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EUTM file information

018746634

MNLTH


August 10, 2022

Trademark Summary

The trademark application MNLTH was filed by Nike, Inc., a U.S. corporation (the "Applicant"). The application was published for oppositions on November 23, 2023, and it was registered by office on March 1, 2024 without any oppositions.

The application was filed in English (French was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Downloadable computer software for the production, automated and non-automated creation, and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, digital files, and digital files authenticated by non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments
    2. Downloadable computer programs for electronically trading, storing, sending, receiving, accepting and transmitting of interactive media, video clips, photography, music, data, visual effects, digital files, and digital files authenticated by non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments
    3. Mobile software applications for authentication using blockchain-based software technology
    4. Mobile software applications and technology solutions, namely computer software and hardware for the purpose of product and document authentication and tracking, and brand monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents.
  • The mark was filed in class 16 with Trading cards.
  • The mark was filed in class 18 with Sports bags, backpacks, duffle bags, tote bags, gym bags, drawstring pouches.
  • The mark was filed in class 25 with Footwear and clothing, namely, jerseys, pants, shorts, t-shirts, shirts, sweatshirts, hooded sweatshirts, sweaters, sweatpants, vests, tank tops, pullovers, warmup suits, jackets, anoraks, coats, sports bras, socks, wrist bands, headbands, headwear, hats, caps, skirts, dresses, and athletic tights..
  • The mark was filed in class 28 with following description of goods:
    1. Sports balls
    2. Basketball
    3. Footballs
    4. Soccer balls
    5. Toys.
  • The mark was filed in class 35 with following description of goods:
    1. Online retail store and marketplace services for virtual goods, namely, footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards
    2. Online retail store and marketplace services for digital files authenticated by non-fungible tokens on a blockchain network in relation to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys and trading cards
    3. Membership services and customer loyalty programs that include access to events, programs, and access to or ability to modify digital or physical products
    4. Providing incentive award programs for customers and members
    5. Advertising services.
  • The mark was filed in class 40 with following description of goods:
    1. Custom 3d printing for others
    2. 3D printing services related to digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, skins, art, toys, trading cards
    3. 3D reproduction services of digital animated and non-animated designs and characters, avatars, digital overlays.
  • The mark was filed in class 41 with following description of goods:
    1. Entertainment services, namely, providing on-line, non-downloadable interactive media, video clips, photography, music, data, visual effects, digital files authenticated by non-fungible tokens on a blockchain network in relation to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards for access and use in online environments, virtual online environments, extended reality virtual environments
    2. Entertainment services, namely, providing an online computer game
    3. Entertainment services, namely, arranging and conducting, interactive, curated scavenger hunts, obstacle courses or treasure hunts
    4. Providing recognition and incentives by the way of awards and contests
    5. Entertainment services
    6. Entertainment services, namely, providing non-downloadable digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys and trading cards.
  • The mark was filed in class 42 with following description of goods:
    1. Providing non-downloadable computer software for production, automated and non-automated creation, and automated and non-automated modification of interactive media, video clips, photography, music, data, visual effects, and digital files authenticated by non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets for access and use in online environments, virtual online environments, extended reality virtual environments
    2. Providing non-downloadable software for creating and modifying digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys and trading cards
    3. Providing non-downloadable software for electronically trading, storing, sending, receiving, accepting and transmitting interactive media, video clips, photography, music, data, visual effects, and digital files authenticated by non-fungible tokens on a blockchain network featuring or linking to digital or physical footwear, clothing, headwear, bags, backpacks, masks, jewelry, sports equipment, digital animated and non-animated designs and characters, avatars, digital overlays, skins, art, toys, trading cards and intellectual property assets
    4. Providing user authentication services using blockchain-based software technology
    5. Providing software and technology solutions for the purpose of product and document authentication and tracking, and brand monitoring and protection, to protect against counterfeiting, tampering, and diversion, and to ensure the integrity of genuine products and documents
    6. Providing interactive online non-downloadable mobile gaming applications
    7. Leasing of software, including but not limited to software associated with non-fungible tokens
    8. Design and development of digital footwear, apparel, headwear, bags, backpacks, masks, jewelry, sports equipment, skins, art, toys, trading cards.
  • The mark was filed in class 45 with Leasing of reproduction rights of digital content, including but not limited to digital content authenticated by non-fungible tokens.