The trademark application bambu was filed by BAMBU PRODUCCIONES, S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on May 17, 2023, and it was registered by office on August 31, 2023 without any oppositions.
The application was filed in Spanish (English was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Electronic publications, downloadable
Downloadable films
Virtual reality game software
Virtual reality software
Virtual server software
Virtual and augmented reality software
Software for processing electronic payments to and from others in the virtual world / a virtual online environment
Downloadable computer software for blockchain technology
Online payment software for use in the virtual world / a virtual online environment
Application software for mobile phones and hand-held computers for downloading electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual accommodation, hotels
Application software for food and beverages, catering, eating out, drinking out, food establishments, beverage establishments, travel, education, sports training, employment training, culinary arts training, all of which exist and take place in online and virtual environments
Application software for mobile phones and hand-held computers for downloading electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual cultural activities, social entertainment events
Application software for sporting events, culinary events, art events, music events, comedy events, entertainment, sports, recreation, leisure, arts, sports, conferences, culinary conferences, all of which exist and take place in online and virtual environments
Application software for mobile phones and hand-held computers for downloading electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual technology conferences, art exhibitions, sports competitions, culinary competitions, contests, festivals, carnivals, parades, art exhibitions, fashion shows, cultural shows, television programmes, all of which exist and take place in online and virtual environments
Computer application software for mobile phones and hand-held computers for downloading electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual music performances, theatre performances and dance performances, all of which exist and take place in online and virtual environments
E-commerce software enabling users to carry out e-commerce transactions via a global computer network, which exist and take place in online and virtual environments
Computer software for the sale and purchase of digital media and collectibles, including non-fungible tokens (NFTs)
Computer software for managing and validating non-fungible token (NFT) transactions using blockchain-based smart contracts
Computer software for non-fungible token (NFT) transactions using blockchain technology
Computer software for managing and verifying non-fungible token (NFT) transactions on a blockchain
Digital collectibles software using blockchain-based software technology and smart contracts
Downloadable computer software for managing digital collectible services, a transaction marketplace and registry that uses blockchain-based software technology and smart contracts for digital collectibles
Downloadable cryptographic keys for receiving and sending crypto-currency
Digital media, namely, Collectors' items, Art and Sleeves for magazines, The aforesaid goods authenticated by non-fungible tokens (NFTs)
Digital collectible goods namely, images, Photographs, Art, Sleeves for magazines, Videos or Audio recordings, The aforesaid goods authenticated by NFTs using blockchain technology
Digital art, Collectors' items, Photographs, Videos or Audio recordings, The aforesaid goods authenticated by non-fungible tokens (NFTs)
Virtual food and beverage products
Downloadable loyalty, incentive and reward cards that can be redeemed or used for the purchase of virtual food, beverages and catering services, all of which exist and take place in online and virtual environments
Downloadable virtual goods, namely, Computer programs featuring magazines, newspapers, guides, publications and other texts, All the aforesaid goods for use online and in online virtual worlds
Downloadable virtual goods, namely, Virtual books, virtual magazines, virtual publications, virtual photographs and virtual art, All the aforesaid goods for use online and in online virtual worlds
Virtual goods for use online, in virtual environments and online virtual environments, namely, Virtual books, virtual magazines, virtual publications, virtual photographs and virtual art
Virtual goods for use online, in virtual environments and online virtual environments, namely virtual food and beverages
Downloadable electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual accommodation, hotels, food and beverages, catering, eating out, drinking out, eating establishments, drinking establishments, travel, education, sports training, employment training, culinary arts training, all of which exist and take place in online and virtual environments
Downloadable electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual cultural activities, social entertainment events, sporting events, culinary events, art events, musical events, comedy events, entertainment, sports, recreation, leisure, the arts, sports conferences, culinary conferences, all of which exist and take place in online and virtual environments
Downloadable electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual technology conferences, art exhibitions, sports competitions, culinary competitions, contests, festivals, carnivals, parades, art exhibitions, fashion shows, cultural shows, television programmes, all of which exist and take place in online and virtual environments
Downloadable electronic magazines, newspapers and guides featuring information, articles and reviews relating to virtual music, theatre and dance performances, all of which exist and take place in online and virtual environments
