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EUTM file information

018733836

THE BABY IN YELLOW


July 13, 2022

Trademark Summary

The trademark application THE BABY IN YELLOW was filed by Team Terrible Limited, a corporation established under the laws of the United Kingdom of Great Britain and Northern Ireland (the "Applicant"). The application was published for oppositions on August 28, 2022, and it was registered by office on December 5, 2022 without any oppositions.

The application was filed in English (Italian was selected as the second language).

Change of name and professional address of the trademark registration was recorded on May 19, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Video game software
    2. Computer games
    3. Downloadable video game software
    4. Video games
    5. Computer software
    6. Computer and video games software
    7. Electronic publications
    8. Downloadable electronic publications relating to gaming
    9. Downloadable computer software publications
    10. Interactive entertainment software
    11. Data recorded electronically from the Internet
    12. Data recorded in machine readable form from the Internet
    13. Discs, tapes, cartridges, CD-ROMs and other magnetic, electronic or optical media, all bearing computer games software or video games
    14. Computer software for gathering, processing, monitoring, analysing, managing and / or reporting information concerning usage and performance of software, applications, computer and video games, websites, virtual worlds and audio visual content
    15. Computer software for data mining, data query, data processing and data analysis
    16. Electronic notice boards
    17. Online database
    18. Non-fungible tokens (NFTs) in the form of downladable multimedia files
    19. Downloadable virtual goods, namely, non-fungible tokens (NFTs) in the form of downladable multimedia files
    20. Downloadable digital media, namely, digital collectibles, digital tokens, non-fungible tokens (NFTs) in the form of downladable multimedia files
    21. Digital media, materials, or content, namely, non-fungible tokens (NFTs) in the form of downladable multimedia files featuring audiovisual works and collectible audiovisual works, audio-only works, visual graphic works, cartoons, image files, captured recordings, or still photography
    22. Cases adapted for mobile phones
    23. Cases for smartphones
    24. Cases for mobile phones
    25. Computer mice
    26. Mouse pads
    27. Keyboards
    28. Headphones
    29. Sunglasses
    30. Protective films adapted for smartphones or laptop sleeves
    31. USB sticks
    32. Parts and fittings for all the aforesaid goods.
  • The mark was filed in class 16 with following description of goods:
    1. Books
    2. Comics
    3. Graphic novels
    4. Publications
    5. Printed cartoon strips
    6. Animation cels
    7. Newspapers
    8. Newsletters
    9. Magazines
    10. Periodicals
    11. Decalcomanias
    12. Stickers
    13. Sticker books
    14. Pictures
    15. Photographs
    16. Postcards
    17. Posters
    18. Stationery
    19. Calendars
    20. Erasers
    21. Notepads
    22. Notebooks
    23. Rulers
    24. Pamphlets
    25. Maps
    26. Travel guides
    27. Brochures
    28. Scrap books
    29. Book covers
    30. Autograph books
    31. Picture books
    32. Strategy guidebooks for video games
    33. Magazines or newsletters in the fields of games and gaming
    34. Gaming manuals
    35. Plastic materials for packaging (not included in other classes)
    36. Packaging materials
    37. Printed publications
    38. Greeting cards
    39. Musical greeting cards
    40. Christmas cards
    41. Tickets
    42. Instructional and teaching material (except apparatus)
    43. Gift vouchers
    44. Gift bags
    45. Address books
    46. Diaries
    47. Book marks
    48. Pens
    49. Pencils
    50. Napkins
    51. Flyers
    52. Leaflets
    53. Advertising and promotional materials
    54. Paper bags.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing, namely, shirts, T-shirts, hoodies, trousers, jeans, loungewear, shorts, sports shorts, swimwear, beachwear, swimming costumes, beach cover-ups, underwear, boxer shorts, sleepwear, robes, pyjamas, pyjama sets
    2. Clothing, namely, briefs, tracksuits, articles of outerwear, coats, jackets, jumpers and cardigans, pullovers, knitwear, leggings, neckties, waistcoats, headbands and wristbands, skirts, wraps, jerseys, blouses, dresses, sweatshirts, bibs, stockings, ties, shawls, blazers, headbands and wristbands, overalls halter tops, tank tops, crop tops, sweaters, dresses, blazers, blouses, slacks, suits, vests
    3. Clothing, namely, sweatpants, sweatshirts, socks and hosiery, leotards, saris, sarongs, ties and belts, scarves, shawls, gloves, mittens, belts (being articles of clothing), aprons
    4. Footwear, namely, boots, shoes, slippers, sandals, trainers, booties, workout shoes and running shoes, beach shoes, soles for footwear
    5. Headgear, namely, headbands, hats, caps, berets, earmuffs, top hats, visors, baseball caps, headbands, beanies
    6. Swimwear and costumes
    7. Fancy dress costumes.
  • The mark was filed in class 28 with following description of goods:
    1. Toys
    2. Games and playthings
    3. Electronic games
    4. Handheld computer games
    5. Games consoles
    6. Computer games apparatus
    7. Electronic game equipment
    8. Game controllers
    9. Controllers for computer games and games consoles
    10. Hand-held consoles for playing video games
    11. Handheld video games
    12. Stand alone video game machines
    13. Hand held electronic games and hand held units for playing electronic games other than those adapted for use with an external display screen or monitor
    14. Interactive gaming chairs for video games
    15. Video game apparatus
    16. Arcade games
    17. Amusement game machines
    18. Coin-operated amusement machines
    19. Sporting articles
    20. Balls for sport
    21. Fitness apparatus
    22. Playing cards
    23. Gymnastic and sporting articles
    24. Decorations for Christmas trees
    25. Children's toy bicycles
    26. Balls for games
    27. Bath toys
    28. Beach balls
    29. Board games
    30. Cuddly toys
    31. Soft toys
    32. Stuffed toys
    33. Electronic activity toys
    34. Toy robots
    35. Fluffy toys
    36. Toy flying saucers
    37. Rattles
    38. Squeezable balls used to relieve stress
    39. Balloons
    40. Dolls
    41. Puppets
    42. Plush toys, jigsaw puzzles
    43. Manipulative puzzles
    44. Card games.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing electronic, computer and video games provided by means of the Internet
    2. Internet games, namely, providing non-downloadable computer games via the internet
    3. Organizing of games
    4. Providing online video games
    5. Entertainment services sharing computer games
    6. Provision of online computer games
    7. Provision of non-downloadable computer games played via a global computer network
    8. Providing interactive entertainment services, namely, providing temporary use of non-downloadable electronic games
    9. Providing interactive multi-player computer games via the internet and electronic communication networks
    10. Arranging and conducting competitions for video game and e-sports players
    11. Entertainment services, namely, arranging, organizing and producing live gaming and e-sports events and competitions
    12. Organizing, conducting and operating video game tournaments
    13. Organization of gaming competitions, namely, organizing electronic, computer and video game competitions
    14. Education and entertainment services, namely, the provision of entertainment information by computer networks, television, mobile telephone, and cable and other electronic means
    15. Preparation, editing and production of cinematographic, televisual, digital and motion picture films, radio and television programs
    16. Entertainment services in the form of electronic, computer and video games provided by means of the Internet, mobile telephone and other remote communications device
    17. Publishing of interactive computer and video game software
    18. Multimedia publishing of computer and video games and computer and video games software
    19. Video game player information, including information regarding a player's identity and the player's preferences via a customized website
    20. Publishing of entertainment and educational software
    21. Advisory and consultancy services in connection with the foregoing.