasses, sports equipment, digitally animated and non-animated characters, avatars, digital overlays, skins, fashion art, toys and trading cards for use by members of online virtual communities in connection with a designated website featuring fictional characters.
The mark was filed in class 41 with following description of goods:
Entertainment and amusement, namely, provision of online non-downloadable virtual footwear, apparel, headgear, eyewear, sunglasses, bags, cosmetics, belts, jewellery, suitcases and trunks, wallets, walking sticks, travel clothing covers, sports bags, backpacks, sports equipment, artwork in the field of fashion, toys and fashion accessories for use in virtual environments
Amusement and entertainment, namely provision of online non-downloadable virtual concert recordings in virtual environments
Entertainment, namely, provision of online non-downloadable interactive media, video clips, photography, music, data, visual effects, digital collectibles and crypto collectibles related to non-replaceable tokens on a blockchain network with or linked to digital or physical footwear, apparel, headgear, bags, backpacks, masks, jewellery, belts, cosmetics, suitcases and trunks, wallets, walking sticks, travel clothing covers, sports equipment
Entertainment, namely provision of digital animated and non-animated designs and characters, avatars, digital overlays, skins, art in the field of fashion, toys and trading cards for use in online environments, online virtual environments, extended reality virtual environments
Entertainment, namely provision of online, non-downloadable publications of books, magazines and weekly or monthly magazines relating to fashion, publication of rental teaching materials and educational materials relating to fashion
Amusement and entertainment, namely provision of online, non-downloadable virtual fashion events, including competitions, games, quizzes, exhibitions, sporting events, shows, performances, concerts and theatrical performances.