Electronic magazines, magazines and guides recorded on computer media featuring information, articles and reviews relating to virtual accommodation, hotels, food and beverages, catering, restaurants, eating establishments, drinking establishments, travel, education, sports training, employment training, culinary arts training, all of which exist and take place in online and virtual environments
Electronic magazines, newspapers and guides recorded on computer media featuring information, articles and reviews relating to virtual cultural activities, social entertainment events, sporting events, culinary events, art events, musical events, comedy events, entertainment, sports, recreation, leisure, the arts, sports conferences, culinary conferences, all of which exist and take place in online and virtual environments
Electronic magazines, newspapers and guides recorded on computer media featuring information, articles and reviews relating to virtual technology conferences, art exhibitions, sports competitions, culinary competitions, contests, festivals, carnivals, competitions, art shows, fashion shows, cultural performances, television programmes, all of which exist and take place in online and virtual environments
Electronic magazines, newspapers and guides recorded on computer media featuring information, articles and reviews relating to virtual music, theatre and dance performances, all of which exist and take place in online and virtual environments
Virtual reality hardware
Virtual Reality [VR] cinemas
Scientific, nautical, surveying, photographic, Cinematographic apparatus and instruments, Optical apparatus and instruments, Weighing apparatus and instruments, Apparatus and instruments for metering, Signalling apparatus and instruments, Checking (supervision) apparatus and instruments, Life-saving apparatus and instruments and Teaching apparatus and instruments
Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling electricity
Apparatus for recording, transmission or reproduction of sound or images
Magnetic data carriers, recording discs
CD-ROM publications
Electronic publications, downloadable
Data-processing equipment and computers
Computer programs (recorded) for the production of audiovisual and/or film and/or television content
Computer programs [downloadable software] for the production of audiovisual and/or film and/or television content
Cinematographic films.
The mark was filed in class 35 with following description of goods:
Providing a virtual marketplace for displaying, exhibiting, selling, buying, exchanging and transferring digital collectibles authenticated by non-fungible tokens (NFTs)
Retail and online services in relation to the following goods: Virtual goods namely, motion pictures, Computer programs, Musical instruments, Magazines, Books, publications, Photographs, Stationery items, Clothing, footwear, headgear, games and playthings, gymnastic and sporting articles and Cosmetics and perfumery
Professional business consultancy, in relation to the following fields: Wholesaling and retailing in the virtual world
Advertising and Marketing in relation to the following fields: Computer programs, metaverse, Augmented Reality, virtual reality, mixed reality, Non-fungible tokens (NFTs), self-sufficient identities and on-line games
Promotional services for others, namely virtual advertising, marketing and promotional services in the fields of virtual travel, entertainment, education, cultural activities, social entertainment events, sporting events, culinary events, artistic events, musical events, comedy events, sports and recreation, all of which exist and take place in online and virtual environments
Promotional services, namely promoting the virtual goods and services of others in the fields of travel, entertainment, cultural activities, sports and leisure, all of which exist and take place in online and virtual environments
Arranging and conducting of virtual exhibitions
Advertising
Business management
Business administration
Office functions
Import and export services
Franchising, namely consultancy and assistance with business management, organisation and promotion relating to commercial and/or industrial management assistance
Wholesaling, retailing in shops, via catalogue, and via global computer networks of motion pictures, computer programs for the production of audiovisual and/or film and/or television content, musical instruments, magazines, books, publications, photographs, stationery, clothing, footwear, headgear, games, toys and playthings, gymnastic and sporting articles.
The mark was filed in class 41 with following description of goods:
Entertainment services
Entertainment services, In particular providing online non-downloadable virtual goods, in particular audiovisual productions, films, series
Providing online games
Arranging of art exhibitions and Organization of arts exhibitions
Entertainment services, specifically, Providing a metaverse for people to browse, accumulate, buy, sell and trade virtual goods
Providing online virtual electronic publications in the form of non-fungible tokens
Providing online electronic publications, not downloadable
Electronic publications
Providing non-downloadable electronic publications in virtual or augmented reality
Education delivered in any format, namely in person, online or in virtual reality
Arranging and holding of cultural and sporting events in person, online or in virtual or augmented reality
Teaching
Training
Entertainment services
Provision of radio and television entertainment services
Sporting and cultural activities
Arranging of trade fairs and exhibitions for cultural or educational purposes
Production of radio and television programmes
Film production
Cultural and sporting activities
Phonographic productions
Production of music
Publication of books and texts, other than publicity texts
Providing online electronic publications, not downloadable
Organisation of competitions (education or entertainment), arranging and conducting of colloquiums, conferences and congresses