undefined
EUTM file information

018745113

MAPLE WORLDS


August 7, 2022

Trademark Summary

The trademark application MAPLE WORLDS was filed by NEXON KOREA CORPORATION, a corporation established under the laws of the Republic of Korea (the "Applicant"). The application was published for oppositions on September 28, 2022, and it was registered by office on January 5, 2023 without any oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer programs, namely, downloadable virtual reality game software and downloadable computer game programs
    2. Downloadable or recorded computer application software for mobile phones, namely, software for installing and playing games on mobile phones
    3. Downloadable or recorded computer game software
    4. Downloadable or recorded computer software, namely, computer game software for use on mobile and cellular phones
    5. Video game cartridges
    6. Downloadable electronic books in the field of online computer games
    7. Downloadable image files containing cartoons and symbols for display on mobile phones
    8. Downloadable multimedia files containing artwork, text, audio, video, games, and Internet Web links relating to animation and animated cartoons, animated films and animated television programs
    9. Downloadable multimedia files containing artwork, text, audio, video, games, and Internet Web links relating to online electronic games, video games and computer games programs
    10. Downloadable or recorded image files containing artwork, text, audio, video, games, and the Internet Web links relating to animation and animated cartoons, animated films and animated television programs
    11. Downloadable or recorded computer software for application programming for broadcasting, transmitting, receiving, accessing, editing, viewing, uploading, downloading, sharing, integrating, decoding, displaying, formatting, storing, transferring and streaming data, text, games, game content, digital media, images, audio, video in online games
    12. Downloadable or recorded software development kits namely computer software development solutions in the field of computer games, Non-Fungible Tokens (NFTs) and virtual money
    13. Downloadable or recorded computer software development tools in the field of computer games, Non- Fungible Tokens (NFTs) and virtual money, user interface (UI) design
    14. Downloadable or recorded computer application programs for the creation of games, moving pictures, sound contents, electronic publications, websites
    15. Downloadable or recorded computer software for generating program codes for integration software package development
    16. Downloadable or recorded software for platforms for issuance, trading, management of Non-Fungible Tokens (NFTs) and virtual money
    17. Downloadable or recorded computer software for issuance of electronic tokens, in-game tokens and currency used in gaming and virtual currency
    18. Downloadable or recorded software for electronic financial transaction platforms for trading of virtual currency, electronic tokens, Non-Fungible Tokens (NFTs), digital assets
    19. Downloadable or recorded computer software for exchange of electronic tokens, in-game tokens and currency used in gaming and virtual currency
    20. Downloadable or recorded computer software for redemption of electronic tokens
    21. Downloadable or recorded computer software for brokerage of electronic tokens, in-game tokens, and currency used in gaming, and virtual currency
    22. Security tokens in the nature of encryption devices
    23. Downloadable publications in electronic form, namely, electronic tokens in the nature of encoded tokens.
  • The mark was filed in class 36 with following description of goods:
    1. Issuance and redemption of tokens of value, namely digital tokens, virtual money, non-fungible tokens (NFTs)
    2. Trading of virtual money, digital money, electronic tokens
    3. Financial services, namely, management services relating to virtual money, digital money, electronic tokens
    4. Providing monetary exchange services, namely, of virtual money, digital money, electronic tokens
    5. Financial brokerage services relating to virtual money, digital money, electronic tokens
    6. Clearing and reconciling financial transactions of virtual currency, digital currency, electronic tokens via a global computer network
    7. Financial transaction and transfer services of virtual currency, digital currency, electronic tokens, the aforesaid provided via an internet platform
    8. Payment verification services provided via mobile and the internet
    9. Electronic payment services, namely, mobile electronic wallet and mobile payment.
  • The mark was filed in class 38 with following description of goods:
    1. Providing on-line chat rooms for social networking
    2. Providing on-line forums and chat rooms for games, e-sports, sport competitions and e-sport competitions
    3. Providing on-line forums for connection and organization of game players or teams in on-line games
    4. Providing on-line chat rooms for transmission of messages, comments, multimedia contents among users
    5. Providing on-line community forums for users to form virtual communities via the Internet and mobile devices
    6. Streaming of games, digital media content on the Internet
    7. Streaming of games, e-sports, digital media contents on the Internet
    8. Streaming of audio and video data on the Internet
    9. Streaming of information and video in relating to games via websites
    10. Transmission of visual contents via the Internet
    11. Providing access to the Internet platform
    12. Electronic data transmissions and streaming of digital media content for others via global and local computer networks.
  • The mark was filed in class 41 with following description of goods:
    1. Gaming services, namely, providing on-line non- downloadable game software from a computer network or mobile phone network
    2. Online game services provided via mobile applications, namely, providing on-line computer games
    3. Providing game services through mobile devices
    4. Information relating to computer gaming entertainment provided on-line from a computer database or a global communication network
    5. Providing information in the field of computer games entertainment
    6. Providing information relating to electronic game services
    7. Providing on-line computer games, in which electronic game players physically remote can communicate, play, match with other selected players
    8. Entertainment services, namely, providing of non- downloadable video game software that allows users to make, modify, upload, download, share, preview, publish user-created interactive video game contents, music, other media files via global computer network, the Internet, wireless network.
  • The mark was filed in class 42 with following description of goods:
    1. Platform as a Service (PAAS) featuring computer software platforms for uploading, posting, showing, displaying, sharing or providing electronic media, information in the field of electronic games and for producing, collaborating with others to create games and game applications via the internet
    2. Platform as a Service (PAAS) featuring a computer software platform for use in design, development, modification of computer and video games, websites, audiovisual contents
    3. Development, design, maintenance, programming, engineering, research and input of software for use in production of video content, sound content, electronic publications, websites
    4. Provision of virtual graphic processing apparatus in the field of games
    5. Provision of technical information about computer and video games, computer and video game competitions, websites, including comparing analysis research on performance, competency of audiovisual contents based on virtual worlds and computers
    6. Development of computer software in the field of virtual money
    7. Development of computer software in the field of electronic tokens, non-fungible tokens (NFTs)
    8. Data encryption services
    9. Development of blockchain technology
    10. Analysis of virtual currency and cryptocurrency
    11. Analysis of digital currency, electronic tokens, non-fungible tokens (NFTs)
    12. Monitoring electronic blockchain mining device
    13. Analysis of virtual currency technology data based blockchain
    14. Software as a service (SAAS) services featuring software used for digital asset research or analysis of digital asset markets, data storage, virtual currency, digital tokens
    15. Development, update and provision of software for issuance, exchange, distribution, payment of electronic tokens
    16. Development, update and provision of software for display and transmission, broadcasting, streaming, visualization, operations of digital media contents
    17. Development, updating and providing of software for visualization, operation and participation of online virtual environment
    18. Development, update and provision of software for multi-player games, cooperative games, transmission, broadcasting, streaming of digital media contents
    19. Creation, update and provision of software for messaging, communication and social networking
    20. Development, update and provision of software for accessing online virtual environments that enables users to interact with each other for leisure or entertainment purposes
    21. Creating an on-line community in the field of entertainment, video games and video game players, for registered users to participate in discussions and obtain feedback from similar participants and form virtual communities and engage in social networking services
    22. Providing platforms on the Internet for online contents
    23. Providing an internet website platform in the field of financial transaction and transfer services of virtual currency, digital currency, electronic tokens.