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EUTM file information

018728933

ANNO PRIMITIVE


July 5, 2022

Trademark Summary

The trademark ANNO PRIMITIVE was filed by Chengdu StarUnion Interactive Entertainment Technology Co., Ltd., a corporation established under the laws of the People's Republic of China (the "Applicant"). The application was published for oppositions on July 11, 2022, and received one opposition filed on October 11, 2022 by UBISOFT ENTERTAINMENT on Likelihood of confusion. the opponent was represented by Muraccini, Marc and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued October 11, 2022

The application was filed in English, and English was also language of all opposition proceedings (French was selected as the second language).

The Opposition with reference B 003180561 was refused according to Article 8(1)(b) EUTMR with decision issued on November 23, 2023 by the EUIPO.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Video game cartridges
    2. Identity cards, magnetic
    3. Computer memory devices
    4. Virtual reality games software
    5. Interactive multimedia computer programs
    6. Virtual reality headsets
    7. Electronic game software for mobile phones
    8. Computer game software downloadable from a global computer network
    9. Biometric scanners
    10. Video tapes with recorded animated cartoons
    11. Downloadable software in the nature of a mobile application for playing games.
  • The mark was filed in class 41 with following description of goods:
    1. Virtual reality game services provided on-line from a computer network
    2. Online computer game services
    3. Virtual reality arcade services
    4. Providing on-line computer games
    5. Organization of exhibitions for cultural or educational purposes
    6. Entertainment services
    7. Games equipment rental
    8. Providing publications from a global computer network or the internet which may be browsed
    9. Organization of electronic game competitions.