undefined
EUTM file information

018720988

STREAMWITH


June 20, 2022

Trademark Summary

The trademark application STREAMWITH was filed by N Media Platform Co., LTD, a corporation established under the laws of the Republic of Korea (the "Applicant"). The application was published for oppositions on March 5, 2023, and it was registered by office on June 12, 2023 without any oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer programs, namely, downloadable virtual reality game software and downloadable computer game programs
    2. Downloadable computer application software for mobile phones, namely, software for installing and playing games on mobile phones
    3. Downloadable computer game software
    4. Downloadable computer software, namely, computer game software for use on mobile and cellular phones
    5. Video game cartridges
    6. Downloadable electronic books in the field of online computer games
    7. Downloadable image files containing cartoons and symbols for display on mobile phones
    8. Downloadable multimedia file containing artwork, text, audio, video, games, and the Internet Web links relating to animation and animated cartoons, animated films and animated television programs
    9. Downloadable multimedia file containing artwork, text, audio, video, games, and the Internet Web links relating to online electronic games, video games and computer games programs
    10. Downloadable or recorded image files
    11. Computer software for application programming for broadcasting, transmitting, receiving, accessing, editing, viewing, uploading, downloading, sharing, integrating, decoding, displaying, formatting, storing, transferring and streaming data, text, games, game content, digital media, images, audio, video in online games
    12. Software development kits namely computer software development solutions in the field of computer games
    13. Downloadable digital files authenticated by non-fungible tokens (NFTs) and virtual money, downloadable or recorded
    14. Computer software development tools in the field of computer games, Non-Fungible Token [NFT] and virtual money, user interface (UI) design, downloadable or recorded
    15. Computer application programs for the creation of game, moving picture, sound contents, electronic publications, websites
    16. Computer software for generating program codes for integration software package development
    17. Software for platforms for issuance, trading, management of Non-Fungible Token [NFT] and virtual money
    18. Downloadable computer software for issuance of electronic tokens (in-game tokens and currency used in gaming) and virtual currency
    19. Software for electronic financial transaction platforms for trading of virtual currency, electronic token, Non-Fungible Token [NFT], digital asset
    20. Downloadable or recorded computer software for exchange of electronic tokens (in-game tokens and currency used in gaming) and virtual currency
    21. Downloadable or recorded computer software for redemption of electronic tokens
    22. Downloadable or recorded computer software for brokerage of electronic tokens (in-game tokens and currency used in gaming) and virtual currency
    23. Security tokens [encryption devices]
    24. Electronic token [encoded].
  • The mark was filed in class 35 with following description of goods:
    1. Retail services relating to the sale of game software
    2. Retail services relating to the sale of software for game items used in gaming
    3. Promotion of goods or services through game-related advertisement
    4. Advertising services
    5. Sponsorship and sponsorship brokerage of game, gamer, game events for promotional purposes.
  • The mark was filed in class 36 with following description of goods:
    1. Issuance and redemption services relating to digital tokens and virtual money
    2. Issuance and redemption services relating to digital tokens authenticated by non-fungible tokens (NFTs)
    3. Trading of virtual money, digital money, electronic token
    4. Management services relating to virtual money, digital money, electronic token
    5. Exchange services relating to virtual money, digital money, electronic token
    6. Brokerage services relating to virtual money, digital money, electronic token
    7. Providing transaction and transfer services of virtual currency, digital currency, electronic token via a global computer network
    8. Financial transaction and transfer services of virtual currency, digital currency, electronic tokens, the aforesaid provided via an internet platform
    9. Payment services provided via mobile and the internet
    10. Integrated services of mobile electronic wallet and mobile payment.
  • The mark was filed in class 38 with following description of goods:
    1. Providing on-line chat rooms for social networking
    2. Providing on-line forum and chat rooms for games, e-sports, sport competitions and e-sport competitions
    3. Providing of on-line forums for connection and organization of game players or teams in on-line games
    4. Providing on-line chat rooms for transmission of messages, comments, multimedia contents among users
    5. Providing access to online virtual community via the internet and mobile device
    6. Providing online community forums
    7. Streaming of games, digital media content on the Internet
    8. Streaming of games, e-sports, digital media contents on the internet
    9. Streaming of audio and video data on the internet
    10. Streaming of information and video in relating to games via websites
    11. Providing access to the internet platform
    12. Electronic transmission and streaming of digital media content for others via global and local computer networks
    13. Transmission of images, text, user-generated content and information via the internet
    14. Providing user access to portals on the Internet
    15. Video broadcasting
    16. Audio broadcasting
    17. Live transmissions accessible via home pages on the internet [webcam]
    18. Internet broadcasting.
  • The mark was filed in class 41 with following description of goods:
    1. Game services provided on-line from a computer network or mobile phone network
    2. Online game services provided via mobile applications
    3. Providing game services through mobile devices
    4. Information relating to computer gaming entertainment provided on-line from a computer database or a global communication network
    5. Providing information in the field of computer games entertainment
    6. Providing information in relating to electronic game services
    7. Providing on-line computer games, in which electronic game players physically remote can communicate, play, match with other selected players.
  • The mark was filed in class 42 with following description of goods:
    1. Provision of information, advice and consultancy in the field of computer software
    2. Platform as a Service [PaaS] featuring computer software platforms for uploading, posting, showing, displaying, sharing or providing electronic media, information in the field of electronic games and for producing, collaborating with others to create games and game applications via the internet
    3. Platform as a Service [PaaS] featuring a computer software platform for use in design, development, modification and development of computer software, application, computer and video games, websites, audiovisual contents
    4. Development, design, maintenance, programming, engineering, research and input of software for use in production of video content, sound content, electronic publication, website
    5. Provision of virtual graphic processing apparatus, in the form of online non-downloadable software tools
    6. Provision of technical information about software applications, computer and video games, computer and video game competitions, websites, including comparing analysis research on performance, competency of audiovisual contents based on virtual world and computer
    7. Development of computer software in the field of virtual (security) money
    8. Development of computer software in the field of electronic token, non-fungible tokens (NFTs)
    9. Development, update and provision of software for issuance, exchange, distribution, payment of electronic token
    10. Development, update and provision of software for display and transmission, broadcasting, streaming, visualization, operations of digital media contents
    11. Development, updating and providing of software for visualization, operation and participation of online virtual environment
    12. Development, update and provision of software for multi-player game, cooperative game, transmission, broadcasting, streaming of digital media contents
    13. Creation, update and provision of software for messaging, communication and social networking
    14. Development, update and provision of software for accessing online virtual environment that enables users to interact with each other for leisure or entertainment purposes
    15. Creating an on-line community in the field of entertainment, video games and video game players, where registered users participate in discussions and obtain feedback from similar participants and form virtual communities and engage in social networking services
    16. Providing Internet platforms for online contents
    17. Providing an online platform for the transaction and transfer of virtual currency, digital currency, electronic tokens
    18. Providing of non-downloadable video game software that allows users to make, modify, upload, download, share, preview, publish user-created interactive video game contents, music, other media files via global computer network, the Internet, wireless network.
  • The mark was filed in class 45 with following description of goods:
    1. Social networking services in the fields of online gaming
    2. Social networking services that allow users to participate in online gaming
    3. Social networking services provided via virtual environments where users can interact through social games, multiplayer games, collaborative games and game competitions
    4. Providing internet website portals for engaging in social networking
    5. Online social networking services accessible by means of a downloadable mobile applications
    6. Online social networking services via an on-line community for players of video games and e-sports, and participants in online gaming competitions
    7. Social networking services that allow users to participate in online gaming, e-sports, online games and online gaming competitions provided via a website.