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EUTM file information

018729505

NEO VEGAS


July 5, 2022

Trademark Summary

The trademark NEO VEGAS was filed by Rational Intellectual Holdings Limited, a corporation established under the laws of "IM" (the "Applicant"). The application was published for oppositions on November 22, 2022, and received one opposition filed on December 18, 2022 by LeoVegas Gaming p.l.c on (a) Likelihood of confusion, (b) Unfair advantage and detriment to distinctiveness or repute. and proceedings were handled in English, and the oppositon was dismissed by the Euorpean Union Intellectual Property Office with decision issued December 18, 2022

The application was filed in English, and English was also language of all opposition proceedings (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable software in the nature of a mobile application
    2. Downloadable software for social networking and creating and interacting with online communities
    3. Downloadable software for creating, managing and accessing groups within virtual communities
    4. Software development tools
    5. Downloadable software to enable development, assessment, testing, and maintenance of mobile software applications for portable electronic communication devices
    6. Downloadable software for use as an application programming interface (api)
    7. Downloadable software for organizing events, searching for events, calendaring and managing events
    8. Downloadable software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, interacting with, embedding, and sharing or otherwise providing electronic media, images, video, audio, audio-visual content, data, and information via the internet and communication networks
    9. Downloadable computer software for finding content and content publishers, and for subscribing to content
    10. Downloadable software for creating and managing social media profiles and user accounts
    11. Interactive photo and video equipment, namely, kiosks for capturing, uploading, editing, printing and sharing digital images and video
    12. Downloadable software for streaming multimedia entertainment content, audio-visual content, video content, and associated text and data
    13. Downloadable software for enabling transmission of images, audio, audio visual and video content and data
    14. Downloadable software for modifying photographs, images and audio, video, and audio-visual content
    15. Downloadable software for use in taking and editing photographs and recording and editing videos
    16. Downloadable software for processing images, graphics, audio, video, and text
    17. Downloadable software for collecting, managing, organizing, synchronizing, and the storage of data and information
    18. Downloadable e-commerce software to allow users to perform electronic business transactions via a global computer and communication networks
    19. Downloadable software and mobile application software providing a virtual marketplace
    20. Downloadable software for sending and receiving electronic messages, alerts, notifications and reminders
    21. Downloadable software for file sharing
    22. Downloadable messaging software
    23. Computer search engine software
    24. Downloadable software that enables individuals, groups, companies, and brands to create and maintain an online presence and interact with online communities for marketing purposes
    25. Downloadable virtual reality software
    26. Downloadable augmented reality software
    27. Downloadable mixed reality software
    28. Virtual reality software for interactive entertainment and virtual reality gaming
    29. Augmented reality software for interactive entertainment and augmented reality gaming
    30. Downloadable software for integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking
    31. Downloadable software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide virtual reality and augmented reality experiences
    32. Downloadable software for operating, configuring, and managing virtual reality headsets and controllers
    33. Downloadable software for gesture recognition, object tracking, motion control, and content visualization
    34. Software, firmware and hardware for use in visual, voice, audio, motion, eye and gesture tracking and recognition
    35. Downloadable software for navigating a virtual reality and augmented reality environments
    36. Downloadable software for enabling users to experience virtual reality and augmented reality visualization, manipulation, and immersion
    37. Downloadable software for recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware
    38. Downloadable software for use in creating and designing virtual reality and augmented reality software
    39. Application programming interface (api) for computer software for developing virtual reality and augmented reality experiences
    40. Virtual reality game computer hardware
    41. Augmented reality game computer hardware
    42. Mixed reality game computer hardware
    43. Virtual reality computer hardware
    44. Augmented reality computer hardware
    45. Motion tracking sensors for virtual reality and augmented reality technology
    46. Virtual reality hardware, namely, headsets, glasses, and controllers for engaging in virtual reality experiences and playing virtual reality games
