The trademark application COMPANYGAME was filed by INNOVA NETGRUP, S.L, a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on December 21, 2022, and it was registered by office on March 30, 2023 without any oppositions.
It was designated 'Basic Application' for International Application 1788774 at the World Intellectual Property Organization (WIPO).
The application was filed in Spanish (English was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Computer software applications, downloadable
Communication, networking and social networking software
Downloadable software
E-commerce and e-payment software
Downloadable computer software for mobile devices enabling online and virtual retailing of physical and virtual goods
Non-downloadable virtual and augmented reality software
Downloadable computer software for processing cryptocurrency-related transactions
Virtual reality software for simulation
Interactive entertainment software
Education software
Educational mobile applications
Educational computer applications
Education software
Education software
Downloadable educational course materials
Augmented reality software for education
Software for interactive television
Computer software for creating dynamic websites
Website development software
Databases (electronic)
Computer software for wireless content delivery
Computer application software for downloading virtual goods, including portable telecommunications apparatus, mobile telecommunications devices and video game apparatus
Virtual reality models
Augmented reality software for use in mobile devices for integrating electronic data with real world environments
Downloadable computer software for managing cryptocurrency transactions using block chain technology
Downloadable virtual goods, In particular digital tokens based on blockchain technology
Downloadable virtual goods, In particular downloadable computer programs and files comprising business simulations and business games of any kind from different business sectors for use online and in virtual worlds online
Downloadable 2D or 3D drawings and engravings for use online and in online virtual worlds
Downloadable 2D or 3D drawings and engravings
Downloadable computer files and programs featuring vehicles, toys, avatars and emoticons for use in digital platforms and virtual environments created for exchange, for trading and for entertainment purposes or for use in electronic games
Electronic publications, downloadable
Interactive electronic publications
Virtual reality hardware.
The mark was filed in class 41 with following description of goods:
Educational and entertainment services
Dissemination of information and the holding, sponsoring and hosting of seminars, presentations and discussion groups
Providing of training relating to personal development, career development and Training in relationship building
Training
Organising and conducting online educational and training events including virtual meetings and seminars
Entertainment services, In particular providing non-downloadable virtual goods online, including business simulations and business games of any kind from different business sectors
Providing online games
Providing virtual environments relating to video games and electronic games in which users can interact for entertainment, recreational, or leisure purposes
Arranging of events and exhibitions relating to business simulations and business games of any kind from different business sectors in physical, online, virtual reality and augmented reality environments
Providing an interactive website for virtual reality game services
Virtual reality and interactive gaming services provided online from a global computer network and via various wireless networks and electronic devices
Providing entertainment in the nature of arranging, organising and hosting shows and social entertainment events, both in person, online and in virtual reality
Entertainment services, specifically, Providing a metaverse for people to browse, accumulate, buy, sell and trade virtual goods
Providing online virtual electronic publications in the form of non-fungible tokens
Providing online electronic publications, not downloadable
Electronic publications
Providing non-downloadable electronic publications in virtual or augmented reality
Education delivered in any format, namely in person, online or in virtual reality
Arranging of cultural and sporting events to be held in person, online or in virtual or augmented reality
Organisation of conferences, exhibitions and competitions in any form, either physically, online or in virtual reality environments.