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EUTM file information

018721725

COMPANYGAME


June 22, 2022

Trademark Summary

The trademark application COMPANYGAME was filed by INNOVA NETGRUP, S.L, a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on December 21, 2022, and it was registered by office on March 30, 2023 without any oppositions.

It was designated 'Basic Application' for International Application 1788774 at the World Intellectual Property Organization (WIPO).

The application was filed in Spanish (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer software applications, downloadable
    2. Communication, networking and social networking software
    3. Downloadable software
    4. E-commerce and e-payment software
    5. Downloadable computer software for mobile devices enabling online and virtual retailing of physical and virtual goods
    6. Non-downloadable virtual and augmented reality software
    7. Downloadable computer software for processing cryptocurrency-related transactions
    8. Virtual reality software for simulation
    9. Interactive entertainment software
    10. Education software
    11. Educational mobile applications
    12. Educational computer applications
    13. Education software
    14. Education software
    15. Downloadable educational course materials
    16. Augmented reality software for education
    17. Software for interactive television
    18. Computer software for creating dynamic websites
    19. Website development software
    20. Databases (electronic)
    21. Computer software for wireless content delivery
    22. Computer application software for downloading virtual goods, including portable telecommunications apparatus, mobile telecommunications devices and video game apparatus
    23. Virtual reality models
    24. Augmented reality software for use in mobile devices for integrating electronic data with real world environments
    25. Downloadable computer software for managing cryptocurrency transactions using block chain technology
    26. Downloadable virtual goods, In particular digital tokens based on blockchain technology
    27. Downloadable virtual goods, In particular downloadable computer programs and files comprising business simulations and business games of any kind from different business sectors for use online and in virtual worlds online
    28. Downloadable 2D or 3D drawings and engravings for use online and in online virtual worlds
    29. Downloadable 2D or 3D drawings and engravings
    30. Downloadable computer files and programs featuring vehicles, toys, avatars and emoticons for use in digital platforms and virtual environments created for exchange, for trading and for entertainment purposes or for use in electronic games
    31. Electronic publications, downloadable
    32. Interactive electronic publications
    33. Virtual reality hardware.
  • The mark was filed in class 41 with following description of goods:
    1. Educational and entertainment services
    2. Dissemination of information and the holding, sponsoring and hosting of seminars, presentations and discussion groups
    3. Providing of training relating to personal development, career development and Training in relationship building
    4. Training
    5. Organising and conducting online educational and training events including virtual meetings and seminars
    6. Entertainment services, In particular providing non-downloadable virtual goods online, including business simulations and business games of any kind from different business sectors
    7. Providing online games
    8. Providing virtual environments relating to video games and electronic games in which users can interact for entertainment, recreational, or leisure purposes
    9. Arranging of events and exhibitions relating to business simulations and business games of any kind from different business sectors in physical, online, virtual reality and augmented reality environments
    10. Providing an interactive website for virtual reality game services
    11. Virtual reality and interactive gaming services provided online from a global computer network and via various wireless networks and electronic devices
    12. Providing entertainment in the nature of arranging, organising and hosting shows and social entertainment events, both in person, online and in virtual reality
    13. Entertainment services, specifically, Providing a metaverse for people to browse, accumulate, buy, sell and trade virtual goods
    14. Providing online virtual electronic publications in the form of non-fungible tokens
    15. Providing online electronic publications, not downloadable
    16. Electronic publications
    17. Providing non-downloadable electronic publications in virtual or augmented reality
    18. Education delivered in any format, namely in person, online or in virtual reality
    19. Arranging of cultural and sporting events to be held in person, online or in virtual or augmented reality
    20. Organisation of conferences, exhibitions and competitions in any form, either physically, online or in virtual reality environments.