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EUTM file information

018721270

Sally Hansen


June 21, 2022

Trademark Summary

The trademark application Sally Hansen was filed by Coty US LLC, a Limited Liability Company (the "Applicant"). The application was published for oppositions on January 12, 2023, and it was registered by office on April 21, 2023 without any oppositions.

The application was filed in English (German was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on April 19, 2023. Appointment and Replacement of representative of the trademark registration was recorded on June 18, 2023. Change of name and professional address of the trademark registration was recorded on July 11, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Digital media files containing digital collectibles, namely virtual perfumes, perfumery, toiletries, cosmetics, make-up, skincare preparations, body care preparations and face care preparations, hair care preparations, hair colour preparations authenticated by digital tokens, nonfungible tokens (nfts)
    2. Non-fungible tokens (nfts) and other application tokens used to authenticate virtual perfumes, perfumery, toiletries, cosmetics, makeup, skincare preparations, body care preparations and face care preparations, hair care preparations, hair colour preparations
    3. Non-fungible tokens used with blockchain technology for the purpose of authenticating virtual perfumes, perfumery, toiletries, cosmetics, make-up, skincare preparations, body care preparations and face care preparations, hair care preparations, hair colour preparations
    4. Non-fungible tokens used with blockchain technology to represent and authenticate collectible items, namely, virtual perfumes, perfumery, toiletries, cosmetics, make-up, skincare preparations, body care preparations and face care preparations, hair care preparations, hair colour preparations
    5. Collectible images and videos authenticated by non-fungible tokens
    6. Digital art authenticated by non-fungible tokens
    7. Digital tokens used with blockchain technology used to authenticate virtual perfumes, perfumery, toiletries, cosmetics, make-up, skincare preparations, body care preparations and face care preparations, hair care preparations, hair colour preparations
    8. Digital tokens used with blockchain technology to represent and authenticate collectible items, namely, virtual perfumes, perfumery, toiletries, cosmetics, makeup, skincare preparations, body care preparations and face care preparations, hair care preparations, hair colour preparations
    9. Digital tokens used with blockchain technology which enable the data storage and content access limitation of virtual perfumes, perfumery, toiletries, cosmetics, make-up, skincare preparations, body care preparations and face care preparations, hair care preparations, hair colour preparations
    10. Downloadable virtual goods for use online and in online virtual worlds, namely, virtual perfumery, toiletries, cosmetics, make-up, skincare preparations, body care preparations and face care preparations, hair care preparations, hair colour preparations
    11. Downloadable virtual goods, namely, computer programs in relation to perfumery, toiletries, cosmetics, make-up, skincare preparations, body care preparations and face care preparations, hair care preparations, hair colour preparations, hair care preparations and hair color preparations for use online and in online virtual worlds
    12. Downloadable video, audio, music and multimedia files authenticated by non-fungible tokens (nfts)
    13. Downloadable software for creating non-fungible tokens (NFTs)
    14. Downloadable software for non-fungible token (NFT) ticketing
    15. Downloadable computer software for managing transactions of crypto-currency, crypto collectibles, cryptographic assets, and non-fungible tokens (NFTs) using blockchain technology
    16. Downloadable software for processing images, graphics, audio, video, and text
    17. Downloadable computer software for interactive games for use via a global computer network and through various wireless networks and electronic devices
    18. Downloadable software for engaging in social networking and interacting with online communities
    19. Downloadable software for accessing and streaming multimedia entertainment content
    20. Downloadable software for providing access to an online virtual environment
    21. Downloadable software and mobile application software providing a virtual marketplace
    22. Downloadable software for taking, editing, modifying, sharing, tagging, downloading, uploading and commenting on images, audio content and video content
    23. Downloadable computer software for the creation, production and modification of digital animated and non-animated designs and characters, avatars, digital overlays and skins for access and use in online environments, virtual online environments, and extended reality virtual environments
    24. Downloadable software for navigating a virtual reality and augmented reality environments
    25. Downloadable software for enabling users to view, market, purchase, sell, or exchange non-fungible tokens (nfts) or digital goods
    26. Downloadable image files
    27. Downloadable document files
    28. Downloadable text files
    29. Downloadable software for digital and virtual currency
    30. Downloadable software for electronically trading, storing, sending and receiving digital and virtual currency
    31. Downloadable software for use as a cryptocurrency wallet, virtual currency wallet and electronic wallet
    32. Near field communication tokens
    33. Downloadable mobile application software for ordering perfumery, toiletries, cosmetics, make-up, skincare preparations, body care preparations and face care preparations, hair care preparations and hair color preparations
    34. Near field communication tags for interacting with mobile applications to obtain information concerning perfumery, toiletries, cosmetics, make-up, skincare preparations, body care preparations and face care preparations, hair care preparations and hair color preparations
    35. Near field communication tags for marketing and authentication of perfumery, toiletries, cosmetics, make-up, skincare preparations, body care preparations and face care preparations, hair care preparations and hair color preparations
    36. Computer hardware
    37. Downloadable computer software
    38. Downloadable application software for smart phones
    39. Mobile application software
    40. Facial recognition software
    41. Virtual reality game software
    42. Virtual reality hardware
    43. Augmented reality software for interactive entertainment and augmented reality gaming.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment
    2. Interactive entertainment
    3. Interactive online entertainment
    4. Game services
    5. Providing games
    6. Providing online games
    7. Game services provided via communication networks
    8. Online game services provided via a computer network
    9. Virtual reality game services provided online from a computer network
    10. Providing interactive multi-player computer games via the internet and electronic communications network
    11. Providing an interactive website for virtual reality game services
    12. Entertainment services, namely, providing on-line, non-downloadable virtual perfumery, toiletries, cosmetics, make-up, skincare preparations, body care preparations and face care preparations, hair care preparations and hair color preparations, digital animated and non-animated designs and characters, avatars, digital overlays, and skins for use in virtual environments
    13. Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices
    14. Entertainment services, namely, provision of online gaming services enabling the creation of characters in a virtual world
    15. Entertainment services, namely, providing on-line, non-downloadable virtual game currency for use in virtual environments, virtual online environments, and extended reality virtual environments
    16. Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes
    17. Entertainment services, namely, providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
    18. Entertainment services in the nature of organizing, arranging, and hosting virtual performances and social entertainment events.