EUTM file information

018741063

GAMESWIFT


August 1, 2022

Trademark Summary

The trademark GAMESWIFT was filed by Web3 Software OÜ, a corporation established under the laws of the Republic of Estonia (the "Applicant"). The application was published for oppositions on December 20, 2022, and received undefined oppositions.

Opposition Proceedings

There are undefined Oppositions claimed against trademark.

The first opposition filed on March 20, 2023 by Society for Worldwide Interbank Financial Telecommunication, SC on Likelihood of confusion. the opponent was represented by KIRKPATRICK, SA/NV and its proceedings were handled in English The second opposition filed on March 20, 2023 by Game Retail Limited on (a) Likelihood of confusion, (b) Unfair advantage and detriment to distinctiveness or repute. the opponent was represented by Abion Ireland Limited and its proceedings were handled in English The third opposition filed on March 19, 2023 by Apple Inc. on (a) Likelihood of confusion, (b) Unfair advantage and detriment to distinctiveness or repute. the opponent was represented by Locke Lord LLP and its proceedings were handled in English

The application was filed in English, and English was also language of all opposition proceedings (French was selected as the second language).

Appointment and Replacement of representative of the trademark registration was recorded on November 10, 2022. Change of name and address of the trademark registration was recorded on March 27, 2024.


