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EUTM file information

018731651

MapleStory N


July 10, 2022

Trademark Summary

The trademark application MapleStory N was filed by NEXON KOREA CORPORATION, a corporation established under the laws of the Republic of Korea (the "Applicant"). The application was published for oppositions on August 28, 2022, and it was registered by office on December 5, 2022 without any oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer programs, namely, downloadable virtual reality game software and downloadable computer game programs
    2. Downloadable or recorded computer application software for mobile phones, namely, software for installing and playing games on mobile phones
    3. Downloadable or recorded computer game software
    4. Downloadable or recorded computer software, namely, computer game software for use on mobile and cellular phones
    5. Video game cartridges
    6. Downloadable electronic books in the field of online computer games
    7. Downloadable image files containing cartoons and symbols for display on mobile phones
    8. Downloadable multimedia files containing artwork, text, audio, video, games, and Internet Web links relating to animation and animated cartoons, animated films and animated television programs
    9. Downloadable multimedia files containing artwork, text, audio, video, games, and Internet Web links relating to online electronic games, video games and computer games programs
    10. Downloadable or recorded image files containing artwork, text, audio, video, games, and the Internet Web links relating to animation and animated cartoons, animated films and animated television programs
    11. Downloadable or recorded computer software for application programming for broadcasting, transmitting, receiving, accessing, editing, viewing, uploading, downloading, sharing, integrating, decoding, displaying, formatting, storing, transferring and streaming data, text, games, game content, digital media, images, audio, video in online games
    12. Downloadable or recorded software development kits namely computer software development solutions in the field of computer games, Non-Fungible Tokens (NFTs) and virtual money
    13. Downloadable or recorded computer software development tools in the field of computer games, Non-Fungible Tokens (NFTs) and virtual money, user interface (UI) design
    14. Downloadable or recorded computer application programs for the creation of games, moving pictures, sound contents, electronic publications, websites
    15. Downloadable or recorded computer software for generating program codes for integration software package development
    16. Downloadable or recorded software for platforms for issuance, trading, management of Non-Fungible Tokens (NFTs) and virtual money
    17. Downloadable or recorded computer software for issuance of electronic tokens, in-game tokens and currency used in gaming and virtual currency
    18. Downloadable or recorded software for electronic financial transaction platforms for trading of virtual currency, electronic tokens, Non-Fungible Tokens (NFTs), digital assets
    19. Downloadable or recorded computer software for exchange of electronic tokens, in-game tokens and currency used in gaming and virtual currency
    20. Downloadable or recorded computer software for redemption of electronic tokens
    21. Downloadable or recorded computer software for brokerage of electronic tokens, in-game tokens, and currency used in gaming, and virtual currency
    22. Security tokens in the nature of encryption devices
    23. Downloadable publications in electronic form, namely, electronic tokens in the nature of encoded tokens.
  • The mark was filed in class 38 with following description of goods:
    1. Providing on-line chat rooms for social networking
    2. Providing on-line forums and chat rooms for games, e-sports, sport competitions and e-sport competitions
    3. Providing on-line forums for connection and organization of game players or teams in on-line games
    4. Providing on-line chat rooms for transmission of messages, comments, multimedia contents among users
    5. Providing on-line community forums for users to form virtual communities via the Internet and mobile devices
    6. Streaming of games, digital media content on the Internet
    7. Streaming of games, e-sports, digital media contents on the Internet
    8. Streaming of audio and video data on the Internet
    9. Streaming of information and video in relating to games via websites
    10. Transmission of visual contents via the Internet
    11. Providing access to the Internet platform
    12. Electronic data transmissions and streaming of digital media content for others via global and local computer networks.
  • The mark was filed in class 41 with following description of goods:
    1. Gaming services, namely, providing on-line non-downloadable game software from a computer network or mobile phone network
    2. Online game services provided via mobile applications, namely, providing on-line computer games
    3. Providing game services through mobile devices
    4. Information relating to computer gaming entertainment provided on-line from a computer database or a global communication network
    5. Providing information in the field of computer games entertainment
    6. Providing information relating to electronic game services
    7. Providing on-line computer games, in which electronic game players physically remote can communicate, play, match with other selected players
    8. Entertainment services, namely, providing of non-downloadable video game software that allows users to make, modify, upload, download, share, preview, publish user-created interactive video game contents, music, other media files via global computer network, the Internet, wireless network.