The trademark application HERACLIO ALFARO was filed by COMPAÑIA DE VINOS HERACLIO, S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on February 13, 2023, and it was registered by office on May 23, 2023 without any oppositions.
The application was filed in Spanish (English was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Downloadable virtual goods, Especially, Downloadable computer files and programs featuring the following goods: Wine, Alcoholic beverages and Nonalcoholic drinks
Downloadable 2D or 3D drawings and engravings
Downloadable computer files and software programs featuring avatars and emoticons for use in digital platforms and virtual environments created for exchange, trading and entertainment purposes or for use in electronic games
Security tokens [encryption devices]
Downloadable digital files authenticated by non-fungible tokens (NFTs)
Downloadable computer software for processing cryptocurrency-related transactions
Downloadable computer software for use in electronic transactions and for storing, sending, receiving, accepting and transmitting digital currency and for managing digital currency exchange and payment transactions
Downloadable computer applications (apps)
Communication, networking and social networking software
Downloadable software
E-commerce and e-payment software
Downloadable computer software for mobile devices enabling online and virtual retailing of physical and virtual goods
Non-downloadable virtual and augmented reality software
Interactive entertainment software
Virtual reality models
Augmented reality software for use in mobile devices for integrating electronic data with real world environments
The mark was filed in class 35 with following description of goods:
Digital retailing in relation to the following goods: Downloadable and non-downloadable virtual goods in the nature of wine, alcoholic and non-alcoholic beverages
Online sales in relation to the following goods: Downloadable or non-downloadable computer files and programs featuring 2D or 3D drawings and prints
Online sales in relation to the following goods: Downloadable computer files and programs featuring avatars and emoticons for use in digital platforms and virtual environments created for exchange
Online retail services in relation to: Electronic games
Online sales in relation to the following goods: Downloadable computer files and software [non fungible tokens (NFTs)]
Arranging of fashion shows for promotional purposes, including in virtual environments
Arranging events of any kind in person, online and/or in virtual and/or augmented reality for commercial or advertising purposes
Presentation of real or virtual goods on communication media and in virtual environments for promotion and sale thereof
Arranging of virtual gateways for the promotion of physical and virtual goods
Product demonstration and testing services, either physically, online or in virtual or augmented reality environments
Loyalty, incentive and bonus program services
Provision of an online and virtual or augmented reality marketplace for buyers and sellers of virtual and physical goods and services.
The mark was filed in class 41 with following description of goods:
Entertainment services
Entertainment services, in particular provision of the following goods: on-line, non-downloadable virtual goods in particular Wine, Alcoholic beverages and Alcohol-free beverages
Providing online games
Arranging of art exhibitions and Organization of arts exhibitions
Entertainment services, specifically, Providing a metaverse for people to browse, accumulate, buy, sell and trade virtual goods
Providing online virtual electronic publications in the form of non-fungible tokens
Providing online electronic publications, not downloadable
Electronic publications
Providing non-downloadable electronic publications in virtual or augmented reality
Education delivered in any format, namely in person, online or in virtual reality
Arranging and holding of cultural and sporting events in person, online or in virtual or augmented reality.