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EUTM file information

018734932

Bambu


July 18, 2022

Trademark Summary

The trademark application bambu was filed by BAMBU PRODUCCIONES, S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on May 17, 2023, and it was registered by office on August 31, 2023 without any oppositions.

The application was filed in Spanish (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Electronic publications, downloadable
    2. Downloadable films
    3. Virtual reality game software
    4. Virtual reality software
    5. Virtual server software
    6. Virtual and augmented reality software
    7. Software for processing electronic payments to and from others in the virtual world / a virtual online environment
    8. Downloadable computer software for blockchain technology
    9. Online payment software for use in the virtual world / a virtual online environment
    10. Application software for mobile phones and hand-held computers for downloading electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual accommodation, hotels
    11. Application software for food and beverages, catering, eating out, drinking out, food establishments, beverage establishments, travel, education, sports training, employment training, culinary arts training, all of which exist and take place in online and virtual environments
    12. Application software for mobile phones and hand-held computers for downloading electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual cultural activities, social entertainment events
    13. Application software for sporting events, culinary events, art events, music events, comedy events, entertainment, sports, recreation, leisure, arts, sports, conferences, culinary conferences, all of which exist and take place in online and virtual environments
    14. Application software for mobile phones and hand-held computers for downloading electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual technology conferences, art exhibitions, sports competitions, culinary competitions, contests, festivals, carnivals, parades, art exhibitions, fashion shows, cultural shows, television programmes, all of which exist and take place in online and virtual environments
    15. Computer application software for mobile phones and hand-held computers for downloading electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual music performances, theatre performances and dance performances, all of which exist and take place in online and virtual environments
    16. E-commerce software enabling users to carry out e-commerce transactions via a global computer network, which exist and take place in online and virtual environments
    17. Computer software for the sale and purchase of digital media and collectibles, including non-fungible tokens (NFTs)
    18. Computer software for managing and validating non-fungible token (NFT) transactions using blockchain-based smart contracts
    19. Computer software for non-fungible token (NFT) transactions using blockchain technology
    20. Computer software for managing and verifying non-fungible token (NFT) transactions on a blockchain
    21. Digital collectibles software using blockchain-based software technology and smart contracts
    22. Downloadable computer software for managing digital collectible services, a transaction marketplace and registry that uses blockchain-based software technology and smart contracts for digital collectibles
    23. Downloadable cryptographic keys for receiving and sending crypto-currency
    24. Digital media, namely, Collectors' items, Art and Sleeves for magazines, The aforesaid goods authenticated by non-fungible tokens (NFTs)
    25. Digital collectible goods namely, images, Photographs, Art, Sleeves for magazines, Videos or Audio recordings, The aforesaid goods authenticated by NFTs using blockchain technology
    26. Digital art, Collectors' items, Photographs, Videos or Audio recordings, The aforesaid goods authenticated by non-fungible tokens (NFTs)
    27. Virtual food and beverage products
    28. Downloadable loyalty, incentive and reward cards that can be redeemed or used for the purchase of virtual food, beverages and catering services, all of which exist and take place in online and virtual environments
    29. Downloadable virtual goods, namely, Computer programs featuring magazines, newspapers, guides, publications and other texts, All the aforesaid goods for use online and in online virtual worlds
    30. Downloadable virtual goods, namely, Virtual books, virtual magazines, virtual publications, virtual photographs and virtual art, All the aforesaid goods for use online and in online virtual worlds
    31. Virtual goods for use online, in virtual environments and online virtual environments, namely, Virtual books, virtual magazines, virtual publications, virtual photographs and virtual art
    32. Virtual goods for use online, in virtual environments and online virtual environments, namely virtual food and beverages
    33. Downloadable electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual accommodation, hotels, food and beverages, catering, eating out, drinking out, eating establishments, drinking establishments, travel, education, sports training, employment training, culinary arts training, all of which exist and take place in online and virtual environments
    34. Downloadable electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual cultural activities, social entertainment events, sporting events, culinary events, art events, musical events, comedy events, entertainment, sports, recreation, leisure, the arts, sports conferences, culinary conferences, all of which exist and take place in online and virtual environments
    35. Downloadable electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual technology conferences, art exhibitions, sports competitions, culinary competitions, contests, festivals, carnivals, parades, art exhibitions, fashion shows, cultural shows, television programmes, all of which exist and take place in online and virtual environments
    36. Downloadable electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual music, theatre and dance performances, all of which exist and take place in online and virtual environments
