The trademark VOLT was filed by TOTO LIMITED, a corporation established under the laws of the Republic of Malta (the "Applicant"). The application was published for oppositions on October 12, 2022, and received one opposition filed on January 10, 2023 by Dörrenhaus, Klaus on (a) Art. 8(4), (b) Likelihood of confusion. the opponent was represented by KBN IP Patentanwälte Partnerschaft mbB and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued January 10, 2023
The application was filed in Spanish, and Spanish was also language of all opposition proceedings (English was selected as the second language).
The Opposition with reference B 003187865 was partially refused EUTMA/IR according to Article 8(1)(b) EUTMR with decision issued on June 16, 2025 by the EUIPO.
Goods And Services
The mark was filed in class 9 with following description of goods:
Downloadable virtual goods, namely, Power drinks and other non-alcoholic beverages
Downloadable virtual reality goods, namely, Power drinks and other non-alcoholic beverages
Downloadable virtual goods, namely computer programs featuring the following goods: Power drinks and other non-alcoholic beverages, Except beer, the aforesaid goods for use online and in online virtual worlds and/or virtual environments
Energy drinks and other digital non-alcoholic beverages authenticated by non-fungible tokens
Downloadable computer software for blockchain technology
Downloadable software for protecting digital files
Downloadable software and mobile application software providing a virtual marketplace
Downloadable software enabling individuals, groups, companies and brands to create and maintain an online presence For marketing purposes
Computer software for providing metaverse experiences
Virtual and augmented reality software
Downloadable software for creating fully immersive and interactive animations, simulations and displays for use in a metaverse environment
Downloadable cryptographic keys for receiving and spending cryptocurrency.
The mark was filed in class 32 with Energy drinks and other non-alcoholic beverages (except beers).
The mark was filed in class 35 with following description of goods:
Provision of an online marketplace for buyers and sellers of virtual goods and services
Arranging and conducting of virtual events, exhibitions, trade fairs and conferences For commercial purposes
Arranging of virtual competitions, For advertising events
Retailing and wholesaling in shops and/or online in relation to the following goods: Virtual goods namely Energy beverages and other non- alcoholic drinks, Except beers
Promotion of goods and services through the sponsorship of recreational and sporting events in virtual environments.
The mark was filed in class 41 with following description of goods:
Provision of online computer games
Arranging, conducting and organisation of congresses in virtual and metaverse environments
Entertainment services, namely, Online provision of the following goods: Virtual goods, namely, Energy beverages and Other non-alcoholic beverages (except beer)
Organization of exhibitions for cultural or educational purposes
Museum services in virtual environments [presentations, exhibitions].
The mark was filed in class 42 with following description of goods:
Appearance, Development and Servicing in relation to the followig goods: computer software for use online and in online virtual worlds
Appearance and Development in relation to the followig goods: Virtual reality software and objects of virtual reality environments
Providing temporary use of non-downloadable software for use in metaverse applications to enable interoperability and information sharing between hardware devices, software systems and the internet
Providing temporary use of non-downloadable software, specifically Providing temporary use of virtual reality objects and virtual reality environments
Software as a service [SaaS] and platform as a service [PaaS] featuring software for providing a digital platform for browsing online virtual worlds
Certification of data via blockchain
Testing, authentication and quality control
Providing an online platform for users to interact for recreational, educational, leisure or entertainment purposes and featuring live streaming of entertainment events.