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable software for use in games played using blockchain technology
    2. Downloadable computer software for games played using blockchain technology
    3. Computer game software for use in conjunction with blockchain technology
    4. Downloadable computer game software via a wireless devices used for gaming on a blockchain
    5. Blockchain security software
    6. Software for providing access to digital assets, namely cryptocurrencies and blockchain-based tokens for use in gaming
    7. Software for managing digital assets, namely cryptocurrencies and blockchain-based tokens for use in gaming
    8. Software which allows electronic game publishers to integrate decentralized digital assets
    9. Software platform for downloading software, data and image files from a blockchain for use in gaming
    10. Downloadable digital files authenticated by non-fungible tokens (NFTs) namely digital animated and non animated characters and designs, avatars, digital overlays and skins, characters, vehicles, clothing, buildings, rooms, landscapes and in-game items for use in gaming
    11. Downloadable digital files authenticated by non-fungible tokens (NFTs), such as digital artwork and images for use in gaming
    12. Computer software for managing cryptocurrency and non-fungible token (NFT) transactions using blockchain technology for use in gaming
    13. Computer software enabling management, use, display, and transfer of digital assets, namely cryptocurrencies and blockchain-based tokens for use in gaming
    14. Downloadable cryptographic keys for receiving and spending cryptocurrency for use in gaming
    15. Downloadable computer software for managing, tracking, and validating cryptocurrency transactions using blockchain-based smart contracts for use in gaming
    16. Software for digital certificate issuance and transaction platforms regarding the ownership and license of blockchain-based digital content for use in gaming
    17. Software for creation, issuance, and transaction of blockchain-based non-fungible tokens (NFT) for use in gaming
    18. Downloadable application software for smartphones to access and play games incorporating blockchain technology
    19. Downloadable smart phone applications (software) to access and play games incorporating blockchain technology
    20. Downloadable computer software for use as an electronic wallet to access digital assets for use in games
    21. Software for the exchange of electronic money and digital assets for use in gaming
    22. Communication, networking, and social networking software for use in gaming
    23. None of the aforesaid relating to the financial and banking sector, to financial communications or to the facilitation of financial transactions.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising, marketing and promotion services
    2. Advertising, marketing and promotion services online and/or within virtual computer worlds (metaverses)
    3. Marketing advisory services
    4. Online data processing services
    5. Online marketplace services in relation to online games and virtual reality services
    6. Retail services related to virtual goods authenticated by non-fungible tokens (NFTs), namely, digital animated and non-animated characters and designs, digital overlays and skins, vehicles, clothing, buildings, rooms, landscapes, digital artwork, images in-game items
    7. Electronic data processing consulting services
    8. Compilation of information into computer databases
    9. Electronic data processing services
    10. Management and compilation of computerized databases
    11. Database management services
    12. Promoting the goods and services by means of operating an on-line comprehensive shopping mall
    13. Organization of events, exhibitions, fairs and shows for commercial, promotional and advertising purposes
    14. Event marketing
    15. Arranging and conducting of promotional events
    16. Demonstration of goods
    17. Goods import-export agencies
    18. Business management services
    19. Retail services in relation to software for non-fungible token (NFT) creation and management platform
    20. Retail services in relation to mobile application
    21. None of the aforesaid relating to the financial and banking sector, to financial communications or to the facilitation of financial transactions.
  • The mark was filed in class 36 with following description of goods:
    1. Issuance of tokens of value, namely non-fungible tokens (NFTs) for characters and designs, avatars, digital overlays and skins, vehicles, clothing, buildings, rooms, landscapes, digital artwork, images in-game items
    2. Issuance of digital certificates for ownership and license of online blockchain-based tangible and intangible goods, namely characters and designs, avatars, digital overlays and skins, vehicles, clothing, buildings, rooms, landscapes, digital artwork, images in-game items
    3. Consulting and providing information relating to the issue of tokens of value, namely nonfungible tokens (NFTs) for characters and designs, avatars, digital overlays and skins, vehicles, clothing, buildings, rooms, landscapes, digital artwork, images in-game items.
  • The mark was filed in class 41 with following description of goods:
    1. E-sports services, including within virtual computer worlds (metaverses)
    2. Organising of e-sports events for use in conjunction with blockchain technology
    3. Online computer game services for use in conjunction with blockchain technology
    4. Online game services through mobile devices for use in conjunction with blockchain technology
    5. Provision of online information in the field of computer games entertainment for use in conjunction with blockchain technology
    6. Training services in the field of computer games entertainment for use in conjunction with blockchain technology
    7. Organisation of meetings conferences, congresses, and training courses in the field of gaming and blockchain technology
    8. Organisation of sports events in the field of gaming and blockchain technology
    9. Organisation of cultural events in the field of gaming and blockchain technology
    10. Organisation of contests and electronic sports competitions in the field of gaming and blockchain technology
    11. Publication of books, newspapers, magazines and comic books in the field of gaming and blockchain technology
    12. Production and distribution of films, series, television programs, audio content, and multimedia content in the field of gaming and blockchain technology
    13. None of the aforesaid relating to the financial and banking sector, to financial communications or to the facilitation of financial transactions.
  • The mark was filed in class 42 with following description of goods:
    1. Providing online, non-downloadable software for use in the field of gaming and blockchain technology
    2. Design and development of software for use in the field of gaming and blockchain technology
    3. Analysis of software for use in the field of gaming and blockchain technology
    4. Design, development and provision of computer game software for use in conjunction with blockchain technology
    5. Design, development and provision of blockchain-related software for use in gaming
    6. Design, development and provision of software related to cryptocurrencies, non-fungible tokens (NTFs), and related assets for use in gaming
    7. Design, development and provision of software related to virtual computer worlds (metaverses) for use in gaming
    8. Design, development and analysis of databases to access digital assets for use in gaming
    9. Cloud computing to access digital assets for use in gaming
    10. IT consultancy, advisory and information services in the field of gaming and blockchain technology
    11. Video games to be played in conjunction with information stored on a blockchain consultancy, advisory and information services
    12. Technical consultancy, advisory and information services related to gaming by means of blockchain technology, cryptocurrencies, non-fungible tokens (NTFs), and related assets
    13. Computer gaming software incorporating digital assets stored on a blockchain technical support services
    14. Computer gaming hardware incorporating digital assets stored on a blockchain technical support services
    15. Computer gaming hardware and software incorporating digital assets stored on a blockchain design services
    16. Software as a Service [SaaS] for use in accessing and playing games incorporating digital assets stored on a blockchain
    17. Platform as a Service (PaaS) for use in accessing and playing games incorporating digital assets stored on a blockchain
    18. Blockchain as a Service [BaaS] to be used in gaming
    19. User authentication services using blockchain technology for use in gaming
    20. Data storage via blockchain for use in gaming
    21. Data authentication via blockchain for use in gaming
    22. Certification of data via blockchain for use in gaming
    23. Providing online, non-downloadable software for buying, selling, sending, receiving, exchanging, trading and transacting cryptocurrency, digital currency, virtual currency, blockchain-enabled currency, tokens, including non fungible tokens (NTFs), and related assets for use in gaming
    24. Providing online, non downloadable software for decentralised fundraising activities for use in gaming
    25. Platforms for gaming as software as a service [SaaS] incorporating digital assets stored on a blockchain
    26. Technological advisory services for use in the field of gaming and blockchain technology
    27. Games incorporating access to digital assets stored on a blockchain design services
    28. Graphic art services for use in respect of online gaming incorporating access to digital assets stored on a blockchain
    29. Design, creation and programming of web pages used to market online gaming platforms that incorporate access to digital assets stored on a blockchain
    30. None of the aforesaid relating to the financial and banking sector, to financial communications or to the facilitation of financial transactions.
  • The mark was filed in class 45 with following description of goods:
    1. Online social networking services, including within virtual computer worlds (metaverses)
    2. Licensing of computer software
    3. Licensing of digital data
    4. Licensing of technology
    5. Providing information in the field of security from a website
    6. Identity validation services
    7. Security and protection services related to blockchain system-type transactions
    8. Providing services for user authentication in internet transactions
    9. Software licensing services for non-fungible tokens (NFTs) creation and management platforms
    10. Mobile application licensing services
    11. None of the aforesaid relating to the financial and banking sector, to financial communications or to the facilitation of financial transactions.