    37. Electronic magazines, magazines and guides recorded on computer media featuring information, articles and reviews relating to virtual accommodation, hotels, food and beverages, catering, restaurants, eating establishments, drinking establishments, travel, education, sports training, employment training, culinary arts training, all of which exist and take place in online and virtual environments
    38. Electronic magazines, newspapers and guides recorded on computer media featuring information, articles and reviews relating to virtual cultural activities, social entertainment events, sporting events, culinary events, art events, musical events, comedy events, entertainment, sports, recreation, leisure, the arts, sports conferences, culinary conferences, all of which exist and take place in online and virtual environments
    39. Electronic magazines, newspapers and guides recorded on computer media featuring information, articles and reviews relating to virtual technology conferences, art exhibitions, sports competitions, culinary competitions, contests, festivals, carnivals, competitions, art shows, fashion shows, cultural performances, television programmes, all of which exist and take place in online and virtual environments
    40. Electronic magazines, newspapers and guides recorded on computer media featuring information, articles and reviews relating to virtual music, theatre and dance performances, all of which exist and take place in online and virtual environments
    41. Virtual reality hardware
    42. Virtual Reality [VR] cinemas
    43. Scientific, nautical, surveying, photographic, Cinematographic apparatus and instruments, Optical apparatus and instruments, Weighing apparatus and instruments, Apparatus and instruments for metering, Signalling apparatus and instruments, Checking (supervision) apparatus and instruments, Life-saving apparatus and instruments and Teaching apparatus and instruments
    44. Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity
    45. Apparatus for recording, transmission or reproduction of sound or images
    46. Magnetic data carriers, recording discs
    47. CD-ROM publications
    48. Electronic publications, downloadable
    49. Data-processing equipment and computers
    50. Computer programs (recorded) for the production of audiovisual and/or film and/or television content
    51. Computer programs [downloadable software] for the production of audiovisual and/or film and/or television content
    52. Cinematographic films.
  • The mark was filed in class 35 with following description of goods:
    1. Providing a virtual marketplace for displaying, exhibiting, selling, buying, exchanging and transferring digital collectibles authenticated by non-fungible tokens (NFTs)
    2. Retail and online services in relation to the following goods: Virtual goods namely, motion pictures, Computer programs, Musical instruments, Magazines, Books, publications, Photographs, Stationery items, Clothing, footwear, headgear, games and playthings, gymnastic and sporting articles and Cosmetics and perfumery
    3. Professional business consultancy, in relation to the following fields: Wholesaling and retailing in the virtual world
    4. Advertising and Marketing in relation to the following fields: Computer programs, metaverse, Augmented Reality, virtual reality, mixed reality, Non-fungible tokens (NFTs), self-sufficient identities and on-line games
    5. Promotional services for others, namely virtual advertising, marketing and promotional services in the fields of virtual travel, entertainment, education, cultural activities, social entertainment events, sporting events, culinary events, artistic events, musical events, comedy events, sports and recreation, all of which exist and take place in online and virtual environments
    6. Promotional services, namely promoting the virtual goods and services of others in the fields of travel, entertainment, cultural activities, sports and leisure, all of which exist and take place in online and virtual environments
    7. Arranging and conducting of virtual exhibitions
    8. Advertising
    9. Business management
    10. Business administration
    11. Office functions
    12. Import and export services
    13. Franchising, namely consultancy and assistance with business management, organisation and promotion relating to commercial and/or industrial management assistance
    14. Wholesaling, retailing in shops, via catalogue, and via global computer networks of motion pictures, computer programs for the production of audiovisual and/or film and/or television content, musical instruments, magazines, books, publications, photographs, stationery, clothing, footwear, headgear, games, toys and playthings, gymnastic and sporting articles.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services
    2. Entertainment services, In particular providing online non-downloadable virtual goods, in particular audiovisual productions, films, series
    3. Providing online games
    4. Arranging of art exhibitions and Organization of arts exhibitions
    5. Entertainment services, specifically, Providing a metaverse for people to browse, accumulate, buy, sell and trade virtual goods
    6. Providing online virtual electronic publications in the form of non-fungible tokens
    7. Providing online electronic publications, not downloadable
    8. Electronic publications
    9. Providing non-downloadable electronic publications in virtual or augmented reality
    10. Education delivered in any format, namely in person, online or in virtual reality
    11. Arranging and holding of cultural and sporting events in person, online or in virtual or augmented reality
    12. Teaching
    13. Training
    14. Entertainment services
    15. Provision of radio and television entertainment services
    16. Sporting and cultural activities
    17. Arranging of trade fairs and exhibitions for cultural or educational purposes
    18. Production of radio and television programmes
    19. Film production
    20. Cultural and sporting activities
    21. Phonographic productions
    22. Production of music
    23. Publication of books and texts, other than publicity texts
    24. Providing online electronic publications, not downloadable
    25. Organisation of competitions (education or entertainment), arranging and conducting of colloquiums, conferences and congresses
    26. Show production services
    27. Theatre productions
    28. Cinema presentations
    29. Scriptwriting services
    30. Film distribution.