EUTM file information

018735314

BLOCKBUSTER


July 19, 2022

Trademark Summary

The trademark application BLOCKBUSTER was filed by Blockbuster L.L.C., a Limited Liability Company (the "Applicant"). Application withdrawn.

The application was filed in English (Italian was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable software for enabling users to receive, accept, view, purchase, sell, and exchange non-fungible tokens (NFTs)
    2. Downloadable mobile application software for facilitating financial transactions
    3. Downloadable software for enabling collectors of non-fungible tokens (NFTs) to join online communities
    4. Downloadable game software
    5. Digital collectables, namely, digital collectibles featuring footage, videos, data, images, graphics, and sounds authenticated by digital certificates, namely, nonfungible tokens (NFTs)
    6. Downloadable software for use in electronically managing and transmitting cryptocurrency
    7. Downloadable computer software for managing cryptocurrency transactions using blockchain technology
    8. Downloadable electronic data files featuring artwork, text, images, audio, video and non-fungible tokens (NFTs)
    9. Downloadable cloud-computing software for decentralized applications and other blockchain related technologies
    10. Downloadable video recordings featuring sports highlights, movie clips, television clips and memes authenticated by non-fungible tokens (NFTs)
    11. Downloadable image files containing artwork, movie and television images and memes authenticated by non-fungible tokens (NFTs)
    12. Downloadable virtual goods, namely, computer programs featuring avatars, clothing, pets, vehicles, weapons, tools and toys for use in online worlds and virtual environments
    13. Downloadable motion picture films featuring entertainment, action, adventure, dramatic, comedic, children's and documentary themes and musical performances.
  • The mark was filed in class 35 with following description of goods:
    1. Providing an online marketplace for buyers and sellers of crypto collectibles
    2. Providing an online marketplace for buyers and sellers of blockchain-based non-fungible assets
    3. Operating on-line marketplaces featuring crypto collectibles, digital assets and blockchain-based non-fungible assets
    4. Promoting the goods and services of others
    5. Promoting the goods of others by means of providing online portfolios via a website
    6. Providing a website featuring an online marketplace for exchanging goods and services with other users
    7. Provision of an online marketplace for buyers and sellers of goods and services
    8. Online auction services featuring non-fungible assets, digital assets, and crypto collectibles
    9. Online retail store services featuring virtual goods, namely, avatars, characters, structures, props, furniture, vehicles, weapons, tools and toys for use in online virtual worlds.
  • The mark was filed in class 36 with following description of goods:
    1. Providing a website featuring financial information in the field of cryptocurrency
    2. ATM banking services
    3. Financial exchange
    4. Financial exchange of crypto assets
    5. Blockchain-based payment verification services
    6. Cryptocurrency exchange services
    7. Cryptocurrency payment processing
    8. Currency trading
    9. Financial exchange of virtual currency
    10. Providing loans for the purpose of financial trading
    11. Facilitation of peer-to-peer payment services
    12. Financial services, namely, providing electronic transfer of a virtual currency for use by members of an on-line community via a global computer network
    13. Financial services, namely, providing a virtual currency for use by members of an on-line community via a global computer network
    14. Issue of tokens of value
    15. On-line real-time currency trading
    16. Cryptocurrency services, namely, providing a digital currency or digital token for use by members of an on-line community via a global computer network.
  • The mark was filed in class 38 with following description of goods:
    1. Providing an online community forum for users to share and stream information, audio, video, real-time news, entertainment content, or information, to form virtual communities, and to engage in social networking
    2. Telecommunications services, namely, electronic transmission of electronic media, data, messages, graphics, images, photos, videos, audio-visual content and files
    3. Providing online facilities for streaming entertainment content and live streaming video of entertainment events.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing non-downloadable digital collectibles represented by non-fungible tokens (NFTs) via a blockchain network featuring footage, videos, data, images, graphics, and sounds
    2. Online gaming services in the nature of a metaverse and metaversal environments
    3. Entertainment services, namely, providing online computer and video games
    4. Providing games for use network-wide by network users
    5. Providing interactive, multiplayer and single player games played via computer or communications networks
    6. Providing online computer, video, and electronic games from a computer network
    7. Providing online virtual reality games
    8. Providing online augmented reality games
