The trademark application IDNTTY was filed by IDNTTY COMPANY, a U.S. corporation (the "Applicant"). Application withdrawn.
The application was filed in English (German was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Software
Downloadable software applications
Downloadable software for creating and interacting with online communities and virtual spaces
Downloadable software for creating virtual reality and 3d experiences
Downloadable and recorded software for the databasing, visualization, manipulation, virtual reality immersion and integration of geographic information with on-line member communities
Downloadable virtual reality software for providing metaverse experiences
Downloadable software for the creation of fully immersive and interactive animations, simulations, and visualizations for use in a metaverse environment
Downloadable software for the creation of computer-generated imagery, graphics and content for use in game and non-game worlds, online universes, and metaverse environments
Downloadable computer software for use as a digital wallet
Computer software for processing one or more product images to facilitate a virtual dressing room experience for the purpose of trying on clothes in a virtual manner
Downloadable virtual goods, namely, computer programs featuring clothing, footwear, headwear, eyewear, home decor, general house wares, furniture, cosmetics, cosmetics and personal care items, clothing and hair accessories, jewelry, handbags, sports bags, backpacks, electronics, rugs and gifts consisting of the aforementioned goods for use online and in online virtual worlds.
The mark was filed in class 25 with following description of goods:
The mark was filed in class 35 with following description of goods:
Operating online marketplaces featuring digital assets, non-fungible tokens, and metaverses and online worlds
Providing consumer information and related news in the fields of digital assets, non-fungible tokens, and metaverses and online worlds
Retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, home decor, general house wares, furniture, cosmetics, cosmetics and personal care items, clothing and hair accessories, jewelry, handbags, sports bags, backpacks, electronics, rugs and gifts consisting of the aforementioned goods
Retail store services featuring clothing, footwear, headwear, eyewear, home decor, general house wares, furniture, cosmetics, cosmetics and personal care items, clothing and hair accessories, jewelry, handbags, sports bags, backpacks, electronics, rugs and gifts consisting of the aforementioned goods.
The mark was filed in class 36 with virtual currency services and providing virtual currency for use in metaverses and online worlds..
The mark was filed in class 41 with entertainment services and entertainment services, namely, providing on-line, non-downloadable virtual clothing, footwear, headwear, eyewear, home decor, general house wares, furniture, cosmetics, cosmetics and personal care items, clothing and hair accessories, jewelry, handbags, sports bags, backpacks, electronics, rugs and gifts consisting of the aforementioned goods..
The mark was filed in class 42 with following description of goods:
Software as a service (SaaS)
Platform as a service (PaaS)
Providing temporary use of online non-downloadable software
Providing temporary use of online non-downloadable software for creating and interacting with online communities and virtual spaces
Providing temporary use of online non-downloadable software for creating virtual reality and 3D experiences
Creating an online community for registered users to participate in discussions, get feedback from their peers, form virtual communities, deliver and upload audiovisual and multimedia content, and engage in social networking
Application service provider (ASP) featuring software using artificial intelligence for tokenizing physical and digital goods and services for use in the metaverse and other virtual worlds
Platform as a service (PAAS) services featuring computer software platforms for use in software development, and the creation, development and operation of game and non-game worlds, online universes, and metaverse environments
Software as a service (SAAS) services featuring computer software for software development, and the creation, development and operation of game and non-game worlds, online universes, and metaverse environments
Providing online, non-downloadable software development software, video game development software, and software for creating game and non-game worlds, online universes, and metaverse environments, all of which use virtual reality, augmented reality, extended reality, mixed reality and metaverse technology
Providing a web site featuring technology that enables users to share, bookmark, index, store, collect and showcase content, articles, images, calendars, products, projects, and other information resources in electronic form in the nature and field of non-fungible assets and non-fungible tokens on blockchain-based networks in public spaces, metaverses and other virtual worlds
Providing a website for the electronic storage of digital collectibles and non-fungible tokens for use in public spaces, metaverses and other virtual worlds
Hosting an online community website featuring game and non-game worlds, online universes, and metaverse environments
Interactive hosting services that allow the users to publish and share their own content and images online
Computer services, namely, creating an online community to access and discuss online world marketplaces, digital assets, non-fungible tokens, and metaverses and online worlds and events
Computer services, namely, creating an online community for registered users to buy, sell and trade digital assets and non-fungible tokens
Creating an online community for digital assets, non-fungible tokens, metaverses and online worlds and events
Providing temporary use of online non-downloadable computer software for use as a digital wallet
Providing temporary use of online non-downloadable computer software for processing one or more product images to facilitate a virtual dressing room experience for the purpose of trying on clothes in a virtual manner.
The mark was filed in class 45 with online social networking services.