    47. Augmented reality hardware, namely, headsets, glasses, and controllers for engaging in augmented reality experiences and playing augmented reality games
    48. Wearable computing devices comprised primarily of software and display screens for connection to computers, tablet computers, mobile devices, and mobile phones in order to enable virtual reality and augmented reality world experiences
    49. Hardware and software for operating sensor devices
    50. Electronic sensor devices, cameras, projectors, and microphones for gesture, facial, and voice detection, capture and recognition
    51. Hardware and software for detecting objects, user gestures and commands
    52. Downloadable electronic game software in the nature of video games, computer games, interactive multimedia games, and virtual, augmented, and mixed reality games
    53. Computer software for controlling the operation of audio and video devices
    54. Video display software
    55. Downloadable software for accessing and viewing text, images and electronic data relating to conferences in the field of software development
    56. Downloadable software for converting natural language into machine-executable commands
    57. Downloadable software for facilitating interaction and communication between humans and ai (artificial intelligence) platforms
    58. Application programming interface (api) for use in developing ai (artificial intelligence) platforms, namely, bots, virtual agents and virtual assistants
    59. Downloadable software, namely, an interpretive interface for facilitating interaction between humans and machines
    60. Artificial intelligence software, namely, machine learning software, visual perception software, speech or language recognition software, decision-making software, translation software, touch recognition software, conversational query software, software for converting natural language into machine-executable commands, and digital assistant software
    61. Downloadable virtual assistant software that can perform tasks or services on behalf of a user that is activated by user input, location awareness, and online information
    62. Downloadable software for providing consumer information
    63. Downloadable software for providing electronic maps
    64. Location-aware downloadable software for searching, determining, and sharing locations
    65. Downloadable software for searching and identifying employment opportunities
    66. Downloadable software for identifying and allowing users to contact government representatives
    67. Downloadable software providing location-based weather information
    68. Downloadable software providing, linking to, or streaming news or current events information
    69. Computer software
    70. Computer operating systems
    71. Downloadable software for enabling electronic devices to share data and communicate with each other
    72. Computer peripheral devices
    73. Wearable peripherals for computers, tablet computers, mobile devices and mobile telephones
    74. Digital media streaming devices
    75. Headsets and headphones
    76. Video display hardware, namely, video drivers for video eyewear
    77. Cameras
    78. Power charging and power management devices for mobile electronic devices
    79. Remote controls for mobile
    80. Microphones
    81. Sim cards
    82. Downloadable software for use in customer relationship management (crm)
    83. Downloadable software for use in facilitating voice over internet protocol (voip) calls, phone calls, video calls, text messages, instant message and online social networking services
    84. Telecommunications equipment for providing third party access to, and enabling the transmission of video, data and voice over, global communications networks, namely, mobile and access computer and mobile telephone terminals, base transceiver stations and wireless radio parts thereof, data transceivers, data repeaters, routers and switches, transmission circuits, integrated circuits, computer hardware, mobile cloud clients and servers, multiplexers, digital signal processors
    85. Telecommunications equipment for providing third party access to, and enabling the transmission of video, data and voice over, global communications networks, namely radio frequency signal processors, mobile switching circuits, air traffic electrical controllers, mobility electrical controllers, access electrical controllers, remote port electrical controllers, radio ports, antennas, electronic radio components
    86. Software for telecommunications applications, and mobile core networks comprising data transceivers, wireless networks and gateways for collection, transmission and management of data, voice and video
    87. Communication software and communication computer hardware for providing access to the internet
    88. Telecommunications equipment
    89. Downloadable software to allow users to perform e-commerce transactions via the internet and communications networks
    90. Downloadable computer software for processing electronic payments
    91. Downloadable software for building user interfaces
    92. Downloadable software, for personalized, interactive television (tv) programming and for use in displaying and manipulating visual media, graphic images, text, photographs, illustrations, digital animation, video clips, film footage and audio data
    93. Telecommunications apparatus and instruments, namely, speakers and microphones sold as component features of computers, mobile and wearable digital electronic devices for the sending and receiving of telephone calls, text messages, electronic mail, and other digital data, and for use in providing access to the internet
    94. Wearable computer hardware
    95. Downloadable software for accessing, monitoring, searching, displaying, reading, recommending, sharing, organizing, and annotating news, sports, weather, commentary, and other information, content from periodicals, blogs, and websites, and other text, data, graphics, images, audio, video, and multimedia content
    96. Downloadable computer software for blockchain technology
    97. Downloadable software for use with digital currency, crypto currency and virtual currency
    98. Digital currency wallet and storage services software
    99. Downloadable software for managing and validating digital currency, virtual currency, cryptocurrency, digital asset, blockchain asset, digitized asset, digital token, crypto token transactions
    100. Augmented reality glasses
    101. Augmented reality headsets
    102. Augmented reality software
    103. Augmented reality software for interactive entertainment
    104. Augmented reality software for navigating an augmented reality environment
    105. Augmented reality software for object tracking, motion control and content visualization
    106. Augmented reality software for operating augmented reality headsets
    107. Augmented reality software for users to experience augmented reality visualization, manipulation and immersion
    108. Cables, namely, electronic cables and connection cables
    109. Cases, straps, wrist and arm bands for electronic monitoring devices
    110. Computer application software for smartphones and mobile devices in the fields of fitness and exercise featuring personal training services, coaching, workouts and fitness assessments
    111. Computer application software for use in connection with configuring and controlling wearable computer hardware and wearable computer peripherals
    112. Computer hardware for displaying data and video
    113. Computer hardware for use in measuring heart rhythm
    114. Computer hardware for use in taking electrocardiograms
    115. Computer operating system software
    116. Computer software development tools
    117. Computer software for accessing, browsing and searching online databases
    118. Computer software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via computer the internet and communication networks
    119. Computer software for creating, managing, and interacting with an online
    120. Virtual reality glasses
    121. Virtual reality headsets
    122. Virtual reality software
    123. Virtual reality software for interactive entertainment
    124. Virtual reality software for navigating a virtual reality environment
    125. Virtual reality software for object tracking, motion control and content visualization
    126. Virtual reality software for operating virtual reality headsets
    127. Virtual reality software for users to experience virtual reality visualization, manipulation and immersion
    128. Virtual, augmented, and mixed reality software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones to provide virtual, augmented, and mixed reality experiences
    129. Watches, bracelets, and wrist bands that communicate data to personal digital assistants, smart phones, and personal computers through internet websites and other computer and electronic communication networks
    130. Virtual reality headsets for playing video games for connection to computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile phones in order to enable virtual reality experiences
    131. Audio and visual headsets for use in playing video games
    132. Computer joysticks
    133. Gaming headsets adapted for use in playing video games
    134. Blockchain-based software platforms and distributed computing software platforms for auditing and verifying digital information and codes.
  • The mark was filed in class 28 with following description of goods:
    1. Electronic and interactive multimedia game consoles
    2. Video game interactive remote control units
    3. Wearable peripherals for playing video games specially adapted for computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile telephones
    4. Game controllers for computer games
    5. Hand-held units for playing electronic, computer, interactive, and video games
    6. Gaming devices, mobile gaming devices, namely, gaming machines with or without video output for playing computer games and video games
    7. Computer game consoles for use with an external display screen or monitor
    8. Apparatus for electronic games other than those adapted for use with an external display screen or monitor
    9. Apparatus for electronic games adapted for use with an external display screen or monitor
    10. Bags specially adapted for handheld video games and video game consoles
    11. Video game joysticks
    12. Computer gaming consoles for recreational game playing
    13. Fitted plastic films known as skins for covering and protecting electronic game playing apparatus, namely, video game consoles and hand-held video game units
    14. Game controllers in the nature of keyboards for computer games
    15. Games adapted for use with television receivers
    16. Hand held joy stick units for playing video games
    17. Handheld game consoles
    18. Hand-held electronic games adapted for use with television receivers only
    19. Hand-held games with liquid crystal displays
    20. Hand-held units for playing electronic games for use with external display screen or monitor
    21. Home video game machines
    22. Lcd game machines
    23. Player-operated electronic controllers for electronic video game machines
    24. Protective carrying cases specially adapted for handheld video games and video game consoles
    25. Standalone video game machine
    26. Stands for electronic game playing apparatus, namely, video game consoles and hand-held video game units
    27. Tabletop units for playing electronic games other than in conjunction with a television or computer
    28. Video game interactive hand held remote controls for playing electronic games
    29. Controllers for game consoles
    30. Arcade video game machines
    31. Video game consoles
    32. Games and playthings
    33. Equipment for sports and games.
  • The mark was filed in class 38 with following description of goods:
    1. Telecommunications
    2. Telecommunications services, namely, electronic transmission of electronic media, data, messages, graphics, images, photos, videos, audio visual content and files
    3. Telecommunication services, namely, data transmission and reception services via telecommunication networks
    4. Telecommunications and peer-to-peer network computer services, namely, electronic transmission of images, audio-visual and video content, photographs, videos, data, text, messages, advertisements, media advertising communications and information
    5. Photo, video, and data sharing services, namely, electronic transmission of digital photo files, videos, and audio visual content among internet users
    6. Telecommunication services, namely, electronic exchange of voice, data, audio, video, text and graphics accessible via the internet and other communications networks
    7. Providing access to computer, electronic and online databases
    8. Providing access to computer databases in the fields of social networking
    9. Providing online forums for communication on topics of general interest
    10. Providing online chat rooms, instant messaging services, and electronic bulletin boards
    11. Chatroom services for social networking
    12. Providing online communications links which transfer mobile device and internet users to other webpages
    13. Facilitating access to third party websites or to other electronic third party content via a universal login
    14. Audio, text and video broadcasting services over the internet or other communications network
    15. Voice over internet protocol (voip) service
    16. Telecommunications services, namely, electronic transmission of virtual reality content and data
    17. Web messaging services
    18. Instant messaging services
    19. Encrypted electronic transmission and delivery of recovered data
    20. Streaming and live streaming of audio, visual and audiovisual gaming content via a global computer network
    21. Providing access to interactive electronic and online databases of user-defined content, third-party content, photos, video, audio, visual, and audio-visual material in the field of general interest.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Publication of non-downloadable online journals, namely, weblogs (blogs) featuring user-defined content, blogs featuring advertising, marketing and business content, and blogs about virtual reality and augmented reality
    3. Providing online non-downloadable electronic publications resources for software developers
    4. Entertainment and educational services, namely, providing online non-downloadable publications about virtual reality technology via a website
    5. Entertainment and educational services, namely, providing online non-downloadable publications about augmented reality technology via a website
    6. Entertainment services, namely, providing interactive and multiplayer and single player games played via the internet or communication networks
    7. Entertainment services, namely, providing online video games, computer games, electronic games, and interactive games
    8. Providing a computer game for use network-wide by network users
    9. Virtual reality game services provided via the internet and other communications networks
    10. Augmented reality game services provided via the internet and other communications networks
    11. Entertainment services, namely, providing virtual reality games, interactive entertainment and virtual reality content and experiences
    12. Entertainment services, namely, providing augmented reality games, interactive entertainment and augmented reality content and experiences
    13. Entertainment services, namely, providing mixed reality games, interactive entertainment and mixed reality content and experiences
    14. Entertainment services, namely, providing online virtual reality environments
    15. Entertainment services, namely, providing online augmented reality environments
    16. Augmented reality video production for entertainment purposes
    17. Virtual reality video production for entertainment purposes
    18. Multimedia entertainment production services
    19. Entertainment and educational services, namely, providing non-downloadable movies, television shows, webcasts, audiovisual, and multimedia works via the internet, as well as information, reviews, and recommendations regarding movies, television shows, webcasts, audiovisual, and multimedia works
    20. Providing information about online computer games and video games via the internet and other communications networks
    21. Arranging and conducting competitions and entertainment events for players of video, computer, electronic or interactive multimedia games
    22. Entertainment services, namely, arranging and conducting of competitions for encouraging use and development of interactive entertainment, virtual reality, augmented reality, consumer electronics, and video game entertainment software and hardware
    23. Providing information in the field of entertainment
    24. Sporting and cultural activities
    25. Entertainment services, namely, providing online videos featuring games being played by others
    26. Gaming services in the nature of providing a web site for consumers to broadcast game play to others
    27. Augmented reality video production
    28. Entertainment services, namely, providing online facilities for streaming entertainment content and live streaming video of entertainment events
    29. Entertainment services, namely, providing online mixed reality environments
    30. Mixed reality video production
    31. Multimedia production services
    32. Organizing exhibitions and events in the field of interactive entertainment, virtual reality, mixed reality, and augmented reality, consumer electronics and video game entertainment industries for cultural or educational purposes
    33. Organizing exhibitions and events in the field of software development for educational purposes
    34. Virtual reality video production.
  • The mark was filed in class 42 with following description of goods:
    1. Design and development of computer hardware and software
    2. Providing online non-downloadable software
    3. Providing temporary use of non-downloadable software that gives users the ability to engage in social networking and manage their social networking content
    4. Computer services, namely, creating an online community for registered users to engage in social networking
    5. Providing temporary use of non-downloadable software for social networking, creating a virtual community, and transmission of audio, video, images, text, content, and data
    6. Computer services in the nature of customized electronic personal and group profiles or webpages featuring user-defined or specified information, including, audio, video, images, text, content, and data
    7. Application service provider (asp) featuring application programming interface (api) software which facilitates online services for social networking and developing software applications
    8. Providing temporary use of non-downloadable software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, interacting with, embedding, transmitting, and sharing or otherwise providing electronic media, images, video, audio, audio-visual content, data, and information via the internet and communication networks
    9. Designing and developing computer game software and video game software for use with computers, video game program systems and computer networks
    10. Development of hardware for use in connection with electronic and interactive multimedia games
    11. Providing temporary use of non-downloadable software that gives users the ability to upload, modify and share virtual reality content, augmented reality content, mixed reality content, information, experiences and data
    12. Hosting of virtual reality and augmented reality content on the internet
    13. Providing temporary use of non-downloadable software for processing electronic payments
    14. Providing temporary use of non-downloadable software for providing a virtual marketplace
    15. Application service provider (asp) featuring software to enable or facilitate interaction and communication between humans and ai (artificial intelligence) platforms
    16. Design of augmented reality and virtual reality effects for use in modifying photographs, images, videos and audio-visual content
    17. Design and development of virtual reality and augmented reality and mixed reality hardware and software
    18. Design and development of video game hardware and software
    19. Software development
    20. Development of interactive multimedia software
    21. Maintenance and repair of computer software
    22. Computer services, namely, cloud hosting provider services
    23. Electronic data storage
    24. Interactive hosting services which allow the users to publish and share their own content and images online
    25. Computer network services
    26. Computer services
    27. IT services
    28. Application service provider (asp) services, namely, hosting computer software applications of others
    29. Application service provider (asp) services, featuring e-commerce software for use as a payment gateway that authorizes processing of credit cards or direct payments for merchants
    30. Application service provider (asp) services, namely, providing, hosting, managing, developing, and maintaining applications, software, websites and databases in the fields of information technology, blockchain, virtual currency, digital currency, cryptocurrency, and digital assets
    31. Application service provider (asp) services featuring software for use in virtual currency, digital currency, cryptocurrency, and digital asset exchange and transactions
    32. Application service provider (asp) featuring software to enable or facilitate the creating, editing, uploading, downloading, accessing, viewing, posting, displaying, commenting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via the internet and communications networks
    33. Application service provider services featuring application programming interface (api) software to allow users to perform electronic business transactions via a global computer network
    34. Application service provider (asp) featuring software to enable or facilitate purchasing goods and services
    35. Software as a service (saas) services
    36. Platform as a service (paas) services
    37. Providing temporary use of non-downloadable software which facilitates the ability of users to view, analyze, record, store, monitor, manage, trade and exchange digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    38. Providing temporary use of non-downloadable software for sending, receiving, accepting, buying, selling, storing, transmitting, trading and exchanging digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    39. Providing temporary use of non-downloadable software for implementing and recording financial transactions, for creating accounts and maintaining and managing information about financial transactions on distributed public ledgers and peer to peer payment networks
    40. Providing temporary use of non-downloadable software for processing electronic payments and for transferring funds to and from others
    41. Providing electronic financial platform software
    42. Providing software for use as an application programming interface (api) for the development, testing, and integration of blockchain software applications
    43. Providing temporary use of non-downloadable software for transfers of digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens between parties
    44. Providing temporary use of non-downloadable software for use with virtual currency
    45. Providing software for use with digital currency
    46. Providing software for use with cryptocurrency
    47. Providing temporary use of non-downloadable software for use with digital currency wallet and storage services
    48. Providing software for use as a cryptocurrency wallet
    49. Providing software for use as an electronic wallet
    50. Providing software for use as a digital wallet
    51. Electronic data storage services
    52. Providing temporary use of non-downloadable software for electronic funds transfer
    53. Providing temporary use of non-downloadable software for currency conversion
    54. Providing temporary use of non-downloadable software for the collection and distribution of data
    55. Providing temporary use of non-downloadable software for managing and validating digital currency, virtual currency, cryptocurrency, digital asset, blockchain asset, digitized asset, digital token, crypto token and utility token transactions
    56. Providing temporary use of non-downloadable software for creating and managing smart contracts
    57. Providing temporary use of non-downloadable software for managing payment and exchange transactions
    58. Software as a service (saas) services featuring software for clearing, allocation, compliance, recordation and settlement of trading related to digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    59. Platform as a service (paas) services featuring software for clearing, allocation, compliance, recordation and settlement of trading related to digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    60. Platform as a service (paas) featuring software platforms for facilitating transactions and payments using digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens that allow users to buy from, and sell products and services to others
    61. Software as a service (saas) featuring software platforms for facilitating transactions and payments using digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens that allow users to buy from, and sell products and services to others
    62. Design, development and implementation of audit and security software for blockchain-based platforms
    63. Providing temporary use of non-downloadable software for use in facilitating secure transactions
    64. Providing temporary use of non-downloadable software for auditing digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    65. Design, development, and implementation of software for distributed computing platforms
    66. Design, development, and implementation of software for blockchain
    67. Design, development, and implementation of software for digital currency, virtual currency, cryptocurrency, digital and blockchain asset, digitized asset, digital token, crypto token and utility token wallets
    68. Design, development, and implementation of software for third-party verification services for digital currency transactions, including but not limited to transactions involving bitcoin currency
    69. Providing temporary use of non-downloadable software for users to buy and sell products by using digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized assets, digital tokens, crypto tokens and utility tokens
    70. Providing temporary use of non-downloadable software for use in accessing, reading, tracking, and using blockchain technology
    71. Technical consultancy services related to digital currency, virtual currency, cryptocurrency, digital and blockchain asset, digitized asset, digital token, crypto token and utility token transactions
    72. Platform as a service (paas) featuring computer software platforms for computer system and application development, deployment, and management
    73. Providing temporary use of non-downloadable software for use in the exchange of virtual items
    74. Providing temporary use of non-downloadable software for use in issuing digital currency, virtual currency, cryptocurrency, digital and blockchain assets, digitized as
    75. Computer services in the nature of providing customized online pages featuring user-defined or specified information, personal profiles, virtual reality, mixed reality, and augmented reality content and data
    76. Computer services, namely, creating virtual communities for registered users to organize groups and events, participate in discussions, get feedback from their peers, and engage in social, business and community networking
    77. Computer software development
    78. Design and development of augmented reality hardware and software
    79. Design and development of mixed reality hardware and software
    80. Design and development of virtual reality hardware and software
    81. Computer services, namely, providing technical support services regarding the usage of communications equipment
    82. Providing online non-downloadable game software.