CHÂTEAU DE COGNAC MAISON DES COGNACS BARON OTARD & D'USSE
July 6, 2022
Trademark Summary
The trademark application CHÂTEAU DE COGNAC MAISON DES COGNACS BARON OTARD & D'USSE was filed by the applicant. Application filed.
The application was filed in English (German was selected as the second language).
Goods And Services
The mark was filed in class 9 with Software, programs and downloadable application software for computers, mobile and wearable devices for any use, including: the online creation, authentication, ownership, availability, advertising, trading (also using non-fungible tokens and blockchain technology), and payment, of graphic, text, audio, and/or video files containing digital assets, downloadable collectibles and virtual goods for use in online virtual worlds and the creation and operation of digital bars, restaurants, visitor centres, clubs, discotheques, concert venues and other spaces where users gather for any reason on online virtual reality platforms..
The mark was filed in class 16 with following description of goods:
Paper and cardboard
Printed matter
Bookbinding material
Photographs
Stationery
Adhesives for stationery or household purposes
Artists' materials
Paintbrushes
Instructional and teaching materials
Plastic materials for packaging
Printing blocks.
The mark was filed in class 35 with following description of goods:
Advertising and sales promotion
Retail and wholesale store services
Organization of trade fairs for commercial or advertising purposes
Organization of exhibitions for commercial or advertising purposes
Management and operation of customer loyalty programs that identify and reward customers
Online advertising services, online retail and wholesale store services, online visitor centre services, other online communications and non-fungible tokens (NFT's), featuring virtual goods for use in online virtual worlds
Compilation of retail and consumer information into computer databases.
The mark was filed in class 41 with following description of goods:
Education
Providing of training
Entertainment
Sporting and cultural activities. Entertainment on-line services and digital publications providing on-line, non-downloadable virtual goods and non-fungible tokens (NFT's), featuring virtual goods.