    9. Entertainment services, namely, providing online, non-downloadable virtual goods, namely, avatars, clothing, pets, vehicles, weapons, tools and toys for use in online worlds and virtual environments created for entertainment purposes
    10. Interactive social games services provided in a virtual environment for recreational, leisure or entertainment purposes
    11. Online interactive entertainment
    12. Entertainment services, namely, providing interactive entertainment and virtual reality content
    13. Virtual reality video production for entertainment purposes
    14. Augmented reality video production for entertainment purposes
    15. Entertainment services in the nature of production and post-production services of multimedia entertainment content
    16. Multimedia production services
    17. Entertainment services, namely, production and distribution of motion pictures and television programs
    18. Entertainment services, namely, an ongoing television game shows
    19. Entertainment services, namely, ongoing television programs and episodic motion picture series in the fields of action, drama, comedy, romance, science fiction, documentaries, horror, and animation provided via the internet, television, and video-on-demand.
  • The mark was filed in class 42 with following description of goods:
    1. Creation of online retail stores for others in the nature of webbased service that allows users to create hosted crypto collectible and blockchain-based non-fungible token stores
    2. Providing a website featuring technology that enables internet users to create, bookmark, annotate, and publicly share data
    3. Providing a members-only website featuring technology which provides members with the ability to access multiple databases for the purpose of purchasing crypto collectible and blockchain-based non-fungible tokens NFTs
    4. Providing temporary use of on-line non-downloadable software for processing electronic payments
    5. Platform as a service (PAAS) featuring computer software platforms for creating, promoting, selling, and exchanging non-fungible tokens (NFTs)
    6. Platform as a service (PAAS) featuring computer software platforms for featuring online communities for collectors of non-fungible tokens (NFTs)
    7. Providing temporary use of on-line nondownloadable authentication software for controlling access to and communications with computers and computer networks
    8. Providing on-line non-downloadable software for use in electronically purchasing, trading, storing, displaying, and selling non-fungible tokens (NFTs) and managing digital transactions
    9. Providing temporary use of non-downloadable game software
    10. Providing online non-downloadable game software
    11. Cryptocurrency and digital asset services, namely, technology custody services in the nature of electronic storage of cryptocurrency and digital assets for safeguarding, storing, and enabling users to access cryptocurrency and other digital assets for institutional investors
    12. Providing temporary use of non-downloadable software for users to experience virtual reality visualization, manipulation and immersion
    13. Providing nondownloadable software for streaming multimedia entertainment content
    14. Providing non-downloadable software for transmitting, sharing, receiving, downloading, displaying, interacting with and transferring content, text, visual works, audio works, audiovisual works, literary works, data, files, documents and electronic works
    15. Providing temporary use of non-downloadable software that gives users the ability to upload, modify and share virtual reality content, augmented reality content, mixed reality content, information, experiences and data
    16. Computer services, namely, creating an online community for users to access metaverse platforms
    17. Hosting an online community website featuring game and non-game worlds, online universes, and metaverse environments
    18. Interactive hosting services which allow the users to publish and share their own content and images online
    19. Providing temporary use of non-downloadable software for creating, managing and accessing user-created and administered groups within virtual communities
    20. Providing temporary use of nondownloadable web-based decentralized applications (DApps) for media selection and production
    21. Providing temporary use of non-downloadable web-based decentralized applications (DApps) for pooling capital for media and game production
    22. Application service provider featuring computer software for creating, designing and modifying avatars for use in digital environments and virtual worlds
    23. Video game development services
    24. Video game programming development services
    25. Information, advisory, and consulting services relating to the design, development, maintenance, updating of video and computer game software and mobile applications featuring games
    26. Providing temporary use of non-downloadable computer software for enabling transmission of images, audio, audio visual and video content and data
    27. Providing temporary use of non-downloadable software for streaming multimedia entertainment content
    28. Providing temporary use of non-downloadable game software featuring electronic games played via global computer network and online social networks
    29. Providing online computer and video